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Feral Charge
Feral Charge
- Cooldown: 15 seconds
- Usage: Active
- Prerequisite: This feat is granted to level 14 clerics with Animal domain.
Description
You gain the Feral Charge ability. Your character to briefly morphs into a bear and charges forward through foes, attacking all foes in the charge area. The attack does weapon damage based on your equipped weapon with a +3(W) bonus, and enemies must make a Reflex saving throw with a DC of 19 + Wisdom modifier + Trip Bonuses or be knocked down. Cooldown is 15 seconds. This ability can only be used while holding a melee weapon.
Observed effect: (DDO Forums)
- The animation is great, as opposed to some Vanguard/other dash attacks with similar themes. It hits a large area of people and passes through them in whatever direction you use it in.
- It doesn't have a long delay before you can attack afterwards.
- It can be used as a leap ability (e.g. Abundant Step) unlike certain other dash abilities.
- It doesn't auto-aim to your selected target, taking away a lot of potential bugs/misfires.
- Its DC is quite high BUT it's the only melee CC ability I have seen that has a save based off of Reflex. This could be a problem if evasion works against it; I didn't think to test this until after I deleted the test character, so I'm not sure about this one.