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Deep Gnome enhancements/sandbox
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
---|---|---|---|---|---|---|
Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
Bladeforged 1,295 DDO Points | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Deep Gnome enhancements
Core abilities[edit]
Wariness : +1 Dodge, +2 Magical Resistance Rating
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
AP Cost: 2 | Level: 2 | Progression: 0 | Requires: Wariness | |
Wariness: +1 Dodge, +2 Magical Resistance Rating
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AP Cost: 1 | Level: 4 | Progression: 0 | Requires: Wisdom | |
AP Cost: 2 | Level: 8 | Progression: 0 | Requires: Wariness | |
Scrolls: Retain Essence: You gain a 15% racial bonus to your odds of retaining a copy of a Scroll when using it.
+2 Dodge, +2 Magical Resistance Rating | ||||
AP Cost: 1 | Level: 16 | Progression: 0 | Requires: Wisdom |
Tier One[edit]
Requires Wariness
Illusory Escape: When you tumble, you will phase out of reality briefly, passing through enemies as you do so.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
Wand and Scroll Mastery: +25%/+50%/+75% effectiveness from your wands, scrolls, and other items that cast spells, and +1/+2/+3 to the save DC of your offensive wands. Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Underdark Experience: +1/+2/+3 to all saves.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Stealth or Awareness: Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Gnomish Weapon Training: +1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
Conjure Stone: Conjure a boulder and hurl it at an enemy, dealing 6d4/12d4/20d4 bludgeoning damage and knocking down enemy on failed reflex save DC 10/15/20 + INT modifier. Activation Cost: 25/15/5 Spell points. Cooldown: 10/8/6 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Color Spray: Activation Cost: 10/5/2 Spell Points. Cooldown: 8 seconds.
Metamagic: Quicken, Heighten, Enlarge, Embolden. Spell Resistance: No Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect. | ||||
AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Permanent Blur: You gain a permanent Blur effect.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
Gnomish Weapon Training: +1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Gnomish Weapon Training (Tier 1) |
Tier Three[edit]
Requires 10 APs spent in tree
Spellcraft: +5/+10/+20 Spellcraft
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Stoneskin: You get Stoneskin as an SLA. Activation Cost: 10 Spell Points. Cooldown: 20/15/10 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Racial Spell Focus: Illusion: +1/+2/+3 to Illusion DCs
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Gnomish Weapon Training: +2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Gnomish Weapon Training (Tier 2) |
Tier Four[edit]
Requires 15 APs spent in tree
Phantasmal Killer: You gain Phantasmal Killer as an SLA. Activation Cost: 25/15/5 Spell Points. Cooldown: 16 seconds. (Forum discussion about DC)
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AP Cost: 1 | Ranks: 3 | Progression: 15 | No requirements | |
Gnomish Favored Enemy: Gnomes have a history of racial enmity with several kinds of creatures. Choose a Favored Enemy feat for one of these: Goblinoid or Reptilian
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AP Cost: 2 | Ranks: 1 | Progression: 15 | No requirements | |
Gnomish Weapon Training: +2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
+1 Competence Bonus to Critical Threat Range with the same weapons. | ||||
AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Gnomish Weapon Training (Tier 3) |