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Fey Energy Tap

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Fey Energy Tap: Activate: A drop of blood lets you tap into the endless energy of the realm of the fey, giving yourself or an ally temporary spell points, 10% incorporeality, and a -2 penalty to Will saving throws while they last. This ability can be used one/three/five times per rest. (Activation Cost: 1 HP. Cooldown: 2 minutes) (24 Spell points +6 per level) Note: Restores an initial amount of spell points (100sp?), after which every spell subsequently cast will grant the temp spell points (24 SP +6 Per Level) on top of the initial '100sp'.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Enchantment Lore }