Year of the Dragon: Through May 28th, claim free Expansion Pack (excluding Vecna Unleashed) or a Greater Elixir of Discovery! Speak to Xatheral in the Hall of Heroes. edit

Thank you for your patience while we continue to upgrade DDOwiki to the latest MediaWiki LTS version. If you find any errors on the site, please visit the Discord chat server and let us know.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!

User:Yoko5000/wfgenhtest

From DDO wiki
Jump to navigation Jump to search
NoImage.png
Warforged Combat Training I: Grants a +1 passive bonus to the Balance Skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Warforged Combat Training II: Grants a +2 passive bonus to the Balance Skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Warforged Combat Training I
NoImage.png
Warforged Combat Training III: Grants a +3 passive bonus to the Balance Skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Warforged Combat Training II
NoImage.png
Warforged Combat Training IV: Grants a +4 passive bonus to the Balance Skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Warforged Combat Training III
NoImage.png
Warforged Brute Fighting I: Activate this ability to cause your melee attacks to generate 10% more hate, making enemies more likely to attack you.
AP Cost: 1 Level: 2 Progression: 3 No requirements
NoImage.png
Warforged Brute Fighting II: Activate this ability to cause your melee attacks to generate 15% more hate, making enemies more likely to attack you.
AP Cost: 2 Level: 6 Progression: 18 Requires: Warforged Brute Fighting I
NoImage.png
Warforged Brute Fighting III: Activate this ability to cause your melee attacks to generate 20% more hate, making enemies more likely to attack you.
AP Cost: 3 Level: 10 Progression: 33 Requires: Warforged Brute Fighting II
NoImage.png
Warforged Brute Fighting IV: Activate this ability to cause your melee attacks to generate 25% more hate, making enemies more likely to attack you.
AP Cost: 4 Level: 14 Progression: 48 Requires: Warforged Brute Fighting III
NoImage.png
Warforged Constitution I: Grants a +1 to Constitution score.
AP Cost: 2 Level: 3 Progression: 6 No requirements
NoImage.png
Warforged Constitution II: Grants a +2 to Constitution score.
AP Cost: 4 Level: 8 Progression: 24 Requires: Warforged Constitution I
NoImage.png
Warforged Construct Thinking I: Grants a +1 saving throw against Will-based enchantments.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Warforged Construct Thinking II: Grants a +2 saving throw against Will-based enchantments.
AP Cost: 2 Level: 6 Progression: 18 Requires: Warforged Construct Thinking I
NoImage.png
Warforged Construct Thinking III: Grants a +3 saving throw against Will-based enchantments.
AP Cost: 3 Level: 12 Progression: 41 Requires: Warforged Construct Thinking II
NoImage.png
Warforged Damage Reduction I: You gain a damage reduction 1/adamantine, or improve your existing damage reduction by 1/adamantine.
AP Cost: 2 Level: 1 Progression: 0 No requirements
NoImage.png
Warforged Damage Reduction II: You gain a damage reduction 2/adamantine, or improve your existing damage reduction by 2/adamantine.
AP Cost: 4 Level: 6 Progression: 16 Requires: Warforged Damage Reduction I
NoImage.png
Warforged Damage Reduction III: You gain a damage reduction 3/adamantine, or improve your existing damage reduction by 3/adamantine.
AP Cost: 6 Level: 11 Progression: 34 Requires: Warforged Damage Reduction II
NoImage.png
Warforged Hardiness I: Grants a +1 bonus on Fortitude saving throws.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Warforged Hardiness II: Grants a +2 bonus on Fortitude saving throws.
AP Cost: 2 Level: 6 Progression: 18 Requires: Warforged Hardiness I
NoImage.png
Warforged Hardiness III: Grants a +3 bonus on Fortitude saving throws.
AP Cost: 3 Level: 12 Progression: 41 Requires: Warforged Hardiness II
NoImage.png
Warforged Healer's Friend I: Benefit from healing spells is increased by 15%.
AP Cost: 2 Level: 1 Progression: 0 No requirements
NoImage.png
Warforged Healer's Friend II: Benefit from healing spells is increased by 20%.
AP Cost: 4 Level: 5 Progression: 12 Requires: Warforged Healer's Friend I
NoImage.png
Warforged Healer's Friend III: enefit from healing spells is increased by 25%.
AP Cost: 6 Level: 9 Progression: 26 Requires: Warforged Healer's Friend II
NoImage.png
Warforged Inscribed Armor I: Removes arcane spell failure from base Warforged Composite Plating. Reduces arcane spell failure chance of the warforged's Mithral Body feat to 10% and the Adamantine Body feat to 30%.
AP Cost: 1 Level: 2 Progression: 3 No requirements
NoImage.png
Warforged Inscribed Armor II: Removes arcane spell failure from base Warforged Composite Plating. Reduces arcane spell failure chance of the warforged's Mithral Body feat to 5% and the Adamantine Body feat to 25%.
AP Cost: 2 Level: 6 Progression: 18 Requires: Warforged Inscribed Armor I
NoImage.png
Warforged Inscribed Armor III: Removes arcane spell failure from base Warforged Composite Plating and Mithral Body. Reduces arcane spell failure chance of the warforged's Adamantine Body feat to 20%.
AP Cost: 3 Level: 10 Progression: 33 Requires: Warforged Inscribed Armor II
NoImage.png
Warforged Mechanics I: Grants a +1 passive bonus to the repair skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Warforged Mechanics II: Grants a +2 passive bonus to the repair skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Warforged Mechanics I
NoImage.png
Warforged Mechanics III: Grants a +3 passive bonus to the repair skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Warforged Mechanics II
NoImage.png
Warforged Mechanics IV: Grants a +4 passive bonus to the repair skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Warforged Mechanics III
NoImage.png
Warforged Power Attack I: Power Attack does additional 1 bonus damage and -1 to hit. Stacks with the Barbarian Power Attack enhancement line.
AP Cost: 1 Level: 4 Progression: 11 No requirements
NoImage.png
Warforged Power Attack II: Power Attack does additional 2 bonus damage and -2 to hit. Stacks with the Barbarian Power Attack enhancement line.
AP Cost: 2 Level: 9 Progression: 30 Requires: Warforged Power Attack I
NoImage.png
Warforged Power Attack III: Power Attack does additional 3 bonus damage and -3 to hit. Stacks with the Barbarian Power Attack enhancement line.
AP Cost: 3 Level: 14 Progression: 49 Requires: Warforged Power Attack II
NoImage.png
Warforged Tactics I: Grants a +1 bonus on the DC of combat feats, making it harder for your enemies to resist your combat maneuvers such as trip, hamstring, and stunning blow.
AP Cost: 2 Level: 2 Progression: 2 No requirements
NoImage.png
Warforged Tactics II: Grants a +2 bonus on the DC of combat feats, making it harder for your enemies to resist your combat maneuvers such as trip, hamstring, and stunning blow.
AP Cost: 4 Level: 6 Progression: 16 Requires: Warforged Tactics I
NoImage.png
Warforged Tactics III: Grants a +3 bonus on the DC of combat feats, making it harder for your enemies to resist your combat maneuvers such as trip, hamstring, and stunning blow.
AP Cost: 6 Level: 10 Progression: 30 Requires: Warforged Tactics II