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Barovian weaponry
Barovian weaponry is a series of weapons released with Update 37. The items may drop in any Mists of Ravenloft quest end chests or can be purchased from NPCs in the Blue Water Inn with Vistani Talismans (for heroic weapons) or Vistani Totems (for legendary weapons). One free Barovian's/Morninglord's weapon can be claimed per life from Tobar the Smith.
Weapons granted by Tobar are BtC, and so are weapons purchased for Tokens and Talismans. Weapons that drop in chests are Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire. These can also appear with Mythic and Reaper enchantments.
The series has a Heroic (ML10) and Legendary (ML29) version. 1W at level 10, and 4.8W (with loaded dice depending on handedness) at level 29.
The series is split into two types of weapon - the good-aligned Barovian's/Morninglord's weapons, and the evil-aligned Macabre/Nightmother's weapons. Barovian/Morninglord weapons drop in the first two quest chains; Macabre/Nightmother's in the third chain.
Barovian / Morninglord weapons[edit]
All weapons are imbued with the same enchantments, although thrown weapons also have Returning:
Barovian's: +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Undead Bane 3Undead Bane 3: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 3d10 bane damage vs. Undead., Holy 3Holy 3: This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level., Fiery 3Fiery 3: This effect causes the edges of this weapon to burn with enchanted flames, dealing 3d6 Fire damage on each hit., SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical,
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
Morninglord's: +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls., Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead., Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level., Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit., SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical,
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Barovian's Bastard Sword / Morninglord's Bastard Sword
- Barovian's Battle Axe / Morninglord's Battle Axe
- Barovian's Dagger / Morninglord's Dagger
- Barovian's Dart / Morninglord's Dart
- Barovian's Dwarven Waraxe / Morninglord's Dwarven Waraxe
- Barovian's Falchion / Morninglord's Falchion
- Barovian's Great Crossbow / Morninglord's Great Crossbow
- Barovian's Greataxe / Morninglord's Greataxe
- Barovian's Greatclub / Morninglord's Greatclub
- Barovian's Greatsword / Morninglord's Greatsword
- Barovian's Hand Axe / Morninglord's Hand Axe
- Barovian Handwraps / Morninglord's Handwraps
- Barovian's Heavy Crossbow / Morninglord's Heavy Crossbow
- Barovian's Heavy Mace / Morninglord's Heavy Mace
- Barovian's Heavy Pick / Morninglord's Heavy Pick
- Barovian's Kama / Morninglord's Kama
- Barovian's Khopesh / Morninglord's Khopesh
- Barovian's Kukri / Morninglord's Kukri
- Barovian's Light Crossbow / Morninglord's Light Crossbow
- Barovian's Light Hammer / Morninglord's Light Hammer
- Barovian's Light Mace / Morninglord's Light Mace
- Barovian's Light Pick / Morninglord's Light Pick
- Barovian's Longbow / Morninglord's Longbow
- Barovian's Longsword / Morninglord's Longsword
- Barovian's Maul / Morninglord's Maul
- Barovian's Morningstar / Morninglord's Morningstar
- Barovian's Quarterstaff / Morninglord's Quarterstaff
- Barovian's Rapier / Morninglord's Rapier
- Barovian's Repeating Heavy Crossbow / Morninglord's Repeating Heavy Crossbow
- Barovian's Repeating Light Crossbow / Morninglord's Repeating Light Crossbow
- Barovian's Sceptre / Morninglord's Sceptre
- Barovian's Scimitar / Morninglord's Scimitar
- Barovian's Shortbow / Morninglord's Shortbow
- Barovian's Shortsword / Morninglord's Shortsword
- Barovian's Shuriken / Morninglord's Shuriken
- Barovian's Sickle / Morninglord's Sickle
- Barovian's Throwing Axe / Morninglord's Throwing Axe
- Barovian's Throwing Dagger / Morninglord's Throwing Dagger
- Barovian's Throwing Hammer / Morninglord's Throwing Hammer
- Barovian's Warhammer / Morninglord's Warhammer
Macabre / Nightmother weapons[edit]
All weapons are imbued with the same enchantments, although thrown weapons also have Returning:
- Macabre: +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Mother Night's EmbraceMother Night's Embrace: This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional 3d6 evil damage on hit., Human Bane 3Human Bane 3: This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional 3d10 bane damage vs. Humans., Vampirism 1Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
Note: internal cooldown of 1 second., Chilling 3Chilling 3: This effect causes the edges of this weapon to become frozen to the touch, dealing 3d6 Ice damage on each hit., Orange Augment Slot: EmptyOrange Augments- Named: Category:Orange augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Nightmother's: +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls., Mother Night's EmbraceMother Night's Embrace: This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional 6d6 evil damage on hit., Human Bane 6Human Bane 6: This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional 6d10 bane damage vs. Humans., Vampirism 2Vampirism 2: This weapon thirsts for the blood of your enemies, healing you for +2d2 hit points with each hit.
Note: internal cooldown of 1 second., Chilling 6Chilling 6: This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit., Orange Augment Slot: EmptyOrange Augments- Named: Category:Orange augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +45
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +294
- Damage: +1 to +11
- Spell penetration: +1 to +9
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Macabre Bastard Sword / Nightmother's Bastard Sword
- Macabre Battle Axe / Nightmother's Battle Axe
- Macabre Dagger / Nightmother's Dagger
- Macabre Dart / Nightmother's Dart
- Macabre Dwarven Waraxe / Nightmother's Dwarven Waraxe
- Macabre Falchion / Nightmother's Falchion
- Macabre Great Crossbow / Nightmother's Great Crossbow
- Macabre Greataxe / Nightmother's Greataxe
- Macabre Greatclub / Nightmother's Greatclub
- Macabre Greatsword / Nightmother's Greatsword
- Macabre Hand Axe / Nightmother's Hand Axe
- Macabre Handwraps / Nightmother's Handwraps
- Macabre Heavy Crossbow / Nightmother's Heavy Crossbow
- Macabre Heavy Mace / Nightmother's Heavy Mace
- Macabre Heavy Pick / Nightmother's Heavy Pick
- Macabre Kama / Nightmother's Kama
- Macabre Khopesh / Nightmother's Khopesh
- Macabre Kukri / Nightmother's Kukri
- Macabre Light Crossbow / Nightmother's Light Crossbow
- Macabre Light Hammer / Nightmother's Light Hammer
- Macabre Light Mace / Nightmother's Light Mace
- Macabre Light Pick / Nightmother's Light Pick
- Macabre Longbow / Nightmother's Longbow
- Macabre Longsword / Nightmother's Longsword
- Macabre Maul / Nightmother's Maul
- Macabre Morningstar / Nightmother's Morningstar
- Macabre Quarterstaff / Nightmother's Quarterstaff
- Macabre Rapier / Nightmother's Rapier
- Macabre Repeating Heavy Crossbow / Nightmother's Repeating Heavy Crossbow
- Macabre Repeating Light Crossbow / Nightmother's Repeating Light Crossbow
- Macabre Sceptre / Nightmother's Sceptre
- Macabre Scimitar / Nightmother's Scimitar
- Macabre Shortbow / Nightmother's Shortbow
- Macabre Shortsword / Nightmother's Shortsword
- Macabre Shuriken / Nightmother's Shuriken
- Macabre Sickle / Nightmother's Sickle
- Macabre Throwing Axe / Nightmother's Throwing Axe
- Macabre Throwing Dagger / Nightmother's Throwing Dagger
- Macabre Throwing Hammer / Nightmother's Throwing Hammer
- Macabre Warhammer / Nightmother's Warhammer