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Gray Ooze
Monster Manual classification: Ooze
Alignment: True Neutral
Rare: No
CR: ♦4Normal ♥6Hard ♠9Elite
Attack: Slam (Bludgeoning), Acid Slime (Bludgeoning + Acid)
Special Qualities: Immunity to Cold, Immunity to Fire, Ooze Traits, Poison Immunity, Stealth, Blindsight
Habitats:
- Caged Trolls
- Doom of the Witch-doctor: The Way to Zulkash
- Durk's Got A Secret
- First Strike — At dead end found by taking first right turn
- Ruined Halls
- The Cloven-jaw Scourge: Blockade
- The Deadly Package: The Stronghold Key
- The Depths of Darkness
- The Depths of Despair
- The Depths of Discord
- The Hobgoblins' Captives
- The Pit
- The Last Move: The Way to Yarkuch
- The Sacred Helm
- The Steam Tunnels
- The Stones Run Red
- Venn's Trail: Clan Tunnelworm
- Walk the Butcher's Path
- Whisperdoom's Spawn
- Yarkuch's War-plans
- Missing in Action
- The Sunken Sewer
Description: Unlike other races of ooze, they do not split.
- Bestiary
- Ooze type monsters
- Gray Ooze race monsters
- Monster Manual/Ooze
- True Neutral monsters
- Monsters in Caged Trolls
- Monsters in Doom of the Witch-doctor: The Way to Zulkash
- Monsters in Durk's Got A Secret
- Monsters in First Strike
- Monsters in Ruined Halls
- Monsters in The Cloven-jaw Scourge: Blockade
- Monsters in The Deadly Package: The Stronghold Key
- Monsters in The Depths of Darkness
- Monsters in The Depths of Despair
- Monsters in The Depths of Discord
- Monsters in The Hobgoblins' Captives
- Monsters in The Pit
- Monsters in The Last Move: The Way to Yarkuch
- Monsters in The Sacred Helm
- Monsters in The Steam Tunnels
- Monsters in The Stones Run Red
- Monsters in Venn's Trail: Clan Tunnelworm
- Monsters in Walk the Butcher's Path
- Monsters in Whisperdoom's Spawn
- Monsters in Yarkuch's War-plans
- Monsters in Missing in Action
- Monsters in The Sunken Sewer