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Stormreaver Monument
Overview[edit]
- Introduced in Update 12, it is now possible to upgrade named treasure from The Reaver's Fate raid.
- Gather Seals of the Stormreaver from playing hard or elite difficulty.
- Place the seals and the named items in the Monument to upgrade the named item to a more powerful form.
- You can preview the available upgrades by visiting the Monument and clicking the list interface.
Update 12 Patch 3, all raid items from Reaver or Abbot raids obtained before U12 can now be 'unlocked' to add the upgrade option to the item. Of special note:
- The process requires 5 giant, elven or dragon relics. Type depends on which item you are adding the upgrade to.
- Dreamspitter retains its Suppressed or Unsuppressed status after being unlocked.
- Old versions that have neither status do not acquire the suppressed power nor do they change in binding status.
- Stone of Change rituals also persist after being unlocked.
Update 17, added The Fall of Truth treasure upgrades.
- The process requires 5 - 12 Commendations of Heroism, actual amount depends on the difficulty the item was obtain.
- Items obtain from Epic Normal The Fall of Truth can be upgrade twice.
- Items obtain from Epic Hard The Fall of Truth can be upgrade once to Tier 2 for 7 Commendations of Heroism.
- Items obtain from Epic Elite The Fall of Truth are fully upgraded.
- Flawless Dragonscale Armor can be upgraded at the Stormreaver Monument.
Update 18, added the ability to trade dragon scales for Seal of the Stormreaver.
Used to upgrade items obtain from The Reaver's Fate, by combining them with a Seal of the Stormreaver.
- Location: Gianthold in the south west corner of camp, west of the mailbox.
Stormreaver Monument Upgrades[edit]
The Reaver's Fate[edit]
Seal of the Stormreaver[edit]
- Seals can be place in an ingredients bag.
- The Seal of the Stormreaver is Bound to Account.
- Acquired from:
- Hard or Elite difficulty from The Reaver's Fate warded chest.
- Trade 20 Black Dragon Scales, 20 Blue Dragon Scales, 20 White Dragon Scales at the Stormreaver Monument
Item | Cost | ||
---|---|---|---|
Seal of the Stormreaver | 20 Black Dragon Scales | 20 Blue Dragon Scales | 20 White Dragon Scales |
Upgradable Item | Upgraded Item | ||||
---|---|---|---|---|---|
Item | Type | Enchantments | Effects Lost | Effects Gained | |
Amulet of the Stormreaver | Necklace | Protection +4Protection +4: Passive: +4 Deflection bonus to Armor Class., Electric Resistance +30Electric Resistance +30: Passive: +30 Enhancement bonus to your Electric Resistance., Chain LightningChain Lightning Caster level: 12 Charges: 3 (3/day) — 3 Charges (Recharged/Day:3) |
Protection +4Protection +4: Passive: +4 Deflection bonus to Armor Class., Electric Resistance +30Electric Resistance +30: Passive: +30 Enhancement bonus to your Electric Resistance. |
Protection +5Protection +5: Passive: +5 Deflection bonus to Armor Class., Electric Resistance +40Electric Resistance +40: Passive: +40 Enhancement bonus to your Electric Resistance. | |
Cloudburst | Greatsword | Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., CloudburstCloudburst: On Vorpal, this weapon triggers a Cloudburst, striking its target with lightning and dealing sonic damage to surrounding enemies through a powerful thunderclap. | Lightning Strike Lightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike. | ||
Dreamspitter | Quarterstaff | Greater Evil Outsider BaneGreater Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Enchantment Focus +2 Enchantment Focus +2: +2 Equipment bonus to the DC of Enchantment spells., Life Stealing, Suppressed Power HolyHoly: A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 damage against all targets of evil alignment. | Force BurstForce Burst: This weapon is humming with magical force, and does 1 to 6 force damage each hit. Critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier. | ||
Gauntlets of Eternity | Gloves | Heal +13Heal +13: Passive: +13 Competence bonus to the Heal skill., Repair +13Repair +13: Passive: +13 Competence bonus to the Repair skill., Devotion +60Devotion +60: Passive: +60 Equipment bonus to Positive (Healing) Spell Power., Healing Lore VHealing Lore V: Passive: Your Positive Energy spells gain a 15% Equipment bonus to their chance to critical hit., Eternal Faith | Heal +13Heal +13: Passive: +13 Competence bonus to the Heal skill., Repair +13Repair +13: Passive: +13 Competence bonus to the Repair skill., Devotion +60Devotion +60: Passive: +60 Equipment bonus to Positive (Healing) Spell Power. |
Heal +15Heal +15: Passive: +15 Competence bonus to the Heal skill., Repair +15Repair +15: Passive: +15 Competence bonus to the Repair skill., Devotion +72Devotion +72: Passive: +72 Equipment bonus to Positive (Healing) Spell Power. | |
Head of Good Fortune | Trinket | Good Luck +2Good Luck +2: This item gives a +2 Luck bonus to all saves and skill checks., Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. | Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. | Fortification +100%Fortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Dodge +4% Dodge +4%: +4% Enhancement bonus to Dodge. | |
Madstone Boots | Boots | Dexterity +4 Dexterity +4: This item makes the wearer more nimble and dexterous, granting a +4 enhancement bonus to Dexterity., Potency +48Potency +48: Passive: +48 Equipment bonus to each Spell Power., Striding +20%Striding +20%: Makes the wearer more fleet of foot, giving a 20% bonus to run speed., Madstone RageMadstone Rage Charges: 1 (1/day) — 1 Charges (Recharged/Day:1), unlisted Madstone Reaction |
