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Shadar-kai
Free | |||||||||||
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Dragonborn |
Drow |
Dwarf |
Elf |
Gnome |
Halfling |
H-elf |
H-orc |
Human |
Tiefling |
Warforged ‡Free with unlock |
W-Elf |
Premium | Iconic | ||||||||||
Aasimar |
Shifter |
Tabaxi |
Bladeforged |
Deep Gnome |
Morninglord |
PDK |
Razorclaw |
Scoundrel |
Scourge |
S-kai |
Trailblazer |
A lethal Rogue who has thrown off the Netherese yoke and draws on innate powers of the Shadowfell to hide and to kill.
Overview[edit]
- Shadar-kai is available from the DDO Store for 1,295 , and was available in the Shadowfell Conspiracy Complete Pack (Collector's Edition).
- As all Iconic Heroes, Shadar-kai start at level 15 (1,050,000XP).
- Shadar-kai first level is Rogue. Then, they can either take a predefined path, or customize their rogue levels, or reject training and leave the Ball and Chain Garret with enough experience to train to level 15.
Racial Traits[edit]
- +2 Dexterity
- -2 Charisma
- Shadar-Kai Chain whip, a quick triple AoE Cleave. Uses main hand stats and requires a light weapon. Further enhancements may modify this ability. Bug: This ability is considered a divine ability, so may not be used when quelled.
Iconic past life feats[edit]
- Passive: +1% Dodge per time this feat has been acquired up to 3%.
- Toggle: When you are below 50% hit points and get hit by an attack, you gain 25% incorporeality for 6/12/18 seconds. This can occur once every two minutes.
Deities[edit]
- Amaunator (Heavy Mace): Favored by Amaunator → Child of Amaunator → Amaunator's Brilliance → Beloved of Amaunator
- Helm (Bastard Sword): Favored by Helm → Child of Helm → Ever Watchful → Beloved of Helm
- Silvanus (Maul): Favored by Silvanus → Child of Silvanus → Blessing of Silvanus → Beloved of Silvanus
Feats[edit]
Racial feats[edit]
- Shadar-kai Do Not receive a bonus feat at level 1 since they are Extraplanar, Outsiders from the Plane of Shadow.
Free Feat[edit]
Icon | Feat | Type | Description | Prerequisites |
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Human | Passive | You are considered human. You are treated as such by magical abilities and effects, and are able to use appropriate equipment. | ||
Spiked Chain Attack | Active | Light Melee Weapon Attack: Using a Spiked Chain (but with the stats from your main-hand weapon), perform 3 AOE melee attacks with +1[W], +1 Critical Threat Range, and +1 Critical Multiplier. Your Shadar-Kai Racial Enhancements may add to this attack. (12 second cooldown). |
Enhancements[edit]
Core abilities[edit]
Shadar-kai Grit: You gain +1 to your Fortitude saves. In addition, when you are unconscious and have stabilized, you get up ten seconds faster than normal.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | No requirements | |
Shadar-kai Dex/Int/Wis: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 1 | Requires: Shadar-kai Grit | |
Shadow Phase: You become invisible and are able to move through monsters as if you were ethereal for six seconds. (Cooldown: 1 minute)
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AP Cost: 2 | Ranks: 1 | Progression: 3 | Requires: Shadar-kai Dex/Int/Wis | |
Shadow Jaunt: You become invisible and charge forward. During the jaunt, you are able to move through monsters as if you were ethereal. These effects last for six seconds. (Cooldown: 1 minute) This ability also places Dire Charge into the same 1 minute cooldown.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Shadow Phase | |
Empowered Jaunt: The cooldown of your Shadow Jaunt and Shadow Phase abilities is reduced to 30 seconds. In addition, when you use either ability, nearby allies become partially incorporeal for six seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 7 | Requires: Shadow Jaunt |
Tier One[edit]
Requires Shadar-kai Grit
Vicious Chain: Your Spiked Chain Attack* now has a 33% chance to cause enemies to bleed, taking 1d6 damage every 2 seconds for 15 seconds. Some enemies are immune to bleeding. Bleeding scales with 200% Melee Power.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
Keen Senses: +1/+2/+3 Listen, Search, and Spot
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Student of Pain: When you take damage, you have a 5%/10%/15% chance to gain a +10 bonus to AC for 12 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Stealthy: +1/+2/+3 Hide and Move Silently. Tier 3: Throw attacks you perform while sneaking deal +1[W] damage.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
Forceful Chain: Your Spiked Chain Attack now has a 5% chance to knock non-boss enemies down with no save for 6 seconds. Every 2 seconds, they make a Balance save of (17 + DEX Mod + Trip DCs) to get up again.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
