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Composed prefix
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Composed of
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BPM
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Chaotic |
True ChaosTrue Chaos: This weapon is infused with the power of True Chaos. It does an additional 1 to 6 damage to non-chaotic targets and can only be wielded by Chaotic-aligned characters. CursespewingCursespewing: On Vorpal Hit: Your enemy is cursed with a -4 morale penalty on attack rolls, saving throws, and skill checks. This painful curse also causes the victim to take 1d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds. |
2
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Corrosive |
CausticCaustic: This weapon is sheathed in caustic acid. A caustic weapon deals an extra 2 to 12 points of acid damage on a successful hit. –––––––––– Corrosive SaltCorrosive Salt: This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances. –––––––––– Acid Torrent Acid Torrent: This weapon is imbued with a vitriolic wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 15d6 acid damage. A successful Reflex save (DC 39) reduces this by half. |
7
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Desert Sand |
Slicing Winds Slicing Winds: This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds. –––––––––– Flaming BlastFlaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage. Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier. Improved RoaringImproved Roaring: This weapon causes targets to become shaken (DC 28 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target. SlicingSlicing: This weapon is incredibly sharp and will do an additional 1 to 4 damage to targets that are vulnerable to bleeding. |
5
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Erosive |
DisintegrationDisintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them. Greater Stone PrisonGreater Stone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 33) negates this effect. |
6
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Forceful |
Force BurstForce Burst: This weapon is humming with magical force, and does 1 to 6 force damage each hit. Critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier. Telekinetic Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down. |
4
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Meteoric |
BlazingBlazing: This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2 to 12 points of fire damage on a successful hit. Flaming BlastFlaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage. Greater IncinerationGreater Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage will be dealt more often than a standard Incineration weapon. |
7
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Night's Grasp |
MaladroitMaladroit: This weapon afflicts enemies with sluggish and clumsy movements. -1 Dexterity on a successful hit. Negative Energy SpikeNegative Energy Spike: This weapon is pulsating with negative energy. It deals an extra 2 to 12 points of negative energy damage on a successful hit. |
3
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Nightmare |
NightmaresNightmares: This weapon terrorizes your foes, applying a Mind Thrust effect on successful hits (dealing 5 to 40 force damage, Will vs. Enchantments negates) and exposing your foes to their greatest fears on vorpal hits, acting as a Phantasmal Killer spell. Phantasmal Killer (3/day) |
4
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Oceanic |
Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water. Freezing Ice Freezing Ice:- On items: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Freezing Ice ability. (When the weapon is used, an icy power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.) - (duration: 9 seconds)
- On weapons: This Weapon stores the pitiless immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
Tidal BurstTidal Burst: This weapon is sheathed in water. The weapon deals an additional 1 to 4 damage each hit. In addition, critical hits deal an additional 1 to 8 damage for weapons with a x2 critical multiplier, 2 to 16 for a x3 critical multiplier and 3 to 24 for a x4 multiplier. Creatures with the Fire trait take double this damage instead. |
7
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Orderly |
Strength SappingStrength Sapping: Every time this weapon deals damage, the target must succeed on a Fortitude save (DC 15) or become exhausted. True LawTrue Law: This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful-aligned characters. |
2
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Pandemonium |
RoaringRoaring: This weapon causes targets to become shaken (DC 25 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target. ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage. ThunderingThundering: A thundering weapon creates a cacophonous roar when striking a successful critical hit. A thundering weapon deals an extra 1 to 8 points of sonic damage upon a successful critical hit with a weapon that has a x2 critical multiplier, an extra 2 to 16 for a x3 multiplier, and an extra 3 to 24 for x4 multiplier. |
4
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Riptide |
FrostFrost: This weapon is sheathed in icy cold. A frost weapon deals an extra 1 to 6 points of cold damage on a successful hit. TidalTidal: This weapon is sheathed in water. A tidal weapon deals an extra 1 to 4 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead. |
1
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Scintillating |
Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier. Lightning Strike Lightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike. |
6
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Searing |
Blinding Embers Blinding Embers: This weapon sheds tiny embers that can impair a creatures sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks. IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. |
6
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Tempestuous |
Lightning Strike Lightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike. Slicing Winds Slicing Winds: This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds. VoltaicVoltaic: This weapon is sheathed in Powerful electricity. A voltaic weapon deals an extra 2 to 12 points of electricity damage on a successful hit. |
7
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Thaumaturgy |
Potency Spell Power #1 (random) Spell Power #2 (random) –––––––––– Spell Focus (random) Spell Lore (random) Spell Mastery (random) Spell Penetration (random) |
varies
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Wintry |
Freezing Ice Freezing Ice:- On items: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Freezing Ice ability. (When the weapon is used, an icy power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.) - (duration: 9 seconds)
- On weapons: This Weapon stores the pitiless immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier. |
6
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Composed suffix
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Composed of
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BPM
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A Thousand Suns |
Greater SunburstGreater Sunburst: This item blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes. –––––––––– BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. CoruscatingCoruscating: This weapon shines with an inner light. A coruscating weapon deals an extra 2 to 12 points of light damage on a successful hit. –––––––––– Fiery Detonation Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 15d6 fire damage.A successful Fortitude save (DC 39) reduces this by half. Greater GoodGreater Good: This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good-aligned characters. Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier. Radiant BlastRadiant Blast: This weapon stores the power of the plane of Irian deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive blast of radiant light. |
7
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Acid Mastery |
Efficient Metamagic - Maximize IEfficient Metamagic - Maximize I: The additional spell point cost for using the Maximize Metamagic feat is reduced by 2 SP. Superior Acid Lore |
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Blasphemy |
Evil BurstEvil Burst: This weapon is imbued with the power of evil and deals 1 to 6 points of evil damage against all of non-evil alignment. Additionally, all targets of non-evil alignment take an extra 3 to 18 damage on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier. Unholy BurstUnholy Burst: An unholy weapon is imbued with unholy power. This power makes the weapon evil-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of good alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier. |
6
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Cold Mastery |
Efficient Metamagic - Maximize IEfficient Metamagic - Maximize I: The additional spell point cost for using the Maximize Metamagic feat is reduced by 2 SP. Superior Ice Lore |
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Crusader |
Absolute LawAbsolute Law: This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful-aligned characters. Good BlastGood Blast: A good blast weapon is infused with the power of good. Critical hits with this weapon to targets of non-good alignment deal an extra 3 to 18 good damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 critical multiplier, and 5 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more good damage to any enemy of non-good alignment. |
5
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Debilitation |
EnfeeblingEnfeebling: Critical hits by this weapon deal an extra 1 to 6 points of Strength damage. WeakeningWeakening: This weapon drains the enemies' melee power. -1 Strength on a successful hit. –––––––––– Shatter +10Shatter +10: This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts. Stunning +10 Stunning +10: +10 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts. Tendon Slice 10%Tendon Slice 10%: This effect gives a 10% chance to Hamstring the target for each attack that does damage. Vertigo +10 Vertigo +10: This effect gives a +10 Enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts. |
6
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Destroyer |
Absolute ChaosAbsolute Chaos: This weapon is infused with the ultimate power of Chaos. It does an additional 2 to 12 damage to non-chaotic targets and can only be wielded by Chaotic-aligned characters. Evil BlastEvil Blast: An evil blast weapon is infused with the power of evil. Critical hits with this weapon to targets of non-evil alignment deal an extra 3 to 18 evil damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 critical multiplier, and 5 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more evil damage to any enemy of non-evil alignment. |
5
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Devastation |
Bone BreakingBone Breaking: Critical hits by this weapon deal an extra 1 to 6 points of Dexterity damage by shattering the bones of its target. EnfeeblingEnfeebling: Critical hits by this weapon deal an extra 1 to 6 points of Strength damage. MaladroitMaladroit: This weapon afflicts enemies with sluggish and clumsy movements. -1 Dexterity on a successful hit. WeakeningWeakening: This weapon drains the enemies' melee power. -1 Strength on a successful hit. –––––––––– Insightful Combat Mastery +5Insightful Combat Mastery +5: +5 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts. Shatter +10Shatter +10: This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts. Stunning +10 Stunning +10: +10 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts. Tendon Slice 10%Tendon Slice 10%: This effect gives a 10% chance to Hamstring the target for each attack that does damage. Vertigo +10 Vertigo +10: This effect gives a +10 Enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts. |
7
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Divine Light |
BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. Pure GoodPure Good: This weapon is infused with the power of Pure Good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by Good-aligned characters. |
6
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Electric Mastery |
Efficient Metamagic - Maximize IEfficient Metamagic - Maximize I: The additional spell point cost for using the Maximize Metamagic feat is reduced by 2 SP. Superior Lightning Lore |
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Enchantment Mastery |
Greater Enchantment Focus Spell Penetration IX |
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Evocation Mastery |
Efficient Metamagic - Maximize IEfficient Metamagic - Maximize I: The additional spell point cost for using the Maximize Metamagic feat is reduced by 2 SP. Greater Evocation Focus |
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Fire Mastery |
Efficient Metamagic - Maximize IEfficient Metamagic - Maximize I: The additional spell point cost for using the Maximize Metamagic feat is reduced by 2 SP. Superior Fire Lore |
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Greater Poison |
Poison BurstPoison Burst: This weapon is dripping with poison, and deals 1 to 6 poison damage each hit. Critical hits deal an additional 1 to 10 poison damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier. –––––––––– Constitution Poison, GreaterConstitution Poison, Greater: The deadly poison coating this weapon deals one point of constitution damage every time it strikes an enemy. Some creatures may be immune or resistant to ability damage. Dexterity Poison, GreaterDexterity Poison, Greater: The deadly poison coating this weapon deals one point of dexterity damage every time it strikes an enemy. Some creatures may be immune or resistant to ability damage. Strength Poison, GreaterStrength Poison, Greater: The deadly poison coating this weapon deals one point of strength damage every time it strikes an enemy. Some creatures may be immune or resistant to ability damage. |
3
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Healing Mastery |
Efficient Metamagic - Empower Healing IEfficient Metamagic - Empower Healing I: The additional spell point cost for using the Empower Healing Metamagic feat is reduced by 1 SP. Superior Healing Lore |
?
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Heavenly Wrath |
Greater GoodGreater Good: This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good-aligned characters. –––––––––– CoruscatingCoruscating: This weapon shines with an inner light. A coruscating weapon deals an extra 2 to 12 points of light damage on a successful hit. RadianceRadiance: This weapon is imbued with a brilliant, radiant power that deals an additional 4 to 24 points of light damage and blinds the target on a successful critical hit. |
7
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Icy Depths |
Icy BlastIcy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more cold damage. TidalTidal: This weapon is sheathed in water. A tidal weapon deals an extra 1 to 4 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead. |
3
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Lacerating |
BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding. SlicingSlicing: This weapon is incredibly sharp and will do an additional 1 to 4 damage to targets that are vulnerable to bleeding. |
1
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Mangling |
PhlebotomizingPhlebotomizing: This weapon is wickedly sharp and will do an additional 3 to 24 damage to targets that are vulnerable to bleeding. –––––––––– Superior Bloodletter Superior Bloodletter: This weapon will unerringly hone in on your opponent's vulnerabilities. Critical hits with this weapon deal an additional 13 to 78 Slashing damage on weapons with a x2 Critical Multiplier, an additional 13 to 104 Slashing damage on weapons with a x3 Critical Multiplier, and an additional 13 to 130 Slashing damage on weapons with a x4 or greater Critical Multiplier. Superior Heartseeker Superior Heartseeker: This weapon will unerringly hone in on your opponent's vulnerabilities. Critical hits with this weapon deal an additional 13 to 78 Piercing damage on weapons with a x2 Critical Multiplier, an additional 13 to 104 Piercing damage on weapons with a x3 Critical Multiplier, and an additional 13 to 130 Piercing damage on weapons with a x4 or greater Critical Multiplier. Superior Ribcracker Superior Ribcracker: This weapon will unerringly hone in on your opponent's vulnerabilities. Critical hits with this weapon deal an additional 13 to 78 Bludgeoning damage on weapons with a x2 Critical Multiplier, an additional 13 to 104 Bludgeoning damage on weapons with a x3 Critical Multiplier, and an additional 13 to 130 Bludgeoning damage on weapons with a x4 or greater Critical Multiplier. |
7
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Mauling |
HemorrhagingHemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding. –––––––––– Greater Bloodletter Greater Bloodletter: This weapon will unerringly hone in on your opponent's vulnerabilities. Critical hits with this weapon deal an additional 11 to 66 Slashing damage on weapons with a x2 Critical Multiplier, an additional 11 to 88 Slashing damage on weapons with a x3 Critical Multiplier, and an additional 11 to 110 Slashing damage on weapons with a x4 or greater Critical Multiplier. Greater Heartseeker Greater Heartseeker: This weapon will unerringly hone in on your opponent's vulnerabilities. Critical hits with this weapon deal an additional 11 to 66 Piercing damage on weapons with a x2 Critical Multiplier, an additional 11 to 88 Piercing damage on weapons with a x3 Critical Multiplier, and an additional 11 to 110 Piercing damage on weapons with a x4 or greater Critical Multiplier. Greater Ribcracker Greater Ribcracker: This weapon will unerringly hone in on your opponent's vulnerabilities. Critical hits with this weapon deal an additional 11 to 66 Bludgeoning damage on weapons with a x2 Critical Multiplier, an additional 11 to 88 Bludgeoning damage on weapons with a x3 Critical Multiplier, and an additional 11 to 110 Bludgeoning damage on weapons with a x4 or greater Critical Multiplier. |
6
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Necromantic Mastery |
Greater Necromancy Focus Spell Penetration IX |
?
