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Yarkuch's War-plans

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Yarkuch's War-plans is the 3rd quest in the Assault on Splinterskull story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
First Strike • The Hobgoblins' Captives • Yarkuch's War-plans • Whisperdoom's Spawn • The Deadly Package: The Stronghold Key • The Deadly Package: Agent of the Darguul • Doom of the Witch-doctor: The Way to Zulkash • Doom of the Witch-doctor: Zulkash, Herald of Woe • The Last Move: The Way to Yarkuch • The Last Move: Yarkuch's Last Stand


Splinterskull rumbles with preparations for war. Tread cautiously, for the dread spider Blood-drinker prowls in the shadows.

Tangleroot Gorge adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Tangleroot Gorge
Yarkuch's War Plans
Heroic level: 4
Epic level: None
Duration: Medium
Heroic XP:  ♣597Solo/Casual ♦1,070Normal ♥1,145Hard ♠1,220Elite
Epic XP: N/A
Takes place in: Outer Splinterskull Fortress
Bestowed by: Chief Ungurz
NPC contact: Chief Ungurz
Quest acquired in: Tangleroot Gorge
Patron: House Phiarlan
Base favor: 3
Purchase: Tangleroot Gorge or VIP
Extreme Challenge: No
M yarkuch's war-plans.png
Loading screen

Overview

Enter Splinterskull again, hunt down the hobgoblins' three master tacticians, and take their combat orders, patrol map and troop roster. Kill them if necessary.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Acquire Combat Orders
  • Acquire Patrol Map
  • Acquire Troop Roster
  • (Optional) Slay Blood-drinker — Bonus (10%): Heroic( ♣60 ♦107 ♥115 ♠122 )

What to Expect

  • Spawning/respawning monsters
  • Ability check (optional; 16 Strength required to open a door)
  • Locked doors (optional)

Known Traps

Trap DCs

  • Spike trap in the western storeroom, in the corner beyond the door; control panel is on the western wall
  • Electrical trap in the small room off the throne room; control panel is just inside the door on the north wall
  • Blade trap (on both walls) down the corridor past the second shrine; control panel is on the north wall
  • Spinning blade trap further down the corridor; control panel is on the south wall immediately after the blade trap

Tips and Misc

  • Third verse, same as the first... now with extra Hobgoblin Tacticianage!
  • The hobgoblins must be tired of locking up after a visit; the portcullis is now left open, as are the two guardrooms with the levers and the storerooms off the cellblocks.
  • The quest items (Troop Roster, Patrol Map and Combat Orders) are dropped by Hobgoblin Tacticians. They can all be discarded immediately after being picked up without affecting the outcome of the quest if storage space is at a premium, although they're also automatically removed from the inventory upon exit.
  • The three Hobgoblin Tacticians can be found in the eastern cell block, the northeastern spider cave, and on the lookout.
  • If the last Tactician fight is too hard it is often possible to get them to chase you through the spinning blade traps, where many or all of them will die! Jumping off the ledge to the hallway below is a simple method to do this.
    • Alternately, you can attack one of the hobgoblins on the ledge from the tunnel below, and just wait for the tactician to run through the traps and down to you, bypassing the blades and spinners entirely.
  • The poor prisoner who died from the scorpion poison last quest is now a zombie. Braaaaaaaain... him.
  • Blood-drinker can be found in the spider cave at the southeastern corner of the map.

Bonus XP

  • Devious bonus: 5 or fewer monsters killed +7% Bonus.( ♣42 ♦75 ♥80 ♠85 )
  • Discreet bonus: 17 or fewer monsters killed +5% Bonus.( ♣30 ♦54 ♥57 ♠61 )
  • Aggression bonus: 20 or more monsters killed +10% Bonus.( ♣60 ♦107 ♥115 ♠122 )
  • Onslaught bonus: 40 or more monsters killed +15% Bonus.( ♣90 ♦161 ♥172 ♠183 )
  • Conquest bonus: 60 or more monsters killed +25% Bonus.( ♣149 ♦268 ♥286 ♠305 )
  • Tamper bonus: 2 or more traps disarmed +10% Bonus.( ♣60 ♦107 ♥115 ♠122 )
  • Neutralization bonus: 3 or more traps disarmed +20% Bonus.( ♣119 ♦214 ♥229 ♠244 )
  • Ingenious Debilitation bonus: 4 or more traps disarmed +30% Bonus.( ♣179 ♦321 ♥344 ♠366 )
  • Mischief bonus: 52 or more breakables smashed +8% Bonus.( ♣48 ♦86 ♥92 ♠98 )
  • Vandal bonus: 68 or more breakables smashed +10% Bonus.( ♣60 ♦107 ♥115 ♠122 )
  • Ransack bonus: 84 or more breakables smashed +15% Bonus.( ♣90 ♦161 ♥172 ♠183 )

