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Shintao enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
---|---|---|---|---|---|---|
Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
Bladeforged 1,295 DDO Points | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Shintao enhancements[edit]
Core abilities[edit]
Bastion of Purity: Each Core Enhancement in the Shintao tree, including this one, grants you the following passive effects: +10 Positive Energy Spell Power, +10 Positive Healing Amplification. Antirequisite: This enhancement cannot be taken at the same time as Improved Recovery I or II in the Half-Elf tree.
Bug: This is possible at the moment. Same for Improved Recovery in the Human tree.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Monk Level 1 | |
Protection from Tainted Creatures: You gain a +1 bonus to Armor Class and a +1 bonus to saving throws. These bonuses stack with all other bonuses to armor class and saving throws. Your unarmed attacks and attacks with Handwraps now bypass Byeshk damage reduction.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Monk Level 3, Bastion of Purity | |
AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Monk Level 6, Protection from Tainted Creatures | |
Argent Fist: You gain an additional +1 bonus to Armor Class and a +1 bonus to saving throws. Your unarmed attacks and attacks with Handwraps now bypass Silver damage reduction.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Monk Level 12, Iron Hand | |
Touch the Void Dragon: Ki Activate: Spend 30 ki to gain a 1d4+1 bonus to all ability scores for one minute (Cooldown: 3 minutes). Passive: +5 Melee Power, +1[W] with handwraps or while unarmed
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Monk Level 18, Argent Fist | |
To Seek Perfection: You continually seek physical and spiritual betterment, reaping many benefits. You gain +4 Wisdom. +15 Melee Power, +2[W] with handwraps or while unarmed. You gain an additional +1 bonus to Armor Class and a +1 bonus to saving throws. You no longer suffer penalties from Meditation of War.
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Monk Level 20, Touch the Void Dragon |
Tier One[edit]
Requires: Bastion of Purity, Monk Level 1
Elemental Curatives: Passive: +1 to Hit and Damage with Handwraps while Centered.
Select one of four toggles that modify your Healing Ki finisher:
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AP Cost: 1 | Ranks: 1 | Progression: 1 | Requires: Fists of Light | |
Reed in the Wind: Ki Melee Attack: Deals +10%/+20%/+30% Damage. If you successfully damage your target you gain a +3%/+6%/+9% Insight bonus to Dodge for 6 seconds. (Cooldown: 15 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Dodge | |
Deft Strikes: You gain +3%/+6%/+10% chance to make offhand attacks while centered and wielding two weapons or fighting unarmed.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Ki Shout: Ki Activate: Intimidates nearby enemies, encouraging them to attack you. This ability uses your Concentration skill, and shares a cooldown with the Intimidate skill. (Activation Cost: 5 Ki. Cooldown: 6 seconds)
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
Exemplar: +1/+2/+3 Heal and Intimidate. Rank 3: You also gain +10% threat generation.
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AP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements |
Tier Two[edit]
Requires Monk Level 2, 5 APs spent on tree
Elemental Curatives: Passive: +1 to Hit and +2 Damage with Handwraps while Centered.
Select one of four toggles (not previously selected) that modify your Healing Ki finisher. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Elemental Curatives (Tier 1) | |
Smite Tainted Creature: Ki Melee Attack: You have the ability to expend Ki to deal devastating blows in melee. You gain twice your Wisdom modifier to your attack roll and a damage bonus based on your monk level. Targets will be locked in a tomb of jade on vorpal attacks (attack roll of 20 followed by critical confirmation) on a failed Will save (DC = 10 + Wisdom modifier + your monk level + stunning DC boosts). Extraplanar creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid their fate. (Activation Cost: 15 Ki. Cooldown: 15 seconds)
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Elemental Ki Strikes: Select one of four attacks that have secondary aftereffects: (Activation Cost: 5 Ki. Cooldown: 3 seconds)
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
Conditioning: +1/+2/+3 Concentration and Fortitude Saves, +5/+10/+15 HP.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Monk Level 3, 10 APs spent on tree
Elemental Curatives: Passive: +1 to Hit and Damage with Handwraps while Centered.
Select one of four toggles (not previously selected) that modify your Healing Ki finisher. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Elemental Curatives (Tier 2) | |
Jade Strike: Ki Melee Attack: You perform a melee attack that is especially powerful against tainted creatures. On hitting a target, this attack increases their physical damage vulnerability by 10% and reduces their fortification by 25%. A successful Will save negates this effect (DC = 10 + Wisdom modifier + your monk level + stunning DC boosts). Aberrations, extraplanar creatures that are not classified as 'Lawful Outsiders', and undead receive double this effect. On critical hits, a target will be locked in a tomb of jade on a failed Will save (DC = 10 + Wisdom modifier + monk level + stun bonuses). Extraplanar creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid their fate. (Activation Cost: 10 Ki. Cooldown: 15 seconds)
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Smite Tainted Creature | |
Dismissing Strike: Ki Melee Attack: You perform a melee attack that attempts to force an extraplanar enemy back to its proper plane. A successful Will save negates this effect (DC = 10 + Wisdom modifier + your monk level + stunning DC boosts). (Activation Cost: 25 Ki. Cooldown: 15 seconds)
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
Constitution or Wisdom: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Monk Level 4, 20 APs spent on tree
Elemental Curatives: Passive: +1 to Hit and +2 Damage with Handwraps while Centered.
Select one of four toggles (not previously selected) that modify your Healing Ki finisher. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Elemental Curatives (Tier 3) | |
Tomb of Jade: Ki Melee Attack: You perform an attack that encases a tainted target in a tomb of jade on a failed Will save (DC = 10 + Wisdom modifier + your monk level + stunning DC boosts). Extraplanar creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid this fate. (Activation Cost: 25 Ki. Cooldown: 1 minute)
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Jade Strike | |
Instinctive Defense: You take [5%/10%/15%] less extra damage when struck while helpless. (Additional damage while helpless varies by difficulty setting from 5% to 25%.)
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AP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Iron Skin | |
Constitution or Wisdom: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Constitution or Wisdom (Tier 3) |
Tier Five[edit]
Requires Monk Level 5, Character Level 12, 30 APs spent in tree
Empty Hand Mastery: While you are centered and wielding Handwraps, you gain a +1 Competence bonus to Critical Threat Range and Multiplier. Passive: You gain a +25% Competence bonus to maximum hit points.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Kukan-Do: Ki Activate: You lock gazes with an enemy, stunning them for a short period of time on a failed Will save (DC 10 + Wisdom modifier + Monk level). Any effects that modify your Stunning Blow or Stunning Fist DC's also affect this ability. Sightless creatures are unaffected by this ability. (Activation Cost: 25 Ki. Cooldown: 15 seconds)
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Tomb of Jade | |
Violence Begets Violence: While Centered, when an opponent misses you in melee, you gain +1 critical threat range for 6 seconds. This stacks up to 5 times and is reset if you critically hit.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Instinctive Defense | |
Meditation of War: Toggle: You gain additional benefits in different stances:
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Rise of the Phoenix: Activate While Dead: The spirit of a phoenix burns within you. You may bring yourself back from death's door, as if affected by the Resurrection spell. This ability may only be used once per rest. (Cooldown: 15 minutes)
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |