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Resilience
Resilience
- Cooldown: 6 seconds
- Usage: Active, Toggled Stance
- Prerequisite: Constitution 13, +1 Base Attack Bonus
Description
Defensive Combat Stance: While using Resilience mode, you gain a +4 bonus to all saves. Spells have three times their normal cooldown when this mode is active.
Cannot be used while raged.
Tips
Resilience is a very powerful feat for everyone wishing to improve on saving throws, and much better than general save bonus feats. One downside of Resilience is that it's a stance and is therefore exclusive from other stances like Combat Expertise, for example.
Notes
- The Rage (spell) and Resilience coexist without any issuesneeds verification
- Like all special stances, Resilience is quicker to deactivate than to activate.
- Spell-like abilities are not subjected to the increased cooldown.
- Fighters may select this feat as one of their fighter bonus feats.
- Monks may select this feat as one of their martial arts feats.