Proficiency Class
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Simple Weapon Proficiency
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Accepts Sentience?
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No
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Damage and Type
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2.60[1d11] + 5 Slash, Pierce, Bludgeon, Magic
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Critical threat range
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20 / x3
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Weapon Type
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Quarterstaff / Bludgeoning weapons
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Race Absolutely Required
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None
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Minimum Level
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18
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Required Trait
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None
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Use Magical Device DC
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No UMD needed
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Handedness
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Attack Mod
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STR
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Damage Mod
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STR
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Binding
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Durability
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180
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Made from
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WoodWood: Wood is common for use in Quarterstaffs, bows, or ammo. It is light, but its durability is low.
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Hardness
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15
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Base Value
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002000500020,005ppPlatinum Piece
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Weight
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4 lbs
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Location
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The Mindsunder, Disc locked optional end chest ; Chance on every 3rd completion of The Mindsunder
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Enchantments
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Strength +6 Strength +6: This item gives the wearer the power of Ogre Strength, granting a +6 enhancement bonus to Strength.
- Improved DestructionImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
- DeceptionDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
- One of the following:
- AxiomaticAxiomatic: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of chaotic alignment.
- BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding.
- ForceForce: This weapon is humming with magical force. It deals an additional 1 to 6 force damage on a successful hit.
- ImpactImpact: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification.
- ShockShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit.
- Hidden Effect: Increases all threat generated by 15%
- Suppressed PowerSuppressed Power: This psionic item is powerful, but you sense that it has not unlocked all of its secrets to you at this time.
- AxiomaticAxiomatic: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of chaotic alignment. → Axiomatic BurstAxiomatic Burst: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
- BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding. → PuncturingPuncturing: Critical hits by this weapon deal an extra 1 to 6 points of Constitution damage from blood loss.
- ForceForce: This weapon is humming with magical force. It deals an additional 1 to 6 force damage on a successful hit. → Force BurstForce Burst: This weapon is humming with magical force, and does 1 to 6 force damage each hit. Critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- ImpactImpact: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification. → MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- ShockShock: This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit. → Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
- Becomes Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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Upgradeable?
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Suppressed Power
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Description
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This versatile Monk weapon was the favored implement of a hill giant follower of the Path of Inevitable Dominion. Rahl's students created many of these bladed staves, altering their enchantments to suit their desires.
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Tips
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Example upgraded version:
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