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Inflict Serious Wounds, Mass
Name: | Inflict Serious Wounds, Mass |
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School: | Necromancy (Inflict wounds) (Negative Energy) |
Spell Level: | Clr 7, DarkA 7, FvS 7 |
Components: | VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations. |
Spell Point Cost: | 40 |
Metamagic: | Empower, Enlarge, Heighten, Maximize, Quicken, Intensify, Embolden |
Target: | Foe, Undead 1 per caster level, no 2 of which can be more than 30 ft. apart |
Range: | 60 ft. |
Duration: | Instantaneous |
Saving Throw: | Will save takes half damage |
Spell Resistance: | Yes |
Cooldown: | 5 seconds |
Description
Casts Inflict Serious Wounds on multiple targets at range inflicting 1d6+6 negative energy damaage per caster level, or healing Undead for 3d6+6 negative energy damage plus an additional 1 for every caster level (Maximum caster level 35.). A successful Will save reduces the damage by half.
Undead don't make the Will save for half healing, and the spell doesn't trigger Spell Resistance when cast on friendly Undead.