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Avatar of Nature
History | ||
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This page is about an enhancement that no longer exists in-game. | ||
If you can verify that the enhancement still exists, please edit this page and remove this template. |
Avatar of Nature Epic Moment: Active (2 AP) (35SP to activate) (5 sec cooldown)
You become an Avatar of Nature (Wood woad) Every 3 seconds, you gain +1 size, +2 Strength, +2 Constitution, a large bonus to damage based on size, and lose some movement speed, stacking up to size 4.
This costs 1 Spirit every few seconds per size you've gained (Turns off if you run out of Spirit.)
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements |
What works in tree form[edit]
- Two Weapon Fighting feats: You will hit twice.
- Doublestrike from Shield Mastery: It still applies in form and works together with TWF.
- Cleaves: Cleave, Great Cleave, Whirlwind Attack etc.
- Unarmed special attacks: the monk ones, for instance, work but slow-motion.
- Action Boosts
- Weapons: The effects of the weapons will carry on.
- Consecration: You can cast it while in Tree form.
- Stalwart Defense/Sacred Defence: You keep the bonus.
- Spells previously cast: If you have something going on already, it will remain. For instance, Regenerate or Vigor to heal yourself.
- Unarmed attack speed from monk levels contributes to a faster hitting tree.
What does not work in tree form[edit]
- Benefits from Animal Forms: you lose your animal form bonus and all the feats (such as Natural Fighting) associated to them.
- Alpha Strike currently doesn't work.