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  • Level 2: You gain +2 Light Spell Power (Radiance) per Cleric Level.
  • You gain +1 to the Heal skill for every 2 Cleric levels.
  • Upon Turning: When you use Turn Undead your party gains temporary hit points equal to five times your Cleric level for 20 seconds.
  • Level 5: You gain Deific Vengeance as an SLA. 2 SP, 4 second cooldown.
  • Level 9: You gain Blade Barrier as an SLA. 20 SP, 30 second cooldown.
  • Level 14: You gain +3 to hit, damage, and armor class against evil creatures in combat. You gain +3 to saving throws against spells cast by evil creatures.