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Dragonscale Armor (history)
History | ||
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This page is about items that no longer drop in-game. They have been replaced with Dragonscale Armor. | ||
If you can verify that the subject still exists, please edit this page and remove this template. |
Dragonscale Armor was updated with the Menace of the Underdark expansion (Update 14). Pre-Update 14 armor was not retroactively change and would have to be re-obtain for the Update 14 enchantments. Black, Blue, White Dragonscale Armor now all have the same enchantments.
General Dragonscale Armor changes[edit]
The following were change for most, if not all Dragonscale Armor:
- Material: SteelSteel: Steel is the common metal used to make weapons and armor. and LeatherLeather: Leather armor is made of the hide of animals. It provides decent protection without excessively restricting the user's movements. converted to the appropriate Black DragonscaleBlack Dragonscale: Items crafted from the scales of black dragons often grant their owners resistance to damage from acid. , Blue DragonscaleBlue Dragonscale: Items crafted from the scales of blue dragons often grant their owners resistance to damage from electricity. , Red DragonscaleRed Dragonscale: Items crafted from the scales of fire dragons often grant their owners resistance to damage from fire. , White DragonscaleWhite Dragonscale: Items crafted from the scales of white dragons often grant their owners resistance to damage from cold. material type.
- Increase in Armor Bonus, Max Dex Bonus, Durability, Hardness.
- Decrease in Armor Check Penalty.
Black Dragonscale Armor[edit]
Black Dragonscale Robe[edit]
- Initial Version (Module 4) - Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor., Wizardry +5 Wizardry +5: +5 Enhancement bonus to spell points., Evocation Focus +2 Evocation Focus +2: +2 Equipment bonus to the DC of Evocation spells., Acid Resistance +30Acid Resistance +30: Passive: +30 Enhancement bonus to your Acid Resistance.
- Update 14 - Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor. upgraded to Armor Bonus +8Armor Bonus +8: This item surrounds the wearer with an invisible but tangible field of force, granting +8 armor bonus to AC, just as though he were wearing armor.
- Removed: Wizardry +5 Wizardry +5: +5 Enhancement bonus to spell points., Evocation Focus +2 Evocation Focus +2: +2 Equipment bonus to the DC of Evocation spells. replaced with: Haste GuardHaste Guard: When you are hit by enemies, there is a chance you will be Hasted, quickening your attack and movement speed., Armor-Piercing - 10% Armor-Piercing - 10%: Passive: +10% Enhancement bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.), Relentless FuryRelentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enchantment damage bonus to your melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
Black Dragonhide Armor[edit]
- Initial Version (Module 4) - Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor., Disable Device +13Disable Device +13: Passive: +13 Competence bonus to the Disable Device skill., Search +13Search +13: Passive: +13 Competence bonus to the Search skill., Ranged Alacrity 10%Ranged Alacrity 10%: Gain 10% enhancement bonus to Ranged attack speed. Does not stack with the Haste spell., Acid Resistance +30Acid Resistance +30: Passive: +30 Enhancement bonus to your Acid Resistance.
- Update 14 -
- Removed: Disable Device +13Disable Device +13: Passive: +13 Competence bonus to the Disable Device skill., Search +13Search +13: Passive: +13 Competence bonus to the Search skill., Ranged Alacrity 10%Ranged Alacrity 10%: Gain 10% enhancement bonus to Ranged attack speed. Does not stack with the Haste spell.; Replaced with: Haste GuardHaste Guard: When you are hit by enemies, there is a chance you will be Hasted, quickening your attack and movement speed., Armor-Piercing - 10% Armor-Piercing - 10%: Passive: +10% Enhancement bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.), Relentless FuryRelentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enchantment damage bonus to your melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
Black Dragonscale Armor[edit]
- Initial Version (Module 4) - Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor., HealHeal
Caster level: 1
Charges: 1 (1/day) — 1 Charges (Recharged/Day:1), Acid Resistance +30Acid Resistance +30: Passive: +30 Enhancement bonus to your Acid Resistance. - Update 14 -
- Removed: Heal Heal
Caster level: 1
Charges: 1 (1/day) — 1 Charges (Recharged/Day:1); Replaced with: Haste GuardHaste Guard: When you are hit by enemies, there is a chance you will be Hasted, quickening your attack and movement speed., Armor-Piercing - 10% Armor-Piercing - 10%: Passive: +10% Enhancement bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.), Relentless FuryRelentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enchantment damage bonus to your melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
- Removed: Heal Heal
Black Dragonplate Armor[edit]
- Initial Version (Module 4)) - Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor., SacredSacred: An item with this quality assists only wearers who have the ability to turn undead. Sacred items provide an +2 Enhancement bonus to your effective level for Turning Undead., Wizardry +5 Wizardry +5: +5 Enhancement bonus to spell points., Undead GuardUndead Guard: This armor burns those Undead that attack the wearer, causing 3d8 Good damage on a successful melee attack., Acid Resistance +30Acid Resistance +30: Passive: +30 Enhancement bonus to your Acid Resistance.
