Year of the Dragon: Through May 28th, claim free Expansion Pack (excluding Vecna Unleashed) or a Greater Elixir of Discovery! Speak to Xatheral in the Hall of Heroes. edit

Thank you for your patience while we continue to upgrade DDOwiki to the latest MediaWiki LTS version. If you find any errors on the site, please visit the Discord chat server and let us know.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!

DDO information project/Monsters

From DDO wiki
Jump to navigation Jump to search

This is similar to the information project about spells. Check it here to know how it works.

Kobold rogue[edit]

  • In Sewer rescue, facing AC 26: 85 misses, 36 hits (for pierce damage 3,5,1,1, 2,1,1,1,1,2,1,3, 1,1,1, 3,2,3,1, 6,1,2,2,3,1,3, 1,2,1,2,3,1, 3,2,1,1)

Analysis: 36 / 121 = 5.95 / 20 => hits on a 15 => BAB 11

  • In Sewer rescue, attacking AC 26 from behind: 84 misses, 38 hits (for pierce damage 1,2,1,4,1,1,2,2,2, 1,2,4,1, 3,5, 3,1,3, 1,1,1, 2, 3,3, 1, 2,2,1,2,2,2,2, 3,1,2,3,1,1)

Analysis: 38 / 122 = 6.23 / 20 => hits on a 15 => BAB 11 (and attacking from behind does not give an attack bonus to monsters)

  • In Sewer rescue (Tihocan 14:11, April 7, 2006 (EDT)), facing AC 26: 94 misses, 25 hits (for pierce damage 1,3,1,1,2,1,1,1,1,1,1, 2, 1,1,1,1,1, 5,1,2, 1,1,1,1, 2)

Analysis: 25 / 119 = 4.2 / 20 => hits on a 17 => BAB 9 (=> need more experiments to see if it's some randomness in the kobold stats, an artefact of random numbers, or if latest patch has modified their stats)

Kobold[edit]

Before I even start, I need to declare severe headache at the moment. Math may be completely wrong. Please correct if you are more skilled than I.

From the Front

  • 200 attack instances
  • I had AC 15, wearing DR1 shield.

Hits: 0x51, 1x23, 2x20, 3x1, 4x0, 5x0, Missx105

  • Hit ratio: 95/200 (47.5%)
  • Facing AC 15
  • 95/200 = 9.5 / 20 = hits on a 11 or a 12 = BAB 3 or 4
  • Adjusted for DR1, hit is:
  • MEAN - 1.695
  • MODE - 1


From the Front. while running

  • 149 attack instances
  • I had AC 15, wearing DR1 shield.

Hits: 0x26, 1x19, 2x26, 3x2, 4x0, 5x0, Missx76

  • Hit ratio: 73/149 (48.99%)
  • Facing AC ??
  • 73/149 = 9.79 / 20 = hits on a 11 = BAB 4.
  • AC is then 15 at this point in time.
  • Adjusted for DR1, hit is:
  • MEAN - 2.07
  • MODE - 1, 3

From the Front, wielding Crossbow (Ranged Weapon)

  • 100 attack instances
  • I had AC 12

Hits: 0x0 (No DR), 1x44, 2x17, 3x13, 4x1, 5x0, Missx25

  • Hit ratio: 75/100 (75.0%)
  • Facing AC ??
  • 75/100 = 15 / 20 = hits on a 6. We know BAB is 4 (or 3), meaning the AC is 10 (or 9): the penalty for using ranged weapons in melee combat seems to be -2 or -3 (note: it's supposed to be -4).
  • Adjusted for DR0, hit is:
  • MEAN - 1.61
  • MODE - 1


From the Front, wielding Throwing Dagger (Thrown Weapon)

  • 120 attack instances
  • I had AC 23, DR 1

Hits: 0x9, 1x11, 2x8, 3x1, 4x0, 5x0, Missx91

  • Hit ratio: 29/120 (24.17%)
  • Facing AC ??
  • 29/120 = 4.83 / 20 = hits on a 16. We know BAB is 4 (or 3), so our effective AC is 20 (or 19): -3 or -4 penalty for using a thrown weapon in melee.
  • Adjusted for DR1, hit is:
  • MEAN - 2.07
  • MODE - 1, 3


From the Rear (theory is -2 AC)

  • 200 attack instances
  • I had AC 15, wearing DR1 shield.


Hits: 0x61, 1x22, 2x18, 3x2, 4x0, 5x1, Missx96

  • Hit ratio: 104/200 (52.0%)
  • Facing AC ??
  • 104/200 = 10.4 / 20 = hits on a 10 or 11, we know BAB is 4 (or 3), meaning AC is between 13 and 15
  • Adjusted for DR1, hit is:
  • MEAN - 1.606
  • MODE - 1

From the Rear, while running (theory is -2 AC for rear, -4 for moving in combat)

  • 200 attack instances
  • I had AC 15, wearing DR1 shield.


Hits:

0x50, 1x22, 2x38, 3x3, 4x1, 5x0, Missx86

  • Hit ratio: 114/200 (57.0%)
  • Facing AC ??
  • 114/200 = 11.4 / 20 = hits on a 9 or a 10, we know BAB is 4 (or 3), so effective AC is between 12 and 14.
  • Adjusted for DR1, hit is:
  • MEAN - 1.974
  • MODE - 1

I'm not sure what to make of the -3, perhaps a greater sample is needed. But I would think clearly being attacked from rear is showing a greater likelihood of being hit than from front. Rear, keep in mind, is only your back, not your sides. *shrugs* KakarisMaelstrom 21:42, April 27, 2006 (EDT)

Could you specify which Kobold it was? (just to make sure I take the exact same kobold if I want to do more experiments). We need more experiments to really figure out the exact BAB. Tihocan 10:38, May 1, 2006 (EDT)
Sewer rescue. Kobolds throw the gate shut. I'm using the one that spawns to the south and west. The one directly west I kill. BTW, I'm not sure I understand the math, big surprise there. How does this work: "95/200 = 9.5 / 20 = hits on a 11 or a 12 = BAB 3 or 4". Wouldn't you round it to the smallest whole number that hits 10, and subtract that from 20? I'm clueless here, I know :)KakarisMaelstrom 17:07, May 3, 2006 (EDT)
Yes, I know, it's not completely intuitive due to the die being 1 to 20, not 0 to 19. If you hit 9.5 times over 20 rolls, this means it's either 9 or 10 (assuming we're not completley off). Hitting 9 times over 20 rolls means you hit on a 12 (because the 9 upper numbers are 12,13, ..., 20). Hitting 10 times means you hit on a 11 (because the 10 upper numbers are 11, 12, ..., 20). Tihocan 13:19, May 4, 2006 (EDT)

Skeleton[edit]

cr:8
Damage done weapon base damage base range modifier
8-13 1d6+3 Slash 4-9 +4
16-23 1d8+1+2bane Blunt 4-11 +12

Fens Cat[edit]

cr:9
Damage done weapon base damage base range modifier
10-15 1d6+3 Slash +3feat\enhancement 7-12 +3
14-19 1d8+1 Blunt 4-11 +8-10

Dread Zombie[edit]

cr:12
Damage done weapon base damage base range modifier
21-26 1d6+3 Slash +3feat\enhancement 7-12 +14
2-9 1d8+1 Blunt 2-9 +0