Year of the Dragon: Through May 28th, claim free Expansion Pack (excluding Vecna Unleashed) or a Greater Elixir of Discovery! Speak to Xatheral in the Hall of Heroes. edit

Thank you for your patience while we continue to upgrade DDOwiki to the latest MediaWiki LTS version. If you find any errors on the site, please visit the Discord chat server and let us know.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!

User:Yoko5000/ftrenhtest

From DDO wiki
Jump to navigation Jump to search
NoImage.png
Fighter Armor Class Boost I: Activate this ability to receive a +2 bonus to Armor Class for 20 seconds.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Fighter Armor Class Boost II: Activate this ability to receive a +3 bonus to Armor Class for 20 seconds.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Armor Class Boost I
NoImage.png
Fighter Armor Class Boost III: Activate this ability to receive a +4 bonus to Armor Class for 20 seconds.
AP Cost: 3 Level: 7 Progression: 21 Requires: Fighter Armor Class Boost II
NoImage.png
Fighter Armor Class Boost IV: Activate this ability to receive a +5 bonus to Armor Class for 20 seconds.
AP Cost: 4 Level: 10 Progression: 32 Requires: Fighter Armor Class Boost III
NoImage.png
Fighter Attack Boost I: Activate this ability to receive a +2 bonus to attack for 20 seconds.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Fighter Attack Boost II: Activate this ability to receive a +3 bonus to attack for 20 seconds.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Attack Boost I
NoImage.png
Fighter Attack Boost III: Activate this ability to receive a +4 bonus to attack for 20 seconds.
AP Cost: 3 Level: 7 Progression: 21 Requires: Fighter Attack Boost II
NoImage.png
Fighter Attack Boost IV: Activate this ability to receive a +5 bonus to attack for 20 seconds.
AP Cost: 4 Level: 10 Progression: 32 Requires: Fighter Attack Boost III
NoImage.png
Fighter Extra Action Boost I: You can use each of your fighter action boosts an additional time between resting.
AP Cost: 2 Level: 11 Progression: 38 Requires: Fighter Attack Boost IV, Fighter Armor Class Boost IV, Fighter Haste Boost IV
NoImage.png
Fighter Extra Action Boost II: You can use each of your fighter action boosts an additional time between resting.
AP Cost: 4 Level: 14 Progression: 48 Requires: Fighter Extra Action Boost I
NoImage.png
Fighter Haste Boost I: Activate this ability to receive a 15% attack speed bonus for 20 seconds.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Fighter Haste Boost II: Activate this ability to receive a 20% attack speed bonus for 20 seconds.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Haste Boost I
NoImage.png
Fighter Haste Boost III: Activate this ability to receive a 25% attack speed bonus for 20 seconds.
AP Cost: 3 Level: 7 Progression: 21 Requires: Fighter Haste Boost II
NoImage.png
Fighter Haste Boost IV: Activate this ability to receive a 30% attack speed bonus for 20 seconds.
AP Cost: 4 Level: 10 Progression: 32 Requires: Fighter Haste Boost III
NoImage.png
Fighter Armor Mastery I: Grants +1 to the max Dex bonus on your armor
AP Cost: 2 Level: 3 Progression: 6 No requirements
NoImage.png
Fighter Armor Mastery II: Grants +2 to the max Dex bonus on your armor
AP Cost: 4 Level: 7 Progression: 20 Requires: Fighter Armor Mastery I
NoImage.png
Fighter Armor Mastery III: Grants +3 to the max Dex bonus on your armor
AP Cost: 6 Level: 11 Progression: 34 Requires: Fighter Armor Mastery II
NoImage.png
Fighter Armored Agility I: Reduces the armor check penalty that applies to many of your skills by 1, regardless of armor worn.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Fighter Armored Agility II: Reduces the armor check penalty that applies to many of your skills by 2, regardless of armor worn.
AP Cost: 2 Level: 5 Progression: 14 Requires: Fighter Armored Agility I
NoImage.png
Fighter Armored Agility III: Reduces the armor check penalty that applies to many of your skills by 3, regardless of armor worn.
AP Cost: 3 Level: 9 Progression: 29 Requires: Fighter Armored Agility II
NoImage.png
Fighter Critical Accuracy I: Grants +2 bonus to confirm critical hits.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Fighter Critical Accuracy II: Grants +4 bonus to confirm critical hits.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Critical Accuracy I
NoImage.png
Fighter Critical Accuracy III: Grants +6 bonus to confirm critical hits.
AP Cost: 3 Level: 7 Progression: 21 Requires: Fighter Critical Accuracy II
NoImage.png
Fighter Critical Accuracy IV: Grants +8 bonus to confirm critical hits.
AP Cost: 4 Level: 10 Progression: 32 Requires: Fighter Critical Accuracy III
NoImage.png
Fighter Item Defense I: You are skilled at protecting your gear against damage, granting you a 25% chance to negate potential item wear before it occurs.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Fighter Item Defense II: You are skilled at protecting your gear against damage, granting you a 33% chance to negate potential item wear before it occurs.
AP Cost: 2 Level: 5 Progression: 14 Requires: Fighter Item Defense I
NoImage.png
Fighter Item Defense III: You are skilled at protecting your gear against damage, granting you a 50% chance to negate potential item wear before it occurs.
AP Cost: 3 Level: 9 Progression: 29 Requires: Fighter Item Defense II
NoImage.png
Fighter Item Defense IV: You are skilled at protecting your gear against damage, granting you a 60% chance to negate potential item wear before it occurs.
AP Cost: 4 Level: 13 Progression: 44 Requires: Fighter Item Defense III
NoImage.png
Fighter Mobility I: Mobility grants you an additional +2 Armor Class bonus while tumbling.
AP Cost: 1 Level: 3 Progression: 7 Requires: Feat: Mobility
NoImage.png
Fighter Mobility II: Mobility grants you an additional +4 Armor Class bonus while tumbling.
AP Cost: 3 Level: 7 Progression: 21 Requires: Feat: Mobility, Fighter Mobility I
NoImage.png
Fighter Mobility III: Mobility grants you an additional +6 Armor Class bonus while tumbling.
AP Cost: 6 Level: 11 Progression: 34 Requires: Feat: Mobility, Fighter Mobility II
NoImage.png
Fighter Strategy (Stunning Blow) I: Grants +1 to the DC of your Stunning Blow
AP Cost: 1 Level: 1 Progression: 0 Requires: Feat: Stunning Blow
NoImage.png
Fighter Strategy (Stunning Blow) II: Grants +2 to the DC of your Stunning Blow
AP Cost: 2 Level: 4 Progression: 10 Requires: Feat: Stunning Blow, Fighter Strategy (Stunning Blow) I
NoImage.png
Fighter Strategy (Stunning Blow) III: Grants +3 to the DC of your Stunning Blow
AP Cost: 3 Level: 7 Progression: 21 Requires: Feat: Stunning Blow, Fighter Strategy (Stunning Blow) II
NoImage.png
Fighter Strategy (Stunning Blow) IV: Grants +4 to the DC of your Stunning Blow
AP Cost: 4 Level: 10 Progression: 32 Requires: Feat: Stunning Blow, Fighter Strategy (Stunning Blow) III
NoImage.png
Fighter Strategy (Sunder) I: Grants +1 to the DC of your Sunder and Improved Sunder abilities.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Fighter Strategy (Sunder) II: Grants +2 to the DC of your Sunder and Improved Sunder abilities.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Strategy (Sunder) I
NoImage.png
Fighter Strategy (Sunder) III: Grants +3 to the DC of your Sunder and Improved Sunder abilities.
AP Cost: 3 Level: 7 Progression: 21 Requires: Fighter Strategy (Sunder) II
NoImage.png
Fighter Strategy (Sunder) IV: Grants +4 to the DC of your Sunder and Improved Sunder abilities.
AP Cost: 4 Level: 10 Progression: 32 Requires: Fighter Strategy (Sunder) III
NoImage.png
Fighter Strategy (Trip) I: Grants +1 to the DC of your Trip and Improved Trip abilities.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Fighter Strategy (Trip) II: Grants +2 to the DC of your Trip and Improved Trip abilities.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Strategy (Trip) I
NoImage.png
Fighter Strategy (Trip) III: Grants +3 to the DC of your Trip and Improved Trip abilities.
AP Cost: 3 Level: 7 Progression: 21 Requires: Fighter Strategy (Trip) II
NoImage.png
Fighter Strategy (Trip) IV: Grants +4 to the DC of your Trip and Improved Trip abilities.
