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User:Yoko5000/rogenhtest
Rogue Damage Boost I: Activate this ability to receive a +2 bonus to weapon damage for 20 seconds.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Rogue Damage Boost II: Activate this ability to receive a +3 bonus to weapon damage for 20 seconds.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Rogue Damage Boost I | |
Rogue Damage Boost III: Activate this ability to receive a +4 bonus to weapon damage for 20 seconds.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Rogue Damage Boost II | |
Rogue Damage Boost IV: Activate this ability to receive a +5 bonus to weapon damage for 20 seconds.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Rogue Damage Boost III | |
Rogue Extra Action Boost I: You can use each of your rogue action boosts an additional time between resting.
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AP Cost: 2 | Level: 11 | Progression: 38 | Requires: Rogue Skill Boost IV, Rogue Damage Boost IV, Rogue Haste Boost IV | |
Rogue Extra Action Boost II: You can use each of your rogue action boosts an additional time between resting.
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AP Cost: 4 | Level: 14 | Progression: 48 | Requires: Rogue Extra Action Boost I | |
Rogue Haste Boost I: Activate this ability to receive a 15% attack speed bonus for 20 seconds.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Rogue Haste Boost II: Activate this ability to receive a 20% attack speed bonus for 20 seconds.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Rogue Haste Boost I | |
Rogue Haste Boost III: Activate this ability to receive a 25% attack speed bonus for 20 seconds.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Rogue Haste Boost II | |
Rogue Haste Boost IV: Activate this ability to receive a 30% attack speed bonus for 20 seconds.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Rogue Haste Boost III | