Originally Posted by Vargouille
String exceeds 1,000 character limit for automatic parsing of {{BB code}} , passing quote through: Spellsinger Changes
Based on your and Player Council Feedback, here's the changes we're currently considering for Spellsinger enhancements. Note that this is in a slightly different format than some previous editions; the original version is listed for many enhancements with changes below in red.
Important related changes:
Shout: "Emits an ear-splitting yell that deals 4 to 6 Sonic damage per caster level to all targets in its path.
- A successful Fortitude save halves the damage. D&D Dice: Deals 1d3+3 sonic damage per caster level, up to caster level 15."
- Greater Shout: "Emits an ear-splitting yell that deals 4 to 6 Sonic damage per caster level and stuns targets in its path.
- A successful Fortitude save halves the damage and negates the stun. D&D Dice: Deals 1d3+3 sonic damage per caster level, up to caster level 20."
- Shout's range has been increased to match Greater Shout and costs 15(?) spells points.
- Greater Shout now costs 30(?) spell points.
Core Abilities
Spellsinger: Each AP spent in Spellsinger grants +1 Universal Spell Power. Each innate ability after this one grants +1 Diplomacy, Listen, Perform, UMD and 2% critical chance with sonic and healing spells.
Ooze Song: Fascinate now affects Oozes.
+1 Bard Spell Caster DC
Music of the Dead: Fascinate now affects Undead .
+1 Bard Spell Caster DC
Music of the Makers:Fascinate now also affects Constructs.
+1 Bard Spell Caster DC
Virtuoso: You regenerate 1 Song every 5 minutes. +2 Songs per rest. +20% bard song duration.
+1 Bard Spell Caster DC
- 41 AP, class level 20: Maestro:
+4 Charisma
+25 Universal Spellpower
+2 Songs per rest.
Heal and Wailing Banshee are added to your Bard Spellbook.
Increased from +2 Charisma, +10 Spellpower
Haunting Melody: You rework Fascinate with haunting notes, intoxicating yet unnerving. Fascinated creatures are Haunted for 20/40/60 seconds. Haunted: -2 on all Saving Throws, Skill checks and attack rolls.
Lingering Songs: Your bard songs last 20/40/60% longer.
Studies multiple choice:
Magical Studies: +30/+60/+100 SP total; 3rd rank Gain the Magical Training feat to gain echoes of power. (Still only total +100 SP.)
Musical Studies: +1/2/3 extra Songs per Rest
Wand Heightening: Adds +1/2/3 to the save DC's of your offensive wands.
CUT: Merge into Tier 2 Wand & Scroll Mastery
NEW Sonic Blast SLA: Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage plus 1d2+2 sonic damage per 2 caster levels. (Maximum sonic damage 5d2+10.) The target must make a successful Will save to avoid be dazed for a short period of time, or until they take damage.
Cooldown and SP cost TBD
Charlatan: +1/2/3 Concentration, Haggle and Perform.
Sharp Note: When you Inspire Competence, affected ally gains ‘Sharpened’ for 20/40/60 seconds. Sharpened: Your attacks bleeds the target. Bleed stacks up to 5 times.
Increase Duration (several minutes) Stretch goal: Possibly switch to party-wide buff?
New Multiselector:
Flicker: When you are damaged you have a 5% chance of turning invisible for 2/4/6 seconds.
NEW: Willful: +1/2/3 Will Saving Throws
Inspired Flicker: When you Inspire Competence on an ally, they gain Flicker for four minutes. Flicker: When you are damaged you have a 5% chance of turning invisible for 2/4/6 seconds.
Cut completely
NEW: Multiple Choice:
Suggestion SLA: Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30+2 seconds per caster level. A successful will savenegates this effect.
Stretch Goal: Another SLA choice here (probably damage based).
Wand and Scroll Mastery: +(25/50/75)% effectiveness of your wands, scrolls, and other items that cast spells.
Combined with Wand Heighten (tier 1)
Marigold Crown: (Multiple Choice) Grants +1 to the DCs and caster level of Enchantment, Illusion, or Evocation spells.
Enthrallment: Expend a Song to enthrall enemies. Enthralled enemies are mesmerized, with a chance of breaking free when damaged, and suffer a -2 penalty to attack rolls and Will saves for 24 seconds plus 6 seconds per bard level, even after being disrupted from their reverie. Negated on a Will save vs. Perform.
Stretch goal: Change to be an add-on to Fascinate.
Reviving Verse: +1/2/3 saving throws vs. Sleep, Paralysis, Exhaustion, and Energy Drain.
Stretch Goal: Improve?
Raucous Refrain: When you Inspire Courage, allies gain +1/2/3 Morale bonus to save vs. Sleep, Paralysis, Exhaustion, and Energy Drain for four minutes.
Cut completely
New: Shout SLA
Spellsong Trance: Expend a use of Bardic Music to grant a +1 morale bonus to spell DC's and a 10% morale discount on spell point costs to you and all nearby allies for 24 seconds plus 6 seconds per bard level.
Ability Score: +1 Charisma
Sustaining Song: Expend a Song to apply a temporary fast-healing effect to all nearby allies. It lasts for 24 seconds plus 6 seconds per bard level.
Spell Penetration: 3 Ranks +1/2/3 to Spell Penetration
Arcane Aid: When you Inspire Competence on an ally, they gain +1/2/3 Spell Penetration for four minutes.
Cut completely
Frolic: When you sing the Song of Freedom on an ally, they gain Freedom of Movement for three minutes.
Song of Arcane Might: Expend song to grant a +1 morale bonus to caster level for spells cast by you and all nearby allies for 24 seconds plus 6 seconds per bard level.
Increase Duration
Ability Score: +1 Charisma
Song of Capering: Expend a use of Bardic Music to make a single enemy dance helplessly. This effect lasts 6 seconds plus 2 seconds per bard level. A successful Will save negates this effect.
Change to instant-cast time
Studies multiple choice:
Advanced Magical Studies: +70/140/200 SP. Requires Magical Training.
Advanced Musical Studies: +1/2/3 extra Songs per Rest. Requires Musical Studies 3.
Prodigy:
Rank 1:
+2 Concentration
Rank 2:
+2 Spell Penetration
+2 to the DCs of your Enchantment spells
Rank 3:
Whenever you finish playing a bard song, you grant temporary spell points to nearby allies.
Spellsong Vigor: Expend a use of Bardic Music to apply an effect to one target that restores spell points over time.
NEW: Multiselector:
Mass Hold SLA (Normally a level 9 Sorc/Wiz spell)
NEW: Horn of Thunder: Blast your foes with 1d4 Sonic and 1d4 Electric damage per caster level. Creatures making a Reflex save take half damage. \\n\\nMax caster level: 25
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