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User:Yoko5000/brdenhtest
Bard |
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Starting a... |
Class Enhancements |
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Barbarian Bard |
Race Enhancements |
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Drow |
Song Related
Bard Extra Song I: You gain the ability to perform 1 additional bard song before resting.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Bard Extra Song II: You gain the ability to perform 2 additional bard song before resting.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Bard Extra Song I | |
Bard Extra Song III: You gain the ability to perform 3 additional bard song before resting.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Bard Extra Song II | |
Bard Extra Song IV: You gain the ability to perform 4 additional bard song before resting.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Bard Extra Song III |
Bard Inspired Attack I: The use of your Inspire Courage ability grants an additional +1 attack bonus.
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AP Cost: 2 | Level: 3 | Progression: 6 | No requirements | |
Bard Inspired Attack II: The use of your Inspire Courage ability grants an additional +2 attack bonus.
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AP Cost: 4 | Level: 8 | Progression: 24 | Requires: Bard Inspired Attack I | |
Bard Inspired Attack III: The use of your Inspire Courage ability grants an additional +3 attack bonus.
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AP Cost: 6 | Level: 13 | Progression: 42 | Requires: Bard Inspired Attack II |
Bard Inspired Bravery I: The use of your Inspire Courage ability grants an additional +1 bonus to fear saves.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Bard Inspired Bravery II: The use of your Inspire Courage ability grants an additional +2 bonus to fear saves.
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AP Cost: 2 | Level: 5 | Progression: 14 | Requires: Bard Inspired Bravery I | |
Bard Inspired Bravery III: The use of your Inspire Courage ability grants an additional +3 bonus to fear saves.
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AP Cost: 3 | Level: 9 | Progression: 29 | Requires: Bard Inspired Bravery II |
Bard Inspired Damage I: The use of your Inspire Courage ability grants an additional +1 damage bonus.
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AP Cost: 1 | Level: 2 | Progression: 3 | No requirements | |
Bard Inspired Damage II: The use of your Inspire Courage ability grants an additional +2 damage bonus.
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AP Cost: 2 | Level: 7 | Progression: 22 | Requires: Bard Inspired Damage I | |
Bard Inspired Damage III: The use of your Inspire Courage ability grants an additional +3 damage bonus.
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AP Cost: 3 | Level: 12 | Progression: 41 | Requires: Bard Inspired Damage II |
Bard Lingering Song I: Your beneficial songs last 20% longer than normal.
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AP Cost: 1 | Level: 2 | Progression: 3 | No requirements | |
Bard Lingering Song II: Your beneficial songs last 40% longer than normal.
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AP Cost: 2 | Level: 6 | Progression: 18 | Requires: Bard Lingering Song I | |
Bard Lingering Song III: Your beneficial songs last 60% longer than normal.
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AP Cost: 3 | Level: 10 | Progression: 33 | Requires: Bard Lingering Song II | |
Bard Lingering Song IV: Your beneficial songs last 80% longer than normal.
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AP Cost: 4 | Level: 14 | Progression: 48 | Requires: Bard Lingering Song III |
Bard Music of Makers: You can use this ability to fascinate constructs.
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AP Cost: 2 | Level: 9 | Progression: 38 | Requires: Bard Extra Song IV, Bard Virtuoso I, Warforged Construct Thinking III, Feat: Lesser Dragonmark of Making | |
Bard Music of the Dead: You can use this ability to fascinate undead.
