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Augment Slot/Pre-U17
Augments and minor slotted item customization | |||
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Named items[edit]
Augment slots have been added to many of new/upgraded named items, see Update 17 named items for details.
Old Epic Augments[edit]
The old Epic Augment Crystals will no longer be available after Update 17, and they do not function in the new slots. Existing items won't lose any of their effects, so you aren't forced to update old Epic items. However, if you decide to do any more modification with your current item, you will need to do the following "Cleansing Ritual" to update your item.
To convert an old Epic item to use the new slots, place the item you would like to convert into the Altar of Epic Rituals along with 50 Siberys Dragonshard Fragments. This converts the augment slots on the item to the new system. They retain their colors and can accept the new augments, but can no longer use Epic Augment Crystals from before Update 17. This process will remove all currently slotted Epic Augments in the item, and may also remove other modifications, such as Stone of Change recipes. Players get no refund over this.
Augmentation | Pre-U17 (all considered ML20) |
Post-U17 (mainly listing ML20+ for comparison) |
Slot Color |
---|---|---|---|
Stats | +6 and +1 Exceptional | +7/+2 Insight added at ML24 | Colorless |
Damage Flag | 5 material types, 4 alignment types | Crystal removed, ML reduced | Red |
Enhancement Bonus upgrade | +7 | Removed | Red/Blue→none |
Devil Assault specific Damage Flag | 8 types, 100 hour expiration | Temporarily disabled, TBA | Red→none |
Natural Armor Bonus | +4 | +6 at ML 20, +7 at ML24 | Blue |
Armor Max Dex Bonus | Greater Nimbleness(+2) | lost ACP reduction? DDO Forums |
Blue |
ASF reduction | -15% | no change, -5/10% added | Blue |
Toughness | 20 additional HP | Returned U18 Name changed to Vitality |
Blue→Colorless |
Good Luck | +2 | no change, +1 added at ML12 | Blue |
Fortification | Heavy (+100%) | ML reduced to 8 | Blue |
Resistance Save | +4 | +6 at ML 20, +7 at ML24 | Yellow→Blue |
Protection | +4 | +6 at ML 20, +7 at ML24 | Yellow→Blue |
False Life | Greater (+30) | +35 added at ML24 | Yellow→Blue |
Wizardry | VI (+150) | +200 added at ML24 | Yellow |
Spell Focus | +1 for each school | ML reduced to 16, +2 added at ML24 | Yellow |
Blindness/Fear Immunity | ML reduced to 8 | Yellow | |
Proof Against Disease/Poison | +6 | +10 at ML20 | Yellow |
Underwater Action/Feather Falling | ML reduced to 4 | Yellow | |
Elemental Damage | Didn't exist | added up to +1d10 | Red |
Spell Power | Didn't exist | added up to +114 | Red |
PRR | Didn't exist | added up to +14 | Blue |
Elemental Resistance | Didn't exist | added up to +35 | Yellow |
Striding | Didn't exist | added up to +30% | Yellow |
Deathblock | Didn't exist | added at ML12 | Yellow |
Also, as you can see, some of the above change creates "pre-patch legacy items" such as GFL slotted Yellow Slot items and Toughness slotted Blue Slot items. These kind of items will never be available again, much like old version Ascension Chamber loot, ML8 Green Steel items, Epic Seal of the Earth with Acid lore, Epic Brawn's Spirits with enhancement intimidate +5 and so on.
Old Guild Augments[edit]
Existing guild augment slots and the guild augment vendors will remain in Locksmith Square in House Kundarak, but new items won’t have guild augment slots after Update 17.