Year of the Dragon: Through May 28th, claim free Expansion Pack (excluding Vecna Unleashed) or a Greater Elixir of Discovery! Speak to Xatheral in the Hall of Heroes. edit

Thank you for your patience while we continue to upgrade DDOwiki to the latest MediaWiki LTS version. If you find any errors on the site, please visit the Discord chat server and let us know.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!

Sting of the Ninja

From DDO wiki
Jump to navigation Jump to search
Icon Enhancement Sting of the Ninja.png

Prerequisites:

Description: Imbue Toggle: You poison your weapon with a secret mixture. While you are centered, you deal an additional 1d6 Poison damage on hit scaling with 100% of the higher of Melee or ranged Power, and any shortsword, kama, or shuriken you wield qill inflict your foe with a stack of Ninka Poison on critical hits. (Magical Poison: Target takes 1d4 points of Poison damage every 3 seconds for 15 seconds. The target's vulnerability to poison is increased by 5%. This ability can stack up to 20 times. On timer expiration, 5 stacks of Ninja Poison are removed at a time.)

If another ability allows you remain centered while wielding other types of melee weapon, then those weapons will also get the benefit of Sting of the Ninja if they are normally Piercing or Slashing weapons.


The Sting of the Ninja is a permanent toggle but will switch off if the Monk becomes uncentered.