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AP Cost: 2 | Level: 6 | Progression: 18 | Requires: Bard Extra Song IV, Bard Virtuoso I |
Bard Specialities
Spellsinger I: Your studies into magic have granted you a +2 bonus to your Concentration and Use Magic Device skills, +100 Spell Points, and the ability to expend a use of Bardic Music to grant all nearby allies a +1 morale bonus to spell DC's and a 10% morale discount on spell costs.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Bard Energy of the Music II, Bard Concentration II, Bard Song Magic II, Bard Lyric of Song I, Feat: Magical Training, Feat: Mental Toughness, Feat: Spell Focus: Enchantment, Feat: Greater Spell Focus: Enchantment, Feat: Empower Spell, Feat: Extend Spell, Feat: Heighten Spell, Feat: Maximize Spell |
Virtuoso I: Your studies into song have granted you a +2 bonus to your Diplomacy, Listen, and Perform skills, 3 extra uses of Bardic Music per rest, and your beneficial songs last an additional 10% longer. You also gain the ability to expend a use of Bardic Music to enthrall multiple enemies, fascinating them and inflicting a -2 penalty to attack rolls and Will saves even if the fascination is broken.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Bard Extra Song II, Bard Perform II, Bard Lingering Song I, Bard Charisma I, Bard Extra Song IV, Feat: Skill Focus: Perform, Feat: Negotiator |
Warchanter I: Your studies into war have granted you a +2 bonus to your Intimidate skill. Your Inspire Courage song gains an additional +1 to attack rolls, +2 to damage rolls, and +1 to fear saves. If you possess the Barbarian Rage ability, you gain +1 use per rest. You also gain the ability to expend a use of Bardic Music to grant all nearby allies damage reduction 5/-.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Bard Inspired Attack I, Bard Inspired Damage I, Bard Inspired Bravery II, Feat: Power Attack, Feat: Weapon Focus: Slashing Weapons, Feat: Weapon Focus: Piercing Weapons, Feat: Weapon Focus: Bludgeoning Weapons |
Class Skill Related
Bard Balance I: Grants a +1 bonus to the Balance skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Bard Balance II: Grants a +2 bonus to the Balance skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Bard Balance I | |
Bard Balance III: Grants a +3 bonus to the Balance skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Bard Balance II | |
Bard Balance IV: Grants a +4 bonus to the Balance skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Bard Balance III |
Bard Bluff I: Grants a +1 bonus to the Bluff skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Bard Bluff II: Grants a +2 bonus to the Bluff skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Bard Bluff I | |
Bard Bluff III: Grants a +3 bonus to the Bluff skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Bard Bluff II | |
Bard Bluff IV: Grants a +4 bonus to the Bluff skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Bard Bluff III |
Bard Concentration I: Grants a +1 bonus to Concentration skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Bard Concentration II: Grants a +2 bonus to Concentration skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Bard Concentration I | |
Bard Concentration III: Grants a +3 bonus to Concentration skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Bard Concentration II | |
Bard Concentration IV: Grants a +4 bonus to Concentration skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Bard Concentration III |
Bard Diplomacy I: Grants a +1 bonus to Diplomacy skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Bard Diplomacy II: Grants a +2 bonus to Diplomacy skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Bard Diplomacy I | |
Bard Diplomacy III: Grants a +3 bonus to Diplomacy skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Bard Diplomacy II | |
Bard Diplomacy IV: Grants a +4 bonus to Diplomacy skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Bard Diplomacy III |
Bard Haggle I: Grants a +1 bonus to Haggle skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Bard Haggle II: Grants a +2 bonus to Haggle skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Bard Haggle I | |
Bard Haggle III: Grants a +3 bonus to Haggle skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Bard Haggle II | |
Bard Haggle IV: Grants a +4 bonus to Haggle skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Bard Haggle III |
Bard Perform I: Grants a +1 bonus to Perform skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Bard Perform II: Grants a +2 bonus to Perform skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Bard Perform I | |
Bard Perform III: Grants a +3 bonus to Perform skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Bard Perform II | |
Bard Perform IV: Grants a +4 bonus to Perform skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Bard Perform III |
Bard Tumble I: Grants a +1 bonus to the Tumble skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Bard Tumble II: Grants a +2 bonus to the Tumble skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Bard Tumble I | |
Bard Tumble III: Grants a +3 bonus to the Tumble skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Bard Tumble II | |
Bard Tumble IV: Grants a +4 bonus to the Tumble skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Bard Tumble III |
Spell Related
Spell Damage Amplification
Bard Lyric of Song I: Grants a 3% chance for healing and sonic spells to generate a critical result.
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AP Cost: 1 | Level: 3 | Progression: 7 | No requirements | |
Bard Lyric of Song II: Grants a 6% chance for healing and sonic spells to generate a critical result.
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AP Cost: 2 | Level: 7 | Progression: 22 | Requires: Bard Lyric of Song I | |
Bard Lyric of Song III: Grants a 9% chance for healing and sonic spells to generate a critical result.
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AP Cost: 3 | Level: 11 | Progression: 37 | Requires: Bard Lyric of Song II |
Bard Lyric of Incredible Song I: Your healing and sonic spell critical multipliers are increased by an additional 0.50, bringing your base critical multiplier for these spells to 1.50.
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AP Cost: 1 | Level: 5 | Progression: 15 | No requirements | |
Bard Lyric of Incredible Song II: Your healing and sonic spell critical multipliers are increased by an additional 0.50, bringing your base critical multiplier for these spells to 2.00.