External Links

Loot

  • Chests: 4 (last three are the same ones in all Outer Fortress quests)
    • One for killing Blood-drinker
    • One in the room past the scorpion pit in the eastern cell block (requires 16 STR)
    • One behind the locked door in the central chamber
    • One on the lookout ledge down the inner corridor past the second shrine
  • Collectables: 9

    • Mushroom — down the South-west tunnelIcon tooltip.pngSweet WhitecapDeadly FeverblanchPale Creeper
    • Adventurer's Pack — down the South-east tunnelIcon tooltip.pngAmber VialVial of Pure WaterVial of ContagionString of Prayer BeadsSmall Wooden IdolIcon of KhyberPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of KhyberSweet WhitecapDeadly FeverblanchPale Creeper
    • Bookshelf — in the alcove as you first enter the stronghold properIcon tooltip.pngPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of Khyber
    • Adventurer's Pack — in the spider pit in the western cell blockIcon tooltip.pngAmber VialVial of Pure WaterVial of ContagionString of Prayer BeadsSmall Wooden IdolIcon of KhyberPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of KhyberSweet WhitecapDeadly FeverblanchPale Creeper
    • Cabinet — in the central chamberIcon tooltip.pngAmber VialVial of Pure WaterVial of ContagionPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of Khyber
    • Mushroom — just before the second shrineIcon tooltip.pngSweet WhitecapDeadly FeverblanchPale Creeper
    • Mushroom — on the lookout ledgeIcon tooltip.pngSweet WhitecapDeadly FeverblanchPale Creeper
    • Mushroom — down the North-west tunnel around the loopIcon tooltip.pngSweet WhitecapDeadly FeverblanchPale Creeper
    • Mushroom — down the South tunnel around the loopIcon tooltip.pngSweet WhitecapDeadly FeverblanchPale Creeper

NPC end rewards

No reward when turning in the quest.

Monsters

Name ( picture ) CR Type Race
Black Widow( view
Black Widow.png
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Vermin Spider
Blood-drinker( view
Blood-Drinker.jpg
 • edit )
 ♦6Normal ♥8Hard ♠11Elite Vermin Spider
Brown Spider Prince( view
Brown Spider Prince.jpg
 • edit )
 ♦5Normal ♥8Hard ♠10Elite Vermin Spider
Brown Spider( view
Brown Spider.jpg
 • edit )
 ♦1Normal ♥3Hard ♠6Elite Vermin Spider
Darkfang Spider( view
Darkfang Spider.png
 • edit )
 ♦5Normal ♥7Hard ♠10Elite Vermin Spider
Gray Ooze( view
Gray Ooze.jpg
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Ooze Gray Ooze
Hobgoblin Cleric( view
Hobgoblin Cleric.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite Goblinoid Hobgoblin
Hobgoblin Guard( view
Hobgoblin Guard.jpg
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Goblinoid Hobgoblin
Hobgoblin Infiltrator( view
Hobgoblin Infiltrator.jpg
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Goblinoid Hobgoblin
Hobgoblin Tactician( view
Hobgoblin Tactician.jpg
 • edit )
 ♦5Normal ♥8Hard ♠11Elite Goblinoid Hobgoblin
Lesser Gray Ooze( view
Lesser Gray Ooze.jpg
 • edit )
 ♦2Normal ♥4Hard ♠6Elite Ooze Gray Ooze
Night Scorpion( view
Night Scorpion.jpg
 • edit )
 ♦4Normal ♥6Hard ♠10Elite Vermin Scorpion
Wolf( view
Wolf.jpg
 • edit )
 ♦1Normal ♥2Hard ♠5Elite Animal Wolf
Worg( view
Worg.jpg
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Magical Beast Wolf
Zombie( view
Zombie.jpg
 • edit )
 ♦0.25Normal ♥1Hard ♠3Elite Undead Zombie