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Animal Domain

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  • Level 2: You gain +1 Spot, +1 Listen, and +1 Reflex saving throws for every 2 Cleric levels.
  • Your Turn Undead works on Animals and Magical Beasts.
  • Upon Turning: When you use Turn Undead your party gains points of Constitution equal to half your Cleric level for 20 seconds
  • Level 5: You gain 4 hit points per Cleric level. You also add 4 hit points for each epic level you have gained.
  • Level 9: You gain +15% fortification bypass.
  • Level 14: You gain the Feral Charge ability. Your character briefly morphs into a bear and charges forward through foes, attacking all foes in the charge area. The attack does weapon damage based on your equipped weapon with a +30% bonus, and enemies must make a Reflex saving throw with a DC of 19 + Wisdom modifier + Trip Bonuses or be knocked down. Cooldown is 15 seconds. This ability can only be used while holding a melee weapon.