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Argent Fist/sandbox
Argent Fist: You gain an additional +1 bonus to Armor Class and a +1 bonus to saving throws. Your unarmed attacks and attacks with Handwraps now bypass Silver damage reduction.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Monk Level 12, Iron Hand |
Argent Fist | |
Enhancement | |
PrerequisitePermanent conditions that must be met before an ability can be acquired. For instance, the Dodge feat lists Dexterity 13+. Temporary conditions are listed under Conditions.: |
Monk Level 12, Iron Hand, 20 AP in tree, Perform: |
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Enhancement TreeWhen the ability is primarily granted through an enhancement, the tree is indicated here, as in Sacred Defender, Drow.: |
Shintao |
APThe number of Action Points (AP) needed to acquire each rank of the enhancement, usually 1 or 2. /RanksThe number of ranks of an enhancement that can be acquired,usually 1 to 3.: |
1 AP / 1 rank |
UsageEvery ability has one or more usage modes. A passive ability functions continuously without any conscious effort. An active ability requires conscious effort to invoke. A toggled ability, such as a Stance, requires conscious effort to activate, but then remains active until consciously untoggled (or character dies, etc.). Note that an ability which enhances an active or toggled ability, but does not, itself, need to be independently activated, is passive. An ability may have both a passive component and an active or toggled component. The field is hidden when easily predictable, such as for a spell (which is always active).: |
Passive |
Offense BuffAn effect that improves your offensive capabilities, such as a bonus to attack chance or damage.: |
Melee combat |
Defense BuffAn effect that improves your defensive capabilities, such as a bonus to AC, PRR, or fire resistance.: |
Saving throw , AC |
BuffA broad characterization of the type(s) of beneficial effects an ability imparts, not otherwise mentioned. The inventory of recognized effects is expected to undergo considerable refinement.: |
Spellcasting , Health |
Description
- Unarmed attacks and attacks with Handwraps bypass Silver damage reduction
- +1 bonus to Armor Class
- +1 bonus to saving throws
- +10 Positive Energy Spell Power
- +10% Positive Healing Amplification