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Second Wind
Second Wind
Description
Activate this ability to regain 50% of your maximum hit points.
- You can use this once per rest. Gain additional charges at Fighter levels 4, 8, 12, 16, and 20.
- Can be used while crowd-controlled.
- At level 8 in addition to the heal the following effects are cured: Ability damage, Blind, Confusion, Dazed, Dazzled, Deafend, Diseased, Exhausted, Fatigued, Feebleminded, Nauseated, Poisoned, or Stunned.
Notes
This heal will apply as a inflict if you are undead or repair if you are a construct.