AP Cost: 4 Level: 10 Progression: 32 Requires: Fighter Strategy (Trip) III
NoImage.png
Fighter Tower Shield Mastery I: Grants +1 to the max Dex bonus on your tower shield.
AP Cost: 2 Level: 3 Progression: 6 No requirements
NoImage.png
Fighter Tower Shield Mastery II: Grants +2 to the max Dex bonus on your tower shield.
AP Cost: 4 Level: 7 Progression: 20 Requires: Fighter Tower Shield Mastery I
NoImage.png
Fighter Tower Shield Mastery III: Grants +3 to the max Dex bonus on your tower shield.
AP Cost: 6 Level: 11 Progression: 34 Requires: Fighter Tower Shield Mastery II
NoImage.png
Fighter Flanking Mastery I: You gain an additional +1 bonus to attack rolls when flanking an enemy.
AP Cost: 2 Level: 3 Progression: 6 No requirements
NoImage.png
Fighter Flanking Mastery II: You gain an additional +2 bonus to attack rolls when flanking an enemy.
AP Cost: 4 Level: 8 Progression: 24 Requires: Fighter Flanking Mastery I
NoImage.png
Fighter Flanking Mastery III: You gain an additional +3 bonus to attack rolls when flanking an enemy.
AP Cost: 6 Level: 13 Progression: 42 Requires: Fighter Flanking Mastery II
NoImage.png
Fighter Intimidate I: Grants a +1 bonus to the Intimidate skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Fighter Intimidate II: Grants a +2 bonus to the Intimidate skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Intimidate I
NoImage.png
Fighter Intimidate III: Grants a +3 bonus to the Intimidate skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Fighter Intimidate II
NoImage.png
Fighter Intimidate IV: Grants a +4 bonus to the Intimidate skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Fighter Intimidate III
NoImage.png
Fighter Jump I: Grants a +1 bonus to the Jump skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Fighter Jump II: Grants a +2 bonus to the Jump skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Jump I
NoImage.png
Fighter Jump III: Grants a +3 bonus to the Jump skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Fighter Jump II
NoImage.png
Fighter Jump IV: Grants a +4 bonus to the Jump skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Fighter Jump III
NoImage.png
Fighter Repair I: Grants a +1 bonus to the Repair skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Fighter Repair II: Grants a +2 bonus to the Repair skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Repair I
NoImage.png
Fighter Repair III: Grants a +3 bonus to the Repair skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Fighter Repair II
NoImage.png
Fighter Repair IV: Grants a +4 bonus to the Repair skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Fighter Repair III
NoImage.png
Fighter Swim I: Grants a +1 bonus to the Swim skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
NoImage.png
Fighter Swim II: Grants a +2 bonus to the Swim skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Swim I
NoImage.png
Fighter Swim III: Grants a +3 bonus to the Swim skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Fighter Swim II
NoImage.png
Fighter Swim IV: Grants a +4 bonus to the Swim skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Fighter Swim III
NoImage.png
Fighter Strength I: Grants a +1 increase to Strength score.
AP Cost: 2 Level: 2 Progression: 2 No requirements
NoImage.png
Fighter Strength II: Grants a +2 increase to Strength score.
AP Cost: 4 Level: 6 Progression: 16 Requires: Fighter Strength I
NoImage.png
Fighter Strength III: Grants a +3 increase to Strength score.
AP Cost: 6 Level: 10 Progression: 30 Requires: Fighter Strength II
NoImage.png
Fighter Toughness I: Increases the total benefit you receive from the Toughness feat by 5.
AP Cost: 1 Level: 1 Progression: 0 Requires: Feat: Toughness
NoImage.png
Fighter Toughness II: Increases the total benefit you receive from the Toughness feat by 10.
AP Cost: 2 Level: 4 Progression: 10 Requires: Fighter Toughness I
NoImage.png
Fighter Toughness III: Increases the total benefit you receive from the Toughness feat by 15.
AP Cost: 3 Level: 7 Progression: 21 Requires: Fighter Toughness II
NoImage.png
Fighter Toughness IV: Increases the total benefit you receive from the Toughness feat by 20.
AP Cost: 4 Level: 10 Progression: 32 Requires: Fighter Toughness III