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Epic mantle
Epic destiny mantles are powerful toggles granted by your Epic Destinies.
Official introduction:
- In the lower tiers of each Destiny Tree you will find an enhancement labeled as a Destiny Mantle. These are powerful persistent abilities that must be toggled on in order to gain their benefits. You can only have a single Destiny Mantle active at a time. You can take multiple of these Mantles in order to swap between them on the fly, however, you can only gain the benefits from one of them at a time. These exclusive toggles are how we plan to keep powerful passive abilities and aspects separate from each other (for example, Grandmaster of Flowers' monk animation suite versus Shadowdancer's Shadowform) without making them truly exclusive. Their exclusivity also means that we can allow players access to them right at level 20.
Available mantles[edit]
Originally collected on DDO Forums
Arcane mantles[edit]
Tier | Draconic Incarnation | Fatesinger | Magus of the Eclipse | Machrotechnic |
---|---|---|---|---|
1 | Damage proc 1d6+6/clvl, 5s CD, 25% proc chance | 50% Cold absorb + 50 Neg or light absorb | ||
2 | Attack or spell proc 1d6+6/clvl + 6 temp hp/lvl 10s CD | 2d4 cold+2d4 neg damage per lvl aura 6s tick | +15 Repair Amp, 10% Absorb Force, Piercing, Bludgeoning, Slashing, Electric, Sonic, and Rust (15 with Rune Arm) | |
3 | T1 dmg proc becomes x4 dmg dot | Immune to ASF | share mantle with summons | +5 PRR/MRR (+10 with Rune Arm) |
4 | 10% spell cd, Mobile Spellcasting, 30% move speed (enh) | Immune to cha damage; 1d2/lvl heal+restoration on song use, 10 spell power, 2 spell pen, 4 UMD, 10 absorb | 15% chance on strike/cast: dispel, reduce SR, prevent casting | Fire Rune Arm to gain SR equal to level for 10s |
5 | +10 Neg/Cold SP, +20 USP, +20 MRR | +10% Insight bonus to Maximum HP (20 with Rune Arm) |
Divine mantles[edit]
Tier | Divine Crusader | Exalted Angel | Unyielding Sentinel |
---|---|---|---|
1 | Dmg Proc 25% 1d6+6 fire or light dependent on spell cast | ||
2 | DR Bypass Alignment BAB=level | Immune to natural poison/disease | 15 HA 15% absorb and immune to mind control |
3 | Favored weapons +3 enhancement, implement, , +1[W] | 1d4+1/lvl heal aura 6s tick * spell power | d6 law/level aoe on hit CD 8s |
4 | +10PRR 10% Acid/cold/Electric petrification immune | 15% dmg absorb(except physcial/untyped) +10MRR | +15 AC +5% absorb |
5 | Shield is a favored weapon shield 50% doublestrike | 20HA 10% insight bonus to HP 20% with mantle active |
Martial mantles[edit]
Tier | Grandmaster of Flowers | Legendary Dreadnaught | Shadowdancer |
---|---|---|---|
1 | Knockdown Immune other stuff | Terror stacks (debuff) | |
2 | +1[W] | +1[W] with Action Boost active | Ghost touch, movement/sneak/spellcasting speed |
3 | +15% helpless damage | +15 PRR; + 1d6 DoT per terror stack | +25% Incorporeality / +25% Concealment |
4 | +15% helpless damage | 15% helpless damage | |
5 | Regenerate action boosts | float/hide/ms |
Primal mantles[edit]
Tier | Fury of the Wild | Primal Avatar | Shiradi Champion |
---|---|---|---|
1 | +9% helpless damage, heal DoT | Proc - 3d100+200*(2*rp) 15% 3d100+200*sp 30% | |
2 | damage proc (1d6+6 per caster level) on spell cast | damage proc(3d100+300 percen as above) + blind or slow | |
3 | 6% fort bypass, +9% helpless | share mantle with summons | rainbow proc |
4 | Spell power + temp spell point proc | 9% helpless damage DR 10 Cold Iron and +5 force and universal spell power. | |
5 | paralyze or freeze proc |