Year of the Dragon: Through May 28th, claim free Expansion Pack (excluding Vecna Unleashed) or a Greater Elixir of Discovery! Speak to Xatheral in the Hall of Heroes. edit
Thank you for your patience while we continue to upgrade DDOwiki to the latest MediaWiki LTS version. If you find any errors on the site, please visit the Discord chat server and let us know.
Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!
Template:Absorption
USAGE[edit]
{{Absorption|Type|Percentage|(Charges)/(Elemental Sonic)|(Recharges)|(Type)}}
Required Parameters
- Where Type is one of the following:
- Acid
- Cold
- Electric/Electrical/Electricity/Lightning
- Elemental (Acid, Cold, Electric, Fire, (Sonic))
- Specify if sonic is included using (Elemental Sonic)
- Fire
- Force
- Light
- Poison
- Absorb Beholder and Doomsphere Spells
- Block Elements
- Doomsphere Spells
- Enchantment Spells
- Lesser Absorption of Beholder and Doomsphere Spells
- Magestar
- Magic Missile
- Negative/Negative Energy
- Petrification
- Scarab of Protection Ward
- Sonic
- Spell
- Whirlwind
- Where Percentage is:
- 0 for charge absorptions
- A positive or negative number
- Default = 0%
Optional Parameters
- Where (Charges) is:
- The total number of charges before item depleted
- Only used when Percentage = 0
- Where (Recharges) is:
- 0/no/none for no recharging
- A positive number of charges restored per dayshrine
quest completion
minute at tavern- Needs to be less than or equal to (Charges)
- Only used when Percentage = 0
- (default value is 0 for type = spell, "charges" for other types)
- (for types Lesser Absorption of Beholder and Doomsphere Spells, Magic Missile and Scarab of Protection Ward this parameter is ignored)
- Where (Elemental Sonic) is:
- Yes/Y/1/True
- No/N/0/False (default)
- Where (Type is:
- Enhancement (default)
- Insight
- Quality
EXAMPLES[edit]
- {{Absorption|fire|5}}
- Fire Absorption +5% Fire Absorption +5%: Passive: 5% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- {{Absorption|Block Elements}}
- Block ElementsBlock Elements: On Shield Block: Gain 15% damage absorption versus acid, cold, electric, fire, and sonic damage.
- {{Absorption|Elemental|10}} (w/o sonic)
- Elemental Absorption +10%Elemental Absorption +10%: Passive: 10% Enhancement Bonus to Acid, Cold, Fire, and Electrical Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- {{Absorption|Elemental|15|yes}} (w/ sonic)
- Elemental Absorption +15%Elemental Absorption +15%: Passive: 15% Enhancement Bonus to Acid, Cold, Fire, Electrical, and Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- {{Absorption|Enchantment Spells|0|5}}
- Absorb Enchantment Spells - 5 Charges (Recharged/Day: 5)Absorb Enchantment Spells: This effect absorbs most enchantment-based spells. Only a few such spells can be absorbed before the item ceases to function and must have time to dissipate the absorbed energy.
- {{Absorption|Lesser Absorption of Beholder and Doomsphere Spells|0|20}}
- Lesser Absorption of Beholder and Doomsphere Spells - 20 Charges, No RechargesLesser Absorption of Beholder and Doomsphere Spells: This effect absorbs the most deadly of the standard spells from beholder and doomsphere eye beams. A charge is expended for each eye beam absorbed.
- {{Absorption|magestar|0|5}}
- Magestar Absorption - 5 Charges (Recharged/Day: 5)Magestar Absorption: This effect absorbs harmful spells targeted at the wearer.
- {{Absorption|Magic Missile|0|50}}
- Absorbs Magic Missiles - 50 Charges, No RechargesAbsorbs Magic Missiles: This effect absorbs magic missile spells targeted at the wearer.
- {{Absorption|Negative Energy|20}}
- Negative Energy Absorption +20%Negative Energy Absorption +20%: This effect absorbs 20% of all negative damage the character would have taken, after all other protections have been penetrated.
- {{Absorption|Negative Energy|0|10}}
- Negative Energy Absorption - 10 Charges (Recharged/Day: 10)Negative Energy Absorption: This effect absorbs negative energy and energy drain effects.
- {{Absorption|Scarab of Protection Ward|0|12}}
- Scarab of Protection Ward - 12 Charges, No RechargesScarab of Protection Ward: This effect absorbs negative energy, death and energy drain effects!
- {{Absorption|Petrification|0|5}}
- Absorb Petrification - 5 Charges (Recharged/Day: 5)Absorb Petrification: This effect absorbs most petrification spells. Only a few such spells can be absorbed before the item ceases to function and must have time to dissipate the absorbed energy.
- {{Absorption|Spell|0|20|no}}
- Spell Absorption - 20 Charges, No RechargesSpell Absorption: This effect absorbs harmful spells targeted at the wearer.
