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Air Mephit
Type: Air Outsider (List)
Sub-race: Air Mephit (List)
Monster Manual classification: Mephit
Alignment: True Neutral
Rare: No
CR: ♦3Normal ♥5Hard ♠8Elite OR Summoned by another mephit: ♦3Normal ♥3Hard ♠3Elite
Attack: Claws (Slashing), Abrasive Breath (Piercing + Disorientation), Shocking Grasp, Gust of Wind
Special Qualities: Fast Healing, Airborne, Invisibility, Stealth, Extraplanar, Chance to summon another Air Mephit when spawned (unless it was summoned itself), Chance to summon another Air Mephit at death (whether it was summoned or not), DR ♦5Normal ♥5Hard ♠10Elite/Magic OR Summoned by another mephit: DR ♦5Normal ♥5Hard ♠5Elite/Magic
Habitats:
- Ruined Halls
- Spies in the House — Protecting Vasimus Goldbloom's cell
- The Snitch — Second encounter
- The Swiped Signet — Sometimes spawns behind the Wisdom-rune door, summoned by other Air Mephits, summoned by Whirlwind on Hard or lower difficulties, or summoned at the death of a Greater Air Mephit summoned by Whirlwind on Elite difficulty
- The Knight Who Cried Windmill — Rarely summoned by Summoned Air Mephits
- ToEE: Lower Temple Complex — Summoned by Greater Air Mephits on Heroic — CR: ♦3Normal ♥3Hard ♠3Elite
- ToEE: Air Node — Summoned by Greater Air Mephits on Heroic — CR: ♦3Normal ♥3Hard ♠3Elite
Description: The most basic kind of Air Mephit. When it is summoned by another mephit, kills don't count for the Monster Manual or for the experience report.
Summon Monster III[edit]
Type: Air Outsider
Race: Mephit
Sub-race: Air Mephit
Alignment: True Neutral
CR: 4
Description: The most basic kind of Air Mephit.
- Bestiary
- Air Outsider type monsters
- Mephit race monsters
- Air Mephit sub-race monsters
- Monster Manual/Mephit
- True Neutral monsters
- Monsters in Ruined Halls
- Monsters in Spies in the House
- Monsters in The Snitch
- Monsters in The Swiped Signet
- Monsters in The Knight Who Cried Windmill
- Monsters in ToEE: Lower Temple Complex
- Monsters in ToEE: Air Node