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Item:The Mad Lute
The Mad Lute
Proficiency Class | Martial Weapon Proficiency | |
---|---|---|
Accepts Sentience? | No | |
Damage and Type | [2d8] + 5 Bludgeon, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk | |
Critical threat range | 20 / x2 | |
Weapon Type | Great Club / Bludgeoning weapons | |
Race Absolutely Required | None | |
Minimum Level | 18 | |
Required Trait | Bard | |
Use Magical Device DC | 0 | |
Handedness | ||
Attack Mod | STR | |
Damage Mod | STR | |
Binding | Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip | |
Durability | 175 | |
Made from | SteelSteel: Steel is the common metal used to make weapons and armor. | |
Hardness | 20 | |
Base Value | ppPlatinum Piece 5gpGold Piece | 7,200|
Weight | 8 lbs | |
Location | The Weapons Shipment, Travaxis chest or extra End chests | |
Enchantments |
|
|
Upgradeable? | ||
Description | The goal of many adventurers over the years, you have finally found the Mad Lute, after fighting through the fires and flames of Shavarath. | |
Tips |
This weapon can show up in the optional chest even if the player completes casual difficulty. |
- Minimum level 18 weapons
- Binds to character
- Binds on equip
- Steel items
- The Weapons Shipment loot
- Adamantine items
- Byeshk items
- Cold Iron items
- Mithral items
- Silver items
- Metalline items
- Shrieking items
- Thunderclap items
- Resonance 84 items
- Spell Penetration +2 items
- Sonic Lore V items
- Purple augment slot items
- Great Clubs
- Bludgeoning weapons
- Two-handed weapons
- Martial weapons
- Weapons
- Great Clubs (level 18)