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DDO information project/Traps and locks/2
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1 2 3 4 5 6 7 8 9 10 | Traps & Locks |
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Level 2 quests[edit]
Suspected Requirements
Disable Device Requirements
Note: These numbers do not include the acid trap by the optional chest in Durk's Got A Secret. This trap has a Disable Device DC of 23 on all difficulties.
- Casual
- Guaranteed to disable everything recorded: 9
- Suspected requirement to disable everything: 9
- Normal
- Guaranteed to disable everything recorded: 9
- Suspected requirement to disable everything: 9
- Hard
- Guaranteed to disable everything recorded: 14
- Suspected requirement to disable everything: 14
- Elite
- Guaranteed to disable everything recorded: 20
- Suspected requirement to disable everything: 20
Open Locks Requirements
Note: These numbers do not include the locked door in The Kobolds' New Ringleader because it can be unlocked using the key in a nearby chest. This door has an Open Lock DC of 25 on all difficulties.
- Casual
- Guaranteed to open everything recorded: 16
- Suspected requirement to open everything: 16
- Normal
- Guaranteed to open everything recorded: 16
- Suspected requirement to open everything: 16
- Hard
- Guaranteed to open everything recorded: 16
- Suspected requirement to open everything: 16
- Elite
- Guaranteed to open everything recorded: 16
- Suspected requirement to open everything: 16
Durk's Got A Secret[edit]
Traps
Location/Description | Box Location | Quest Difficulty | Modified Roll:Result | Suspected DC range |
---|---|---|---|---|
Fire trap, on pillars to eastern brother | Right pillar, in front of pillar | Casual | (Critical) Failure: (2) 3-6 (Critical) Success: 7-26 (27) |
7 |
Normal | (Critical) Failure: (4) 5-8 (Critical) Success: 9-28 (29) |
9 | ||
Hard | (Critical) Failure: (9) 10-13 (Critical) Success: 14-33 (34) |
14 | ||
Elite | (Critical) Failure: (15) 16-19 (Critical) Success: 20-39 (40) |
20 | ||
Acid trap in optional chest alcove | In alcove on other side of hallway | Casual | (Critical) Failure: (18) 19-22 (Critical) Success: 23-42 (43) |
23 |
Normal | (Critical) Failure: (18) 19-22 (Critical) Success: 23-42 (43) |
23 | ||
Hard | (Critical) Failure: (18) 19-22 (Critical) Success: 23-42 (43) |
23 | ||
Elite | (Critical) Failure: (18) 19-22 (Critical) Success: 23-42 (43) |
23 |
Locks
Location/Description | Quest Difficulty | Modified Roll:Result | Suspected DC range |
---|---|---|---|
Far end of dungeon | Casual | Failure: 2 Success: 3 |
3 |
Normal | Failure: 4 Success: 5 |
5 | |
Hard | Failure: 7 Success: 8 |
8 | |
Elite | Failure: 10 Success: 11 |
11 |
Garrison's Missing Pack[edit]
Traps
Location/Description | Box Location | Quest Difficulty | Modified Roll:Result | Suspected DC range |
---|---|---|---|---|
Dart trap in alcove with three barrels | Right hand side | Casual | (Critical) Failure: (4) 5-8 (Critical) Success: 9-28 (29) |
9 |
Normal | (Critical) Failure: (4) 5-8 (Critical) Success: 9-28 (29) |
9 | ||
Hard | (Critical) Failure: (7) 8-11 (Critical) Success: 12-31 (32) |
12 | ||
Elite | (Critical) Failure: (9) 10-13 (Critical) Success: 14-33 (34) |
14 |
The Kobolds' New Ringleader[edit]
Traps
Location/Description | Box Location | Quest Difficulty | Modified Roll:Result | Suspected DC range |
---|---|---|---|---|
Frost trap, 2nd set of pillars | Left pillar, by spiderweb | Casual | (Critical) Failure: (2) 3-6 (Critical) Success: 7-26 (27) |
7 |
Normal | (Critical) Failure: (4) 5-8 (Critical) Success: 9-28 (29) |
9 | ||
Hard | (Critical) Failure: (9) 10-13 (Critical) Success: 14-33 (34) |
14 | ||
Elite | (Critical) Failure: (15) 16-19 (Critical) Success: 20-39 (40) |
