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Forced Escape
Forced Escape
- Cost: 30 Spell points
- Cooldown: 20 seconds
- Usage: Active
- Prerequisite: Level 25
Description
You gain the spell Forced Escape:
- You radiate destruction, dealing 20d20 sonic damage to enemies around you. Enemies succeeding a Fortitude saving throw vs. (20 + Wisdom modifier) take half damage. This dispels crowd control effects such as stuns on you, and can be used when stunned or otherwise incapacitated (but still conscious).
Spell[edit]
Name: | Forced Escape |
---|---|
School: | Unknown spell school (Sonic) |
Special: | Epic Destiny feat, level 25 |
Components: | No |
Spell Point Cost: | 30 |
Metamagic: | Empower, Maximize, Quicken |
Target: | Self |
Range: | No |
Duration: | Instantaneous |
Saving Throw: | Fortitude for half |
Spell Resistance: | No |
Cooldown: | 20 seconds |
Description
You radiate destruction, dealing 20d20 sonic damage to enemies around you. Enemies succeeding a Fortitude saving throw vs. (20 + Wisdom modifier) take half damage. This dispels crowd control effects such as stuns on you, and can be used when stunned or otherwise incapacitated (but still conscious).
Observed behavior:
- As of December 2017, Forced Escape does NOT seem to dispel any crowd control effects on you, although it can be used while otherwise incapacitated but still conscious. See also talk page.
- Has a different name in the Combat chat tab, when cast it is called "Let go of me".
- Casts differently than many spells in that it "tail-loads" its delay; instead of a casting animation first and then the effect, the damage burst happens at the very beginning of the animation but then your character continues with the animation afterwards, and cannot attack or cast anything else until it is completed.