Last Edited
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Item
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Type
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Enhancements
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ML
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Bind
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Quests
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- Update 48.4.3
- 3 years, 1 month, and 27 days
- BugTime
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Iron Cleaver (edit)
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Battle Axe
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6
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Stormcleave Outpost, Ulagash's chest
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Elemental Longbow of Earth (level 12) (edit)
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Long Bow
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- See the item description page for details.
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12
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Vaults of the Artificers, Crafted from various challenge ingredients
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- Update 48.4.3
- 3 years, 1 month, and 25 days
- BugTime
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Prison Break (Level 14) (edit)
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Dwarven War Axe
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- +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
- One of the following:
- Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Acid IIAcid II: On Hit: 2 to 8 Acid Damage.
- Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Flaming IIFlaming II: On Hit: 2 to 8 Fire Damage.
- Frost IIFrost II: On Hit: 2 to 8 Cold Damage.
- Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Poison IIPoison II: On Hit: 2 to 6 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
- Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
- Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Shock IIShock II: On Hit: 2 to 8 Electric Damage.
- Shrieking IShrieking I: On Hit: 1 to 6 Sonic Damage.
- Sundering IV Sundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
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14
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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A Lesson in Deception, End chest (Heroic Normal)
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Dragon Sword of Acid (edit)
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Long Sword
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14
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Litany of the Dead, Cholthulzz, Mentau, or High Priest chests
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- Update 48.4.3
- 3 years, 1 month, and 25 days
- BugTime
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Prison Break (Level 15) (edit)
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Dwarven War Axe
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- One of the following:
- Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Acid IIAcid II: On Hit: 2 to 8 Acid Damage.
- Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Flaming IIFlaming II: On Hit: 2 to 8 Fire Damage.
- Frost IIFrost II: On Hit: 2 to 8 Cold Damage.
- Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Poison IIPoison II: On Hit: 2 to 6 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
- Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
- Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Shock IIShock II: On Hit: 2 to 8 Electric Damage.
- Shrieking IShrieking I: On Hit: 1 to 6 Sonic Damage.
- Sundering IV Sundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
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15
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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A Lesson in Deception, End chest (Heroic Hard)
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- Update 48.4.3
- 3 years, 1 month, and 25 days
- BugTime
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Prison Break (Level 16) (edit)
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Dwarven War Axe
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- One of the following:
- Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Acid IIAcid II: On Hit: 2 to 8 Acid Damage.
- Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Flaming IIFlaming II: On Hit: 2 to 8 Fire Damage.
- Frost IIFrost II: On Hit: 2 to 8 Cold Damage.
- Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Poison IIPoison II: On Hit: 2 to 6 Poison Damage.
On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
- Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
- Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Shock IIShock II: On Hit: 2 to 8 Electric Damage.
- Shrieking IShrieking I: On Hit: 1 to 6 Sonic Damage.
- Sundering V Sundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
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16
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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A Lesson in Deception, End chest (Heroic Elite)
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Elemental Longbow of Earth (level 16) (edit)
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Long Bow
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- See the item description page for details.
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16
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Vaults of the Artificers, Crafted from various challenge ingredients
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Thaarak Wraps (edit)
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Handwrap
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Phantasmal KillerPhantasmal Killer
Caster level: 18 Charges: 3 (3/day) — 3 Charges (Recharged/Day:3)
- Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Acid BlastAcid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more acid damage.
- Thaarak CorrosionThaarak Corrosion: Like a Thaarak Hound's vitriolic breath, this weapon is corrosive and can damage enemies over time. Occasionally, it applies a lasting effect to its targets that deals 2 to 8 acid damage every two seconds for six seconds. If the effect is reapplied before it has a chance to wear off, the duration will reset and stack up to three times.
- NightmaresNightmares: This weapon terrorizes your foes, applying a Mind Thrust effect on successful hits (dealing 5 to 40 force damage, Will vs. Enchantments negates) and exposing your foes to their greatest fears on vorpal hits, acting as a Phantasmal Killer spell.
- Inherent Acid Resistance - 10Inherent Acid Resistance - 10: This item provides a +10 Insight bonus to your Acid resistance.
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18
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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Hound of Xoriat, Side chest (Heroic Hard or Elite)
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Epic Elemental Longbow of Earth (edit)
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Long Bow
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- See the item description page for details.
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20
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Vaults of the Artificers, Crafted from various challenge ingredients
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