20 | ||
Fire trap in hallway curving upwards | Left wall, past the trap | Casual | (Critical) Failure: (2) 3-6 (Critical) Success: 7-26 (27) |
7 |
Normal | (Critical) Failure: (4) 5-8 (Critical) Success: 9-28 (29) |
9 | ||
Hard | (Critical) Failure: (9) 10-13 (Critical) Success: 14-33 (34) |
14 | ||
Elite | (Critical) Failure: (15) 16-19 (Critical) Success: 20-39 (40) |
20 |
Locks
Location/Description | Quest Difficulty | Modified Roll:Result | Suspected DC range |
---|---|---|---|
Eastern door (Note: The key you're supposed to use to unlock the door, is in a nearby chest) |
Casual | Failure: 24 Success: 25 |
25 |
Normal | Failure: 24 Success: 25 |
25 | |
Hard | Failure: 24 Success: 25 |
25 | |
Elite | Failure: 24 Success: 25 |
25 |
The Miller's Debt[edit]
Traps
Location/Description | Box Location | Quest Difficulty | Modified Roll:Result | Suspected DC range |
---|---|---|---|---|
Force trap, bottom of boxes | East wall, near floor | Solo | (Critical) Failure: (4) 5-8 (Critical) Success: 9-28 (29) |
9 |
Recovering the Lost Tome[edit]
Traps
Location/Description | Box Location | Quest Difficulty | Modified Roll:Result | Suspected DC range |
---|---|---|---|---|
Sonic trap at entrance | South side of pillar in middle of room | Casual | (Critical) Failure: (2) 3-6 (Critical) Success: 7-26 (27) |
7 |
Normal | (Critical) Failure: (4) 5-8 (Critical) Success: 9-28 (29) |
9 | ||
Hard | (Critical) Failure: (9) 10-13 (Critical) Success: 14-33 (34) |
14 | ||
Elite | (Critical) Failure: (15) 16-19 (Critical) Success: 20-39 (40) |
20 | ||
Frost trap in front of chest | South-east corner, behind barrels | Casual | (Critical) Failure: (2) 3-6 (Critical) Success: 7-26 (27) |
7 |
Normal | (Critical) Failure: (4) 5-8 (Critical) Success: 9-28 (29) |
9 | ||
Hard | (Critical) Failure: (9) 10-13 (Critical) Success: 14-33 (34) |
14 | ||
Elite | (Critical) Failure: (15) 16-19 (Critical) Success: 20-39 (40) |
20 |
Retrieve the Stolen Goods (A Man Named Baudry Cartamon, Part 3)[edit]
Traps
Location/Description | Box Location | Quest Difficulty | Modified Roll:Result | Suspected DC range |
---|---|---|---|---|
Dart trap, top of ladders near objective | West wall at intermediate ledge leading to the goods | Casual | (Critical) Failure: (2) 3-6 (Critical) Success: 7-26 (27) |
7 |
Normal | (Critical) Failure: (4) 5-8 (Critical) Success: 9-28 (29) |
9 | ||
Hard | (Critical) Failure: (9) 10-13 (Critical) Success: 14-33 (34) |
14 | ||
Elite | (Critical) Failure: (15) 16-19 (Critical) Success: 20-39 (40) |
20 | ||
Blade trap guarding chest in final room (also in "Stop Hazadill's Shipment") | South wall, over chest | Casual | (Critical) Failure: (2) 3-6 (Critical) Success: 7-26 (27) |
7 |
Normal | (Critical) Failure: (4) 5-8 (Critical) Success: 9-28 (29) |
9 | ||
Hard | (Critical) Failure: (9) 10-13 (Critical) Success: 14-33 (34) |
14 | ||
Elite | (Critical) Failure: (15) 16-19 (Critical) Success: 20-39 (40) |
20 |
The Smuggler's Warehouse[edit]
Traps
Location/Description | Box Location | Quest Difficulty | Modified Roll:Result | Suspected DC range |
---|---|---|---|---|
Cold trap after locked gate | North wall, prior to gate | Casual | (Critical) Failure: (2) 3-6 (Critical) Success: 7-26 (27) |
7 |
Normal | (Critical) Failure: (4) 5-8 (Critical) Success: 9-28 (29) |
9 | ||
Hard | (Critical) Failure: (9) 10-13 (Critical) Success: 14-33 (34) |
14 | ||
Elite | (Critical) Failure: (15) 16-19 (Critical) Success: 20-39 (40) |
20 | ||
Fire trap on ramp leading to lower level | Top of ramp, South wall | Casual | (Critical) Failure: (2) 3-6 (Critical) Success: 7-26 (27) |
7 |
Normal | (Critical) Failure: (4) 5-8 (Critical) Success: 9-28 (29) |
9 | ||
Hard | (Critical) Failure: (9) 10-13 (Critical) Success: 14-33 (34) |
