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Template:Absorption

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USAGE[edit]

{{Absorption|Type|Percentage|(Charges)/(Elemental Sonic)|(Recharges)|(Type)}}


Required Parameters

  • Where Type is one of the following:
    • Acid
    • Cold
    • Electric/Electrical/Electricity/Lightning
    • Elemental (Acid, Cold, Electric, Fire, (Sonic))
      • Specify if sonic is included using (Elemental Sonic)
    • Fire
    • Force
    • Light
    • Poison
    • Absorb Beholder and Doomsphere Spells
    • Block Elements
    • Doomsphere Spells
    • Enchantment Spells
    • Lesser Absorption of Beholder and Doomsphere Spells
    • Magestar
    • Magic Missile
    • Negative/Negative Energy
    • Petrification
    • Scarab of Protection Ward
    • Sonic
    • Spell
    • Whirlwind
  • Where Percentage is:
    • 0 for charge absorptions
    • A positive or negative number
    • Default = 0%

Optional Parameters

  • Where (Charges) is:
    • The total number of charges before item depleted
    • Only used when Percentage = 0
  • Where (Recharges) is:
    • 0/no/none for no recharging
    • A positive number of charges restored per dayIcon tooltip.pngshrine
      quest completion
      minute at tavern
      • Needs to be less than or equal to (Charges)
    • Only used when Percentage = 0
    • (default value is 0 for type = spell, "charges" for other types)
    • (for types Lesser Absorption of Beholder and Doomsphere Spells, Magic Missile and Scarab of Protection Ward this parameter is ignored)
  • Where (Elemental Sonic) is:
    • Yes/Y/1/True
    • No/N/0/False (default)
  • Where (Type is:
    • Enhancement (default)
    • Insight
    • Quality

EXAMPLES[edit]


CATEGORIZATION[edit]

Effect Category
Acid Absorption +10%Icon tooltip.png Acid Absorption +10%: Passive: 10% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) Category:Acid Absorption items
Cold Absorption +20%Icon tooltip.png Cold Absorption +20%: Passive: 20% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) Category:Cold Absorption items
Fire Absorption +30%Icon tooltip.png Fire Absorption +30%: Passive: 30% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) Category:Fire Absorption items
Electric Absorption +40%Icon tooltip.png Electric Absorption +40%: Passive: 40% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) Category:Electric Absorption items
Sonic Absorption +50%Icon tooltip.png Sonic Absorption +50%: Passive: 50% Enhancement Bonus to Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) Category:Sonic Absorption items
Elemental Absorption +33%Icon tooltip.pngElemental Absorption +33%: Passive: 33% Enhancement Bonus to Acid, Cold, Fire, and Electrical Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) (w/o sonic) Category:Elemental Absorption items
Elemental Absorption +44%Icon tooltip.pngElemental Absorption +44%: Passive: 44% Enhancement Bonus to Acid, Cold, Fire, Electrical, and Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) (w/ sonic) Category:Elemental Absorption items
Block ElementsIcon tooltip.pngBlock Elements: On Shield Block: Gain 15% damage absorption versus acid, cold, electric, fire, and sonic damage. Category:Block Elements items
Force Absorption +10%Icon tooltip.png Force Absorption +10%: Passive: 10% Enhancement Bonus to Force Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) Category:Force Absorption items
Light Absorption +10%Icon tooltip.png Light Absorption +10%: Passive: 10% Enhancement Bonus to Light Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) Category:Light Absorption items
Absorb Doomsphere Spells - 5 Charges (Recharged/Day: 5)Icon tooltip.pngAbsorb Doomsphere Spells: This effect absorbs most spells cast by doomsphere eyestalks. Only a few such spells can be absorbed before the item ceases to function and must have time to dissipate the energy. Category:Absorb Doomsphere Spells items
Absorb Enchantment Spells - 5 Charges (Recharged/Day: 5)Icon tooltip.pngAbsorb Enchantment Spells: This effect absorbs most enchantment-based spells. Only a few such spells can be absorbed before the item ceases to function and must have time to dissipate the absorbed energy. Category:Absorb Enchantment Spells items
Absorb Petrification - 5 Charges (Recharged/Day: 5)Icon tooltip.pngAbsorb Petrification: This effect absorbs most petrification spells. Only a few such spells can be absorbed before the item ceases to function and must have time to dissipate the absorbed energy. Category:Absorb Petrification items
Lesser Absorption of Beholder and Doomsphere Spells - 20 Charges, No RechargesIcon tooltip.pngLesser Absorption of Beholder and Doomsphere Spells: This effect absorbs the most deadly of the standard spells from beholder and doomsphere eye beams. A charge is expended for each eye beam absorbed. Category:Lesser Absorption of Beholder and Doomsphere Spells items
Absorb Beholder Spells - 8 Charges (Recharged/day: 8)Icon tooltip.pngAbsorb Beholder Spells: This effect absorbs most spells cast by beholder eyestalks. Only a few such spells can be absorbed before the item ceases to function and must have time to dissipate the absorbed energy. Category:Absorb Beholder Spells items
Magestar Absorption - 5 Charges (Recharged/Day: 5)Icon tooltip.pngMagestar Absorption: This effect absorbs harmful spells targeted at the wearer. Category:Spell Absorption items
Absorbs Magic Missiles - 50 Charges, No RechargesIcon tooltip.pngAbsorbs Magic Missiles: This effect absorbs magic missile spells targeted at the wearer. Category:Magic Missile Absorption items
Negative Energy Absorption +20%Icon tooltip.pngNegative Energy Absorption +20%: This effect absorbs 20% of all negative damage the character would have taken, after all other protections have been penetrated. Category:Negative Energy Absorption items
Negative Energy Absorption - 10 Charges (Recharged/Day: 5)Icon tooltip.pngNegative Energy Absorption: This effect absorbs negative energy and energy drain effects. Category:Negative Energy Absorption (charge type) items
Scarab of Protection Ward - 12 Charges, No RechargesIcon tooltip.pngScarab of Protection Ward: This effect absorbs negative energy, death and energy drain effects! Category:Scarab of Protection Ward items
Spell Absorption - 50 Charges, No RechargesIcon tooltip.pngSpell Absorption: This effect absorbs harmful spells targeted at the wearer. Category:Spell Absorption items
Spell Absorption - 40 Charges (Recharged/Day: 15)Icon tooltip.pngSpell Absorption: This effect absorbs harmful spells targeted at the wearer. Category:Spell Absorption items
Whirlwind Absorption - 25 Charges (Recharged/Day: 10)Icon tooltip.pngWhirlwind Absorption: This effect absorbs air elementals knockdown attack. Category:Whirlwind Absorption items


CODING[edit]

Invalid Parameter or Update to Template:Absorption Required