Dexterity +4 Dexterity +4: This item makes the wearer more nimble and dexterous, granting a +4 enhancement bonus to Dexterity., Potency +48Potency +48: Passive: +48 Equipment bonus to each Spell Power., Striding +20%Striding +20%: Makes the wearer more fleet of foot, giving a 20% bonus to run speed. |
Dexterity +6 Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity., Potency +52Potency +52: Passive: +52 Equipment bonus to each Spell Power., Striding +30%Striding +30%: Makes the wearer more fleet of foot, giving a 30% bonus to run speed. | |
Madstone Shield | Tower shield | Shield Proficiency: Tower Shields | Improved BashingImproved Bashing: This shield does an additional 2 to 12 damage when used to shield bash., Shield Bashing - 10% | ||
Ring of Lies | Ring | Charisma +6 Charisma +6: This item makes the wearer have more flair, granting a +6 enhancement bonus to Charisma., Diplomacy +10Diplomacy +10: Passive: +10 Competence bonus to the Diplomacy skill., Bluff +10Bluff +10: Passive: +10 Competence bonus to the Bluff skill., Haggle +10Haggle +10: Passive: +10 Competence bonus to the Haggle skill., Perform +10Perform +10: Passive: +10 Competence bonus to the Perform skill., DeceptionDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Hidden Effect: Increases all threat by 15% | DeceptionDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. | Improved Deception Improved Deception: This item makes your weapons hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Exceptional Charisma Skills +1 | |
Stormreaver's Napkin | Cloak | Intelligence +6 Intelligence +6: This item focuses the power of the wearer's mind, granting a +6 enhancement bonus to Intelligence., Spell Focus Mastery +1 | Spell Penetration II Spell Penetration II: Passive: +2 Equipment bonus to Spell Penetration checks. | ||
Tenderizer | Morningstar | Increased base dice: 1d10, AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures. , Impact, Stunning +10 Stunning +10: +10 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts., BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding., Maladroit | SpikesSpikes: The sharp spikes on this item deal an additional 1 to 6 Piercing damage when used to strike an enemy., Bone Breaking | ||
Treason | Shortsword | Expanded Threat Range: 18-20 / x2, Sneak Attack Bonus +3Sneak Attack Bonus +3: Provides a +3 to attack bonus and a +5 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., {DeceptionDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Treason, Armor-Piercing-10% (Bypasses 10% of target's Fortification), uses Dex mod or Str mod for Attack and Damage, whichever is highest | Sneak Attack Bonus +3Sneak Attack Bonus +3: Provides a +3 to attack bonus and a +5 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., Armor-Piercing - 10% |
Sneak Attack Bonus +4Sneak Attack Bonus +4: Provides a +4 to attack bonus and a +6 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., Armor-Piercing - 15% | |
Ventilated Bracers | Bracers | Armor Bonus +6Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor., Enhanced Disable Device +3Enhanced Disable Device +3: Passive: +3 Enhancement bonus to the Disable Device skill., Enhanced Open Lock +3Enhanced Open Lock +3: Passive: +3 Enhancement bonus to the Open Lock skill., Air GuardAir Guard: This Weapon stores the incredible, dynamic power of the air deep within. When the user of this weapon is successfully attacked in melee, this power occasionally comes to the surface, knocking enemies over or speeding up the wearer with rushing winds. | Armor Bonus +6Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor., Enhanced Disable Device +3Enhanced Disable Device +3: Passive: +3 Enhancement bonus to the Disable Device skill., Enhanced Open Lock +3Enhanced Open Lock +3: Passive: +3 Enhancement bonus to the Open Lock skill. |
Armor Bonus +7Armor Bonus +7: This item surrounds the wearer with an invisible but tangible field of force, granting +7 armor bonus to AC, just as though he were wearing armor., Enhanced Disable Device +5Enhanced Disable Device +5: Passive: +5 Enhancement bonus to the Disable Device skill., Enhanced Open Lock +5Enhanced Open Lock +5: Passive: +5 Enhancement bonus to the Open Lock skill. |
The Fall of Truth[edit]
Tier | Cost | Item | Effect |
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Attuned by Heroism: Tier 1 | 5 Commendations of Heroism 6 Restored Giant Relics | ||
| |||
Skybreaker, Hand of the Stormreaver |
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Gauntlets of Immortality |
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Attuned by Heroism: Tier 2 | 7 Commendations of Heroism 9 Restored Giant Relics. | ||
Braisingstar |
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Dreampiercer |
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Gauntlets of Immortality |
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Idol of Fortune |
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Madstone Aegis |
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Pendant of the Stormreaver |
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Skybreaker, Hand of the Stormreaver |
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Stormreaver's Tablecloth |
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Ventilated Armbands |
|