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User:Yoko5000/humenhtest

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Human Adaptability Charisma I: Grants a +1 increase to Charisma score.
AP Cost: 2 Level: 5 Progression: 14 No requirements
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Human Adaptability Charisma II: Grants a +1 increase to Charisma score.
AP Cost: 4 Level: 13 Progression: 44 Requires: any of Human Adaptability but Charisma I
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Human Adaptability Constitution I: Grants a +1 increase to Constitution score.
AP Cost: 2 Level: 5 Progression: 14 No requirements
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Human Adaptability Constitution II: Grants a +1 increase to Constitution score.
AP Cost: 4 Level: 13 Progression: 44 Requires: any of Human Adaptability but Constitusion I
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Human Adaptability Dexterity I: Grants a +1 increase to Dexterity score.
AP Cost: 2 Level: 5 Progression: 14 No requirements
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Human Adaptability Dexterity II: Grants a +1 increase to Dexterity score.
AP Cost: 4 Level: 13 Progression: 44 Requires: any of Human Adaptability but Dexterity I
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Human Adaptability Intelligence I: Grants a +1 increase to Intelligence score.
AP Cost: 2 Level: 5 Progression: 14 No requirements
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Human Adaptability Intelligence II: Grants a +1 increase to Intelligence score.
AP Cost: 4 Level: 13 Progression: 44 Requires: any of Human Adaptability but Interigence I
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Human Adaptability Strength I: Grants a +1 increase to Strength score.
AP Cost: 2 Level: 5 Progression: 14 No requirements
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Human Adaptability Strength II: Grants a +1 increase to Strength score.
AP Cost: 4 Level: 13 Progression: 44 Requires: any of Human Adaptability but Strength I
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Human Adaptability Wisdom I: Grants a +1 increase to Wisdom score.
AP Cost: 2 Level: 5 Progression: 14 No requirements
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Human Adaptability Wisdom II: Grants a +1 increase to Wisdom score.
AP Cost: 4 Level: 13 Progression: 44 Requires: any of Human Adaptability but Wisdom I
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Orien Balance I: Grants a +1 bonus to the Balance skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: Feat: Least Dragonmark of Passage
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Orien Balance II: Grants a +2 bonus to the Balance skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Orien Balance I, Feat: Lesser Dragonmark of Passage
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Orien Balance III: Grants a +3 bonus to the Balance skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Orien Balance II, Feat: Greater Dragonmark of Passage
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Orien Balance IV: Grants a +4 bonus to the Balance skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Orien Balance III, Feat: Greater Dragonmark of Passage
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Human Improved Recovery I: The benefit you receive from healing spells is increased by 10%.
AP Cost: 2 Level: 2 Progression: 2 No requirements
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Human Improved Recovery II: The benefit you receive from healing spells is increased by 20%.
AP Cost: 4 Level: 6 Progression: 16 Requires: Human Improved Recovery I
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Human Improved Recovery III: The benefit you receive from healing spells is increased by 30%.
AP Cost: 6 Level: 10 Progression: 30 Requires: Human Improved Recovery II
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Deneith Intimidation I: Grants a +1 bonus to the Intimidate skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: Feat: Least Dragonmark of Sentinel
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Deneith Intimidation II: Grants a +2 bonus to the Intimidate skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Deneith Intimidation I, Feat: Lesser Dragonmark of Sentinel
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Deneith Intimidation III: Grants a +3 bonus to the Intimidate skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Deneith Intimidation II, Feat: Greater Dragonmark of Sentinel
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Deneith Intimidation IV: Grants a +4 bonus to the Intimidate skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Deneith Intimidation III, Feat: Greater Dragonmark of Sentinel
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Cannith Repair I: Grants a +1 bonus to the Repair skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: Feat: Least Dragonmark of Making
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Cannith Repair II: Grants a +2 bonus to the Repair skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Cannith Repair I, Feat: Lesser Dragonmark of Making
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Cannith Repair III: Grants a +3 bonus to the Repair skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Cannith Repair II, Feat: Greater Dragonmark of Making
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Cannith Repair IV: Grants a +4 bonus to the Repair skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Cannith Repair III, Feat: Greater Dragonmark of Making
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Human Versatility I: Grants the ability to display your versatility as a +2 bonus to skills, damage, attack rolls, saves, or armor class for 20 seconds.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Human Versatility II: Grants the ability to display your versatility as a +3 bonus to skills, damage, attack rolls, saves, or armor class for 20 seconds.
AP Cost: 2 Level: 4 Progression: 10 Requires: Human Versatility I
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Human Versatility III: Grants the ability to display your versatility as a +4 bonus to skills, damage, attack rolls, saves, or armor class for 20 seconds.
AP Cost: 3 Level: 7 Progression: 21 Requires: Human Versatility II
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Human Versatility IV: Grants the ability to display your versatility as a +5 bonus to skills, damage, attack rolls, saves, or armor class for 20 seconds.
AP Cost: 4 Level: 10 Progression: 32 Requires: Human Versatility III