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Curative Admixture: Cure Serious Wounds
Name: | Curative Admixture: Cure Serious Wounds |
---|---|
School: | Conjuration (Admixture) (Infusion) (Gildleaf) |
Spell Level: | Alc 3, Art 3, DarkH 3 |
Components: | SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations. |
Spell Point Cost: | 12 |
Metamagic: | Empower, Empower Healing, Maximize, Intensify, Accelerate |
Target: | Friend, Self, Positional, Undead Foe |
Range: | Very Long |
Duration: | Instantaneous |
Saving Throw: | Will half (Undead Only) |
Spell Resistance: | No |
Cooldown: | 6 |
Description
Infusing a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 +1 per caster level (max 15) positive energy damage to nearby living allies and enemy undead.
Range note: This spell has an extremely long range and arcs nicely. Pretty much can hit any target you can see, even if there are (low) obstacles in the way. However the casting speed and arc speed is slow, so it's best only for stationary fights, otherwise your targets may have moved out of range before it lands. This is an AOE spell with a very slightly smaller area of effect range than cure light wounds, mass.
Alchemical Recipe
- Taniera Grisvill <Artificer Scroll Vendor> found in House Cannith Enclave
- ML: 1, CL: 6, Base value: 37ppPlatinum Piece 5gpGold Piece