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Steal the Healing Elixir
History | ||
---|---|---|
This page is about a quest that no longer exists in-game. It has been replaced by Redemption. | ||
If you can verify that the quest still exists, please edit this page and remove this template. |
You were warned by Lord Goodblade to be wary of traps as you seek the alchemist's healing elixir.
Steal the Healing Elixir | |
Heroic level: | 1 |
Epic level: | None |
Duration: | Medium |
Heroic XP: | ♣199Solo/Casual ♦399Normal ♥429Hard ♠459Elite |
Epic XP: | N/A |
Takes place in: | Alchemist's Laboratory |
Bestowed by: | Lord Gerald Goodblade |
NPC contact: | Lord Gerald Goodblade |
Quest acquired in: | The Harbor |
Patron: | The Coin Lords |
Base favor: | 3 |
Purchase: | Free to Play |
Extreme Challenge: | No |
Overview
Goodblade has asked you to retrieve an elixir from a mage.
Spoiler Warning: Spoiler material below this point!
Objectives
- Acquire the Cask of Healing Elixir
- Solve the Warforged's riddle
- (Optional) Close the valves to stop the poisonous steam (total 2) — no XP
Known Traps
Blade, Poison
Location/Description | Box Location | Quest Difficulty | Modified Roll:Result | Suspected DC range |
---|---|---|---|---|
First Blade Trap | Below a pile of skulls on the north wall | Normal | 19:Fail; 20:Success | 20 |
Hard | 21-24:Fail | 25 | ||
Elite | 26:CritFail; 27:Fail | 28-31 | ||
Second Blade Trap | On east wall, next to stairs | Normal | 15:CritFail; 16:Fail | 20 |
Hard | 21-24:Fail | 25 | ||
Elite | 30:Success | 26-30 |
Tips and Misc
- There is 1 shrine. In your main path, next to a valve you have to turn to open a gate.
- XP form optionals: Find the valves to stop the poisonous steam
- XP from breakables: 22 breakables total
- XP from kills: 9 monsters total (To achieve this, you can intentionally choose wrong levers for the warforged's riddle to spawn scorpions.)
- XP from traps: 2 traps total
- XP from secret doors: 2 secret doors total
Bonus XP
Loot
- Chests: None
- Collectables: 5
- Mushroom — in the trapped area or south of the closed grate
- Rubble — underwater in the final room
- Bookshelf — on the West wall of the final room
- Alchemy Table — on the South wall of the final room
- Alchemy Table — on the South wall of the final room
NPC end rewards
Random item (up to +1 weapons, +3 skill/+1 stat items)