- Update 14 -
- Removed: SacredSacred: An item with this quality assists only wearers who have the ability to turn undead. Sacred items provide an +2 Enhancement bonus to your effective level for Turning Undead., Wizardry +5 Wizardry +5: +5 Enhancement bonus to spell points., Undead GuardUndead Guard: This armor burns those Undead that attack the wearer, causing 3d8 Good damage on a successful melee attack.; Replaced with: Haste GuardHaste Guard: When you are hit by enemies, there is a chance you will be Hasted, quickening your attack and movement speed., Armor-Piercing - 10% Armor-Piercing - 10%: Passive: +10% Enhancement bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.), Relentless FuryRelentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enchantment damage bonus to your melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
Black Dragonscale Docent[edit]
- Initial Version (Module 4) - Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor., Disable Device +13Disable Device +13: Passive: +13 Competence bonus to the Disable Device skill., Search +13Search +13: Passive: +13 Competence bonus to the Search skill., Ranged Alacrity 10%Ranged Alacrity 10%: Gain 10% enhancement bonus to Ranged attack speed. Does not stack with the Haste spell., Acid Resistance +30Acid Resistance +30: Passive: +30 Enhancement bonus to your Acid Resistance.
- Update 14 -
- Removed: Disable Device +13Disable Device +13: Passive: +13 Competence bonus to the Disable Device skill., Search +13Search +13: Passive: +13 Competence bonus to the Search skill., Ranged Alacrity 10%Ranged Alacrity 10%: Gain 10% enhancement bonus to Ranged attack speed. Does not stack with the Haste spell.; Replaced with: Haste GuardHaste Guard: When you are hit by enemies, there is a chance you will be Hasted, quickening your attack and movement speed., Armor-Piercing - 10% Armor-Piercing - 10%: Passive: +10% Enhancement bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.), Relentless FuryRelentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enchantment damage bonus to your melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
Blue Dragonscale Armor[edit]
Blue Dragonscale Robe[edit]
- Initial Version (Module 4)) - Armor Bonus +4Armor Bonus +4: This item surrounds the wearer with an invisible but tangible field of force, granting +4 armor bonus to AC, just as though he were wearing armor., Potency VII, Greater Arcane Lore, Spell Penetration VII, Electric Resistance +30Electric Resistance +30: Passive: +30 Enhancement bonus to your Electric Resistance.
- Update 14 - Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor. upgraded to Armor Bonus +8Armor Bonus +8: This item surrounds the wearer with an invisible but tangible field of force, granting +8 armor bonus to AC, just as though he were wearing armor.; Potency VII converted to Potency +52Potency +52: Passive: +52 Equipment bonus to each Spell Power. (Potency +48Potency +48: Passive: +48 Equipment bonus to each Spell Power. for Pre-U14 made armor)
Blue Dragonhide Armor[edit]
- Initial Version (Module 4) - Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor., Potency VII, Greater Arcane Lore, Spell Penetration VII, Electric Resistance +30Electric Resistance +30: Passive: +30 Enhancement bonus to your Electric Resistance.
- Update 14 - Potency VII converted to Potency +52Potency +52: Passive: +52 Equipment bonus to each Spell Power. (Potency +48Potency +48: Passive: +48 Equipment bonus to each Spell Power. for Pre-U14 made armor )
Blue Dragonscale Armor[edit]
- Initial Version (Module 4) - Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor., Potency VII, Greater Arcane Lore, Spell Penetration VII, Electric Resistance +30Electric Resistance +30: Passive: +30 Enhancement bonus to your Electric Resistance.
- Update 14 - Potency VII converted to Potency +52Potency +52: Passive: +52 Equipment bonus to each Spell Power. (Potency +48Potency +48: Passive: +48 Equipment bonus to each Spell Power. for Pre-U14 made armor)
Blue Dragonplate Armor[edit]
- Initial Version (Module 4) - Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor., Potency VII, Greater Arcane Lore, Spell Penetration VII, Electric Resistance +30Electric Resistance +30: Passive: +30 Enhancement bonus to your Electric Resistance.
- Update 14 - Potency VII converted to Potency +52Potency +52: Passive: +52 Equipment bonus to each Spell Power. (Potency +48Potency +48: Passive: +48 Equipment bonus to each Spell Power. for Pre-U14 made armor)
Blue Dragonscale Docent[edit]
- Initial Version (Module 4) - Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor., Potency VII, Greater Arcane Lore, Spell Penetration VII, Electric Resistance +30Electric Resistance +30: Passive: +30 Enhancement bonus to your Electric Resistance.
- Update 14 - Potency VII converted to Potency +52Potency +52: Passive: +52 Equipment bonus to each Spell Power. (Potency +48Potency +48: Passive: +48 Equipment bonus to each Spell Power. for Pre-U14 made armor)
White Dragonscale Armor[edit]
White Dragonscale Robe[edit]
- Initial Version (Module 4) - Armor Bonus +6Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor., Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +4Protection +4: Passive: +4 Deflection bonus to Armor Class., Shield (spell) Shield (spell)
Caster level: 1
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3), Cold Resistance +30Cold Resistance +30: Passive: +30 Enhancement bonus to your Cold Resistance. - Update 14 - Armor Bonus +6Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor., Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +4Protection +4: Passive: +4 Deflection bonus to Armor Class. upgraded to Armor Bonus +8Armor Bonus +8: This item surrounds the wearer with an invisible but tangible field of force, granting +8 armor bonus to AC, just as though he were wearing armor., Fortification +100%Fortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +5Protection +5: Passive: +5 Deflection bonus to Armor Class.
- Removed: Shield|Shield (spell)|ShieldShield|Shield (spell)|Shield
Caster level: 1
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3) replaced with: Shield +4Shield +4: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +4 Shield bonus to Armor Class. It does not stack with an equipped shield.
- Removed: Shield|Shield (spell)|ShieldShield|Shield (spell)|Shield
White Dragonhide Armor[edit]
- Initial Version (Module 4) - Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor., Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +4Protection +4: Passive: +4 Deflection bonus to Armor Class., Shield (spell) Shield (spell)
Caster level: 1
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3), Cold Resistance +30Cold Resistance +30: Passive: +30 Enhancement bonus to your Cold Resistance. - Update 14 - Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +4Protection +4: Passive: +4 Deflection bonus to Armor Class. upgraded to Fortification +100%Fortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +5Protection +5: Passive: +5 Deflection bonus to Armor Class.
- Removed: Shield|Shield (spell)|ShieldShield|Shield (spell)|Shield
Caster level: 1
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3) replaced with: Shield +4Shield +4: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +4 Shield bonus to Armor Class. It does not stack with an equipped shield.
- Removed: Shield|Shield (spell)|ShieldShield|Shield (spell)|Shield
White Dragonscale Armor[edit]
- Initial Version (Module 4) - Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor., Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +4Protection +4: Passive: +4 Deflection bonus to Armor Class., Shield (spell) Shield (spell)
Caster level: 1
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3), Cold Resistance +30Cold Resistance +30: Passive: +30 Enhancement bonus to your Cold Resistance. - Update 14 - Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +4Protection +4: Passive: +4 Deflection bonus to Armor Class. upgraded to Fortification +100%Fortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +5Protection +5: Passive: +5 Deflection bonus to Armor Class.
- Removed: Shield|Shield (spell)|ShieldShield|Shield (spell)|Shield
Caster level: 1
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3) replaced with: Shield +4Shield +4: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +4 Shield bonus to Armor Class. It does not stack with an equipped shield.
- Removed: Shield|Shield (spell)|ShieldShield|Shield (spell)|Shield
White Dragonplate Armor[edit]
- Initial Version (Module 4) - Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor., Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +4Protection +4: Passive: +4 Deflection bonus to Armor Class., Shield (spell) Shield (spell)
Caster level: 1
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3), Cold Resistance +30Cold Resistance +30: Passive: +30 Enhancement bonus to your Cold Resistance. - Update 14 - Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +4Protection +4: Passive: +4 Deflection bonus to Armor Class. upgraded to Fortification +100%Fortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +5Protection +5: Passive: +5 Deflection bonus to Armor Class.
- Removed: Shield|Shield (spell)|ShieldShield|Shield (spell)|Shield
Caster level: 1
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3) replaced with: Shield +4Shield +4: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +4 Shield bonus to Armor Class. It does not stack with an equipped shield.
- Removed: Shield|Shield (spell)|ShieldShield|Shield (spell)|Shield
White Dragonscale Docent[edit]
- Initial Version (Module 4) - Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor., Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +4Protection +4: Passive: +4 Deflection bonus to Armor Class., Shield (spell) Shield (spell)
Caster level: 1
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3), Cold Resistance +30Cold Resistance +30: Passive: +30 Enhancement bonus to your Cold Resistance. - Update 14 - Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +4Protection +4: Passive: +4 Deflection bonus to Armor Class. upgraded to Fortification +100%Fortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +5Protection +5: Passive: +5 Deflection bonus to Armor Class.
- Removed: Shield|Shield (spell)|ShieldShield|Shield (spell)|Shield
Caster level: 1
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3) replaced with: Shield +4Shield +4: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +4 Shield bonus to Armor Class. It does not stack with an equipped shield.
- Removed: Shield|Shield (spell)|ShieldShield|Shield (spell)|Shield