14 | ||
Elite | (Critical) Failure: (15) 16-19 (Critical) Success: 20-39 (40) |
20 | ||
Blade trap on 2nd ramp leading to lower level | Top of ramp, north wall | Casual | (Critical) Failure: (2) 3-6 (Critical) Success: 7-26 (27) |
7 |
Normal | (Critical) Failure: (4) 5-8 (Critical) Success: 9-28 (29) |
9 | ||
Hard | (Critical) Failure: (9) 10-13 (Critical) Success: 14-33 (34) |
14 | ||
Elite | (Critical) Failure: (15) 16-19 (Critical) Success: 20-39 (40) |
20 |
Locks
Location/Description | Quest Difficulty | Modified Roll:Result | Suspected DC range |
---|---|---|---|
Locked door on ramp leading to lower level (key available in chest) | Casual | Failure: 4 Success: 5 |
5 |
Normal | Failure: 4 Success: 5 |
5 | |
Hard | Failure: 4 Success: 5 |
5 | |
Elite | Failure: 4 Success: 5 |
5 |
Stealthy Repossession[edit]
Traps
Location/Description | Box Location | Quest Difficulty | Modified Roll:Result | Suspected DC range |
---|---|---|---|---|
Fire trap guarding upper chest | West wall | Casual | (Critical) Failure: (2) 3-6 (Critical) Success: 7-26 (27) |
7 |
Normal | (Critical) Failure: (4) 5-8 (Critical) Success: 9-28 (29) |
9 | ||
Hard | (Critical) Failure: (9) 10-13 (Critical) Success: 14-33 (34) |
14 | ||
Elite | (Critical) Failure: (15) 16-19 (Critical) Success: 20-39 (40) |
20 |
Stop Hazadill's Shipment (A Man Named Baudry Cartamon, Part 2)[edit]
Traps
Location/Description | Box Location | Quest Difficulty | Modified Roll:Result | Suspected DC range |
---|---|---|---|---|
Blade trap guarding chest in final room | Above the chest | Casual | (Critical) Failure: (2) 3-6 (Critical) Success: 7-26 (27) |
7 |
Normal | (Critical) Failure: (4) 5-8 (Critical) Success: 9-28 (29) |
9 | ||
Hard | (Critical) Failure: (9) 10-13 (Critical) Success: 14-33 (34) |
14 | ||
Elite | (Critical) Failure: (15) 16-19 (Critical) Success: 20-39 (40) |
20 |
Total Chaos[edit]
(Epic)
Locks
Location/Description | Quest Difficulty | Modified Roll:Result | Suspected DC range |
---|---|---|---|
Shrine, behind a Locked door (Silver key) | Normal | 13:Success | ?-13 |
Hard | 13:Success | ?-13 | |
Elite | 30:Success | ?-30 | |
Locked door to Gelatinous cube (Jewelled key) (Kobold may be present) |
Normal | 20:Success | ?-14 |
Hard | 14:Success | ?-14 | |
Elite | 34:Success | ?-34 | |
Locked door to Restless Wight (Gold key) (Orc may be present) |
Normal | 18:Success | ?-18 |
Hard | 19:Success | ?-19 | |
Elite | 31:Success | ?-31 |
Walk the Butcher's Path[edit]
Traps
Location/Description | Box Location | Quest Difficulty | Modified Roll:Result | Suspected DC range |
---|---|---|---|---|
Underwater spike trap | North pillar, just left of water pool | Casual | (Critical) Failure: (2) 3-6 (Critical) Success: 7-26 (27) |
7 |
Normal | (Critical) Failure: (4) 5-8 (Critical) Success: 9-28 (29) |
9 | ||
Hard | (Critical) Failure: (9) 10-13 (Critical) Success: 14-33 (34) |
14 | ||
Elite | (Critical) Failure: (15) 16-19 (Critical) Success: 20-39 (40) |
20 |
Locks
Location/Description | Quest Difficulty | Modified Roll:Result | Suspected DC range |
---|---|---|---|
Locked chest behind lever/rune door | Casual | Failure: 5 Success: 6 |
6 |
Normal | Failure: 5 Success: 6 |
6 | |
Hard | Failure: 5 Success: 6 |
6 | |
Elite | Failure: 5 Success: 6 |
6 | |
Gate over underwater spike trap (first encountered after swimming through tunnel) | Casual | Failure: 4 Success: 5 |
5 |
Normal | Failure: 4 Success: 5 |
5 | |
Hard | Failure: 4 Success: 5 |
5 | |
Elite | Failure: 4 Success: 5 |
5 | |
Gate over underwater spike trap (second encountered after swimming through tunnel) | Casual | Failure: 0 Success: 1 |
1 |
Normal | Failure: 0 Success: 1 |
1 | |
Hard | Failure: 0 Success: 1 |
1 | |
Elite | Failure: 0 Success: 1 |
1 |