- {{Absorption|Spell|0|5|1}}
- Spell Absorption - 5 Charges (Recharged/Day: 1)Spell Absorption: This effect absorbs harmful spells targeted at the wearer.
- {{Absorption|Whirlwind|0|25|10}}
- Whirlwind Absorption - 25 Charges (Recharged/Day: 10)Whirlwind Absorption: This effect absorbs air elementals knockdown attack.
CATEGORIZATION[edit]
Effect | Category |
---|---|
Acid Absorption +10% Acid Absorption +10%: Passive: 10% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) | Category:Acid Absorption items |
Cold Absorption +20% Cold Absorption +20%: Passive: 20% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) | Category:Cold Absorption items |
Fire Absorption +30% Fire Absorption +30%: Passive: 30% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) | Category:Fire Absorption items |
Electric Absorption +40% Electric Absorption +40%: Passive: 40% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) | Category:Electric Absorption items |
Sonic Absorption +50% Sonic Absorption +50%: Passive: 50% Enhancement Bonus to Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) | Category:Sonic Absorption items |
Elemental Absorption +33%Elemental Absorption +33%: Passive: 33% Enhancement Bonus to Acid, Cold, Fire, and Electrical Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) (w/o sonic) | Category:Elemental Absorption items |
Elemental Absorption +44%Elemental Absorption +44%: Passive: 44% Enhancement Bonus to Acid, Cold, Fire, Electrical, and Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) (w/ sonic) | Category:Elemental Absorption items |
Block ElementsBlock Elements: On Shield Block: Gain 15% damage absorption versus acid, cold, electric, fire, and sonic damage. | Category:Block Elements items |
Force Absorption +10% Force Absorption +10%: Passive: 10% Enhancement Bonus to Force Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) | Category:Force Absorption items |
Light Absorption +10% Light Absorption +10%: Passive: 10% Enhancement Bonus to Light Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) | Category:Light Absorption items |
Absorb Doomsphere Spells - 5 Charges (Recharged/Day: 5)Absorb Doomsphere Spells: This effect absorbs most spells cast by doomsphere eyestalks. Only a few such spells can be absorbed before the item ceases to function and must have time to dissipate the energy. | Category:Absorb Doomsphere Spells items |
Absorb Enchantment Spells - 5 Charges (Recharged/Day: 5)Absorb Enchantment Spells: This effect absorbs most enchantment-based spells. Only a few such spells can be absorbed before the item ceases to function and must have time to dissipate the absorbed energy. | Category:Absorb Enchantment Spells items |
Absorb Petrification - 5 Charges (Recharged/Day: 5)Absorb Petrification: This effect absorbs most petrification spells. Only a few such spells can be absorbed before the item ceases to function and must have time to dissipate the absorbed energy. | Category:Absorb Petrification items |
Lesser Absorption of Beholder and Doomsphere Spells - 20 Charges, No RechargesLesser Absorption of Beholder and Doomsphere Spells: This effect absorbs the most deadly of the standard spells from beholder and doomsphere eye beams. A charge is expended for each eye beam absorbed. | Category:Lesser Absorption of Beholder and Doomsphere Spells items |
Absorb Beholder Spells - 8 Charges (Recharged/day: 8)Absorb Beholder Spells: This effect absorbs most spells cast by beholder eyestalks. Only a few such spells can be absorbed before the item ceases to function and must have time to dissipate the absorbed energy. | Category:Absorb Beholder Spells items |
Magestar Absorption - 5 Charges (Recharged/Day: 5)Magestar Absorption: This effect absorbs harmful spells targeted at the wearer. | Category:Spell Absorption items |
Absorbs Magic Missiles - 50 Charges, No RechargesAbsorbs Magic Missiles: This effect absorbs magic missile spells targeted at the wearer. | Category:Magic Missile Absorption items |
Negative Energy Absorption +20%Negative Energy Absorption +20%: This effect absorbs 20% of all negative damage the character would have taken, after all other protections have been penetrated. | Category:Negative Energy Absorption items |
Negative Energy Absorption - 10 Charges (Recharged/Day: 5)Negative Energy Absorption: This effect absorbs negative energy and energy drain effects. | Category:Negative Energy Absorption (charge type) items |
Scarab of Protection Ward - 12 Charges, No RechargesScarab of Protection Ward: This effect absorbs negative energy, death and energy drain effects! | Category:Scarab of Protection Ward items |
Spell Absorption - 50 Charges, No RechargesSpell Absorption: This effect absorbs harmful spells targeted at the wearer. | Category:Spell Absorption items |
Spell Absorption - 40 Charges (Recharged/Day: 15)Spell Absorption: This effect absorbs harmful spells targeted at the wearer. | Category:Spell Absorption items |
Whirlwind Absorption - 25 Charges (Recharged/Day: 10)Whirlwind Absorption: This effect absorbs air elementals knockdown attack. | Category:Whirlwind Absorption items |
CODING[edit]
Invalid Parameter or Update to Template:Absorption Required