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Category:Monk class feats
Level 1[edit]
- Hidden feat (passive): While unencumbered, unarmored and not wielding a shield: +3 Wisdom bonus to AC.
- Flurry of Blows (passive): While unencumbered, unarmored, and either unarmed or wielding only monk weapons: The monk is treated as if they had a full Base Attack Bonus for all monk levels, additional gets a 2% dodge bonus at monk levels 1, 2, and 4 for a total of 6%.
- Unarmed Strike (passive): Flavor feat; does nothing.
- Martial arts feat: A monk may select a martial arts feat for free. They must meet all prerequisites of the selected feat.
- Monks get access to Monk stances. Must be centered to be active.
- Finishing moves (active): Finishing moves are unlocked by performing certain sequences of Ki attacks.
Level 2[edit]
- Hidden feat (passive): While unencumbered, unarmored and not wielding a shield: +3 stacking Centered bonus to AC.
- Evasion (passive): Successful Reflex save to avoid damage: suffer no damage instead of half damage.
- Meditation (active): Twice per rest, monks can meditate to slowly regain Ki.
- Martial arts feat: A monk may select a martial arts feat for free. They must meet all prerequisites of the selected feat.
Level 3[edit]
- Fast Movement (passive): While unencumbered, unarmored, and either unarmed or wielding only monk weapons: 5% base plus an additional 5% bonus to run speed.
- Still Mind (passive): +2 bonus on saving throws against enchantments.
- Choice of Philosophy: Path of Harmonious Balance (light) or Path of Inevitable Dominion (darkness). This choice will affect available Monk enhancements and which of the new Finishing Moves can be activated.
- Finishing moves (dark/light related) (active): Finishing moves are unlocked by performing certain sequences of Ki attacks.
Level 4[edit]
- Ki Strike: Magic (passive): Unarmed and handwrap melee attacks are considered magical for damage reduction purposes.
- Slow Fall (active): While centered: Reduce gravity's effect on fall speed. This feat can be turned off.
- Unarmed Strike (passive): Flavor feat; does nothing.
Level 5[edit]
- AC Bonus (passive): While unencumbered, unarmored and not wielding a shield: +3 stacking Centered bonus to AC.
- Purity of Body (passive): Unaffected by all natural diseases.
Level 6[edit]
- Adept of Forms: First upgrade to the level 1 Monk stances and elemental strikes.
- Fast Movement (passive): While unencumbered, unarmored, and either unarmed or wielding only monk weapons: An additional 5% bonus to run speed.
- Martial arts feat: A monk may select a martial arts feat for free. They must meet all prerequisites of the selected feat.
- Slow Fall (active): While centered: Reduce the influence of gravity on falling speed even further. This talent can be turned off.
Level 7[edit]
- Wholeness of Body (active): Heal HP (Monk level)/2 + Wisdom modifier every 2 seconds for 30 seconds).
Level 8[edit]
- Slow Fall (active): While centered: Reduce the influence of gravity on falling speed even further. This talent can be turned off.
- Unarmed Strike (passive): Flavor feat; does nothing.
Level 9[edit]
- Improved Evasion (passive): Failed Reflex save to avoid damage: suffer only half damage.
- Fast Movement (passive): While unencumbered, unarmored, and either unarmed or wielding only monk weapons: An additional 5% bonus to run speed.
Level 10[edit]
- AC Bonus (passive): While unencumbered, unarmored and not wielding a shield: +3 stacking Centered bonus to AC.
- Ki Strike: Lawful (passive): Unarmed and handwrap melee attacks are considered Lawful for damage reduction purposes.
- Slow Fall (active): While centered: Reduce the influence of gravity on falling speed even further. This talent can be turned off.
- Finishing moves (void related) (active): Finishing moves are unlocked by performing certain sequences of Ki attacks.
Level 11[edit]
- Diamond Body (passive): Grants immunity to poison.
Level 12[edit]
- Abundant Step (active): Use this ability to make horizontal leaps, closing to targets, traversing chasms, or zipping past enemies.
- Fast Movement (passive): While unencumbered, unarmored, and either unarmed or wielding only monk weapons: An additional 5% bonus to run speed.
- Master of Forms: Second upgrade to the level 1 Monk stances and elemental strikes.
- Slow Fall (active): While centered: Reduce the influence of gravity on falling speed even further. This talent can be turned off.
- Unarmed Strike (passive): Flavor feat; does nothing.
Level 13[edit]
- Diamond Soul (passive): Gain Spell Resistance equal to Monk Level + 10.
Level 14[edit]
- Slow Fall (active): While centered: Reduce the influence of gravity on falling speed even further. This talent can be turned off.
Level 15[edit]
- AC Bonus (passive): While unencumbered, unarmored and not wielding a shield: +3 stacking Centered bonus to AC
- Fast Movement (passive): While unencumbered, unarmored, and either unarmed or wielding only monk weapons: An additional 5% bonus to run speed.
- Quivering Palm (active): Ki attack: Targets must make a Fortitude Save (DC: 10 + monk level + highest of dexterity/wisdom modifier + assassinate bonuses) after being struck or die instantly.
Level 16[edit]
- Ki Strike: Adamantine (passive): Unarmed and handwrap melee attacks are considered Adamantine for damage reduction purposes.
- Slow Fall (active): While centered: Reduce the influence of gravity on falling speed even further. This talent can be turned off.
- Unarmed Strike (passive): Flavor feat; does nothing.
Level 17[edit]
- Timeless Body (passive): Immune to the spawn effect of most undead.
Level 18[edit]
- Fast Movement (passive): While unencumbered, unarmored, and either unarmed or wielding only monk weapons: An additional 5% bonus to run speed.
- Grandmaster of Forms: Third upgrade to the level 1 Monk stances and elemental strikes.
- Slow Fall (active): While centered: Reduce the influence of gravity on falling speed even further. This talent can be turned off.
Level 19[edit]
- Empty Body (active): Shadow Walk SLA. You move much faster than normal and you are harder to hit. Attacking or otherwise interacting with objects ends the effect.
Level 20[edit]
- AC Bonus (passive): While unencumbered, unarmored and not wielding a shield: +3 stacking Centered bonus to AC
- Perfect Self (passive): Now considered a Lawful Outsider. Gains damage reduction 10 / epic.
- Perfect Slow Fall (active): Never take damage from falling.
- Shining Star (active): Another Finishing move. Finishing moves are unlocked by performing certain sequences of Ki attacks.
- Slow Fall (active): While centered: Reduce the influence of gravity on falling speed even further. This talent can be turned off.
- Unarmed Strike (passive): Flavor feat; does nothing.
Pages in category "Monk class feats"
The following 59 pages are in this category, out of 59 total.