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Obscenity |
Life StealingLife Stealing: This weapon has a chance to drain 1 to 3 levels from its target on a critical hit. Negative Energy SpikeNegative Energy Spike: This weapon is pulsating with negative energy. It deals an extra 2 to 12 points of negative energy damage on a successful hit. Supreme EvilSupreme Evil: This weapon is infused with the supreme Power of Evil. It does an additional 3 to 18 damage to non-evil targets and can only be wielded by Evil-aligned characters. |
7
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Poison |
PoisonPoison: This weapon is dripping with poison. It deals an additional 1 to 6 poison damage on a successful hit. –––––––––– Constitution Poison, LesserConstitution Poison, Lesser: The deadly poison coating this weapon deals an extra 1 to 6 points of constitution damage when you score a critical hit on an enemy. Some creatures may be immune or resistant to ability damage. Dexterity Poison, LesserDexterity Poison, Lesser: The deadly poison coating this weapon deals an extra 1 to 6 points of dexterity damage when you score a critical hit on an enemy. Some creatures may be immune or resistant to ability damage. Strength Poison, LesserStrength Poison, Lesser: The deadly poison coating this weapon deals an extra 1 to 6 points of strength damage when you score a critical hit on an enemy. Some creatures may be immune or resistant to ability damage. |
2
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Rebel |
Absolute ChaosAbsolute Chaos: This weapon is infused with the ultimate power of Chaos. It does an additional 2 to 12 damage to non-chaotic targets and can only be wielded by Chaotic-aligned characters. Good BlastGood Blast: A good blast weapon is infused with the power of good. Critical hits with this weapon to targets of non-good alignment deal an extra 3 to 18 good damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 critical multiplier, and 5 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more good damage to any enemy of non-good alignment. |
5
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Sun |
Flaming BlastFlaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage. IncandescenceIncandescence: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. |
3
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Sun's Fury |
BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. Flaming BlastFlaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage. |
6
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Tyrant |
Absolute LawAbsolute Law: This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful-aligned characters. Evil BlastEvil Blast: An evil blast weapon is infused with the power of evil. Critical hits with this weapon to targets of non-evil alignment deal an extra 3 to 18 evil damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 critical multiplier, and 5 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more evil damage to any enemy of non-evil alignment. |
5
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Virulent Poison |
Poison BurstPoison Burst: This weapon is dripping with poison, and deals 1 to 6 poison damage each hit. Critical hits deal an additional 1 to 10 poison damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier. –––––––––– Constitution Poison, VirulentConstitution Poison, Virulent: The deadly poison coating this weapon deals one point of constitution damage every time it strikes an enemy, and an additional 1 to 6 points of constitution damage when it scores a critical hit. Some creatures may be immune or resistant to ability damage. Dexterity Poison, VirulentDexterity Poison, Virulent: The deadly poison coating this weapon deals one point of dexterity damage every time it strikes an enemy, and an additional 1 to 6 points of dexterity damage when it scores a critical hit. Some creatures may be immune or resistant to ability damage. Strength Poison, VirulentStrength Poison, Virulent: The deadly poison coating this weapon deals one point of strength damage every time it strikes an enemy, and an additional 1 to 6 points of strength damage when it scores a critical hit. Some creatures may be immune or resistant to ability damage. |
4
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