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AP Cost: 2 | Level: 9 | Progression: 30 | Requires: Bard Lyric of Incredible Song I | |
Bard Lyric of Incredible Song III: Your healing and sonic spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25.
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AP Cost: 3 | Level: 13 | Progression: 45 | Requires: Bard Lyric of Incredible Song II |
Bard Song Magic I: Grants a 10% increase to the effectiveness of your healing and sonic spells.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Bard Song Magic II: Grants a 20% increase to the effectiveness of your healing and sonic spells.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Bard Song Magic I | |
Bard Song Magic III: Grants a 30% increase to the effectiveness of your healing and sonic spells.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Bard Song Magic II | |
Bard Song Magic IV: Grants a 40% increase to the effectiveness of your healing and sonic spells.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Bard Song Magic III |
Spell Penetration
Bard Spell Penetration I: You add +1 to your level to overcome an enemy's SR.
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AP Cost: 2 | Level: 5 | Progression: 14 | No requirements | |
Bard Spell Penetration II: You add +2 to your level to overcome an enemy's SR.
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AP Cost: 4 | Level: 9 | Progression: 28 | Requires: Bard Spell Penetration I | |
Bard Spell Penetration III: You add +3 to your level to overcome an enemy's SR.
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AP Cost: 6 | Level: 13 | Progression: 42 | Requires: Bard Spell Penetration II |
Spell Points
Bard Energy of the Music I: Grants an additional 20 spell points.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Bard Energy of the Music II: Grants an additional 20 spell points, bringing your total increase to 40 points.
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AP Cost: 2 | Level: 5 | Progression: 14 | Requires: Bard Energy of the Music I | |
Bard Energy of the Music III: Grants an additional 20 spell points, bringing your total increase to 60 points.
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AP Cost: 3 | Level: 9 | Progression: 29 | Requires: Bard Energy of the Music II | |
Bard Energy of the Music IV: Grants an additional 20 spell points, bringing your total increase to 80 points.
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AP Cost: 4 | Level: 12 | Progression: 44 | Requires: Bard Energy of the Music III |
Class Stat Enhancement
Bard Charisma I: Grants a +1 increase to Charisma score.
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AP Cost: 2 | Level: 2 | Progression: 2 | No requirements | |
Bard Charisma II: Grants a +2 increase to Charisma score.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Bard Charisma I | |
Bard Charisma III: Grants a +3 increase to Charisma score.
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AP Cost: 6 | Level: 10 | Progression: 30 | Requires: Bard Charisma II |
Wand Related
Bard Wand Mastery I: Grants a 10% increase to the effectiveness of your wands.
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AP Cost: 1 | Level: 2 | Progression: 3 | No requirements | |
Bard Wand Mastery II: Grants a 20% increase to the effectiveness of your wands.
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AP Cost: 2 | Level: 5 | Progression: 14 | Requires: Bard Wand Mastery I | |
Bard Wand Mastery III: Grants a 30% increase to the effectiveness of your wands.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Bard Wand Mastery II | |
Bard Wand Mastery IV: Grants a 40% increase to the effectiveness of your wands.
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AP Cost: 4 | Level: 11 | Progression: 36 | Requires: Bard Wand Mastery III |
Bard Wand Heightening I: You add +1 to the DC of your offensive wands.
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AP Cost: 1 | Level: 3 | Progression: 7 | No requirements | |
Bard Wand Heightening II: You add +2 to the DC of your offensive wands.
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AP Cost: 2 | Level: 7 | Progression: 22 | Requires: Bard Wand Heightening I | |
Bard Wand Heightening III: You add +3 to the DC of your offensive wands.
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AP Cost: 3 | Level: 11 | Progression: 37 | Requires: Bard Wand Heightening II |
- Image:Balance.gif
- Image:Bards_Charisma.gif
- Image:Devotion.jpg
- Image:Energy_of_Music.gif
- Image:Extra_Song.gif
- Image:Greater_Devotion.jpg
- Image:Improved_Devotion.jpg
- Image:Inspired_Attack.gif
- Image:Inspired_Bravery.gif
- Image:Inspired_Damage.gif
- Image:Lyric_of_Deadly_Sound.gif
- Image:Lyric_of_Healing.gif
- Image:Lyric_of_Incredible_Healing.gif
- Image:Lyric_of_Sound.gif
- Image:Music_of_Makers.gif
- Image:Music_of_the_Dead.gif
- Image:Skill_Interaction.gif
- Image:Skill_Magic.gif