Improved Dodge: +1%/+2%/+3% Dodge when wearing light or no armor.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Dodge | |
Ghostly Essence: When you are below 50% hit points and get hit by an attack, you gain 25% incorporeality for 6/12/18 seconds. This can occur once every two minutes.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Guile: +1 Sneak Attack die.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
Shadow Smoke: Use an Action Boost charge. All nearby allies gain +5/+10/+15 to Hide and Move Silently for twenty seconds. (Cooldown: 30 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Stealthy |
Tier Three[edit]
Requires 10 APs spent in tree
Ghastly Chain: When you use your Spiked Chain Attack, you gain 5% dodge for 6 seconds. This ignores dodge cap.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
Displacement: Spell Like Ability: Displacement (activation cost: 0 spell points, cooldown: 3 seconds)
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AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
Improved Ghostly Essence: When your Ghostly Essence triggers, all nearby allies becomes partially incorporeal for 6/12/18 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Ghostly Essence | |
Guile: +1 Sneak Attack die.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Guile |
Tier Four[edit]
Requires 15 APs spent in tree
Greater Spiked Chain Attack: Light Melee Weapon Attack: Deals +10% Damage. +2 Critical Multiplier. +2 Critical Threat Range. Using a Spiked Chain (but the stats from your main-hand weapon), perform 3 AOE melee attacks. All abilities that enhance Spiked Chain Attack also apply to this enhancement. In addition, when you vorpal with this attack, you knock non-boss enemies down with no save for 6 seconds. Every 2 seconds, they make a Balance save of (17 + Dexterity Modifier + Trip DCs) to get up again. (18 second cooldown)
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AP Cost: 2 | Ranks: 1 | Progression: 15 | No requirements | |
Assassin's Mark: Non-boss enemies caught in your Spiked Chain Attacks have a 33% chance to gain a stack of Dizzying Spiked Chain on each of the three hits (-10% Damage per stack, -5% Attack speed per stack, -2 Concentration per stack, stacks up to 8 times. 20 sec duration per stack).
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
Nothing is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12/-8/-4 penalty.
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AP Cost: 1 | Ranks: 3 | Progression: 15 | No requirements | |
Winter Favored: Toggle: Your sneak attacks deal 1d12 extra Cold damage, and you gain 5 Cold resistance. Scales with Melee Power.
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AP Cost: 2 | Ranks: 1 | Progression: 15 | No requirements | |
Gloom Stalker: While sneaking, your melee weapons gain the ability to envelop their targets in darkness, making them briefly vulnerable to sneak attacks. Your weapons also have a chance to blind their targets for a short time.
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AP Cost: 2 | Ranks: 1 | Progression: 15 | No requirements |
Starter equipment[edit]
Upon reaching level 15, you receive a container item called Shadar-Kai Equipment. Double click in your inventory to open it and receive the following Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire, minimum level 15, and Race Absolutely Required: Shadar-Kai items:
- (Total Ability Modifiers = Str +4, Dex +6, Con +6)
Item | Race | Type | Enhancements |
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Bolstered Bandolier | Shadar-kai | Belt |
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Silent Steps | Shadar-kai | Boots |
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Grim Greaves | Shadar-kai | Bracers |
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Covert Cape | Shadar-kai | Cloak |
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Reward | Shadar-kai | Dagger |
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Risk | Shadar-kai | Dagger |
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Sly Gloves | Shadar-kai | Gloves |
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Shadow Sight | Shadar-kai | Goggles |
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Covert Cowl | Shadar-kai | Helm |
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Shadar-kai Armor | Shadar-kai | Leather |
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Subtle Amulet | Shadar-kai | Necklace |
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Reinforced Ring | Shadar-kai | Ring |
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Ring of the Runaway | Shadar-kai | Ring |
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Shard of the Shadowfell | Shadar-kai | Trinket |
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