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Divine Wrath
Name: | Divine Wrath |
---|---|
School: | Evocation (Healing) (Light) |
Spell Level: | Clr 9, DarkA 9, FvS 9 |
Components: | SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components. |
Spell Point Cost: | 50 |
Metamagic: | Empower, Maximize, Quicken, Enlarge, Intensify |
Target: | Friend, Self, Foe, Positional, Breakable |
Range: | Standard AOE |
Duration: | Instantaneous |
Saving Throw: | Will half |
Spell Resistance: | No |
Cooldown: | 20 seconds |
Description
You call down divine wrath on your foes, dealing 1d6+9 light damage per caster level. Damage is halved on a Will save. Allies caught within the blast are healed for 1d6 positive energy damage per caster level.
Casting Speed: Moderate
Notes:
- If you have any target (self, ally or enemy does not matter) then AOE centered on that location. If not, then AOE centered on where you aim.
- Bug: Description indicates damage is die per Character Level. It should be per Caster Level (tested @ CL 22)
- The heal appears to be slightly bigger than what the description indicates.