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Feats/Free Active
Free active feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Attack | Active | This is the standard attack for all characters. It can be toggled on to attack repeatedly until your target is defeated, or activated once by right-clicking the mouse. |
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Defensive Fighting | Active - Defensive Combat Stance | While using Defensive Fighting mode, you gain a 5% bonus to AC and -5% penalty to-hit. Casting a spell ends this mode. |
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Dismiss Charm | Active | Activate this short-ranged ability while targeting a charmed, commanded, controlled, or dominated enemy that is under your control to dispel the controlling effect. |
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Sneak | Active | The character becomes invisible to all enemies that fail a Spot and Listen skill check, opposed by Hide and Move Silently skills. |
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Sunder | Active | This melee special attack, when successful, results in a -10%AC and -25% fortification to the target for 6 seconds if it fails a Fortitude save (DC 10 + Str mod + Sunder Bonus). Some creatures may be immune to the sunder effect. |
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Trip | Active | This feat has a chance to trip the target rendering it prone for a short time. Strength or Dexterity save (whichever is higher) is used to oppose a DC of 10 + Strength modifier + related Enhancements + Vertigo. Some creatures may be immune to this effect. Creatures larger or stronger than you are less likely to trip. A successful Balance check negates this effect (DC of 10 + Strength modifier + related Enhancements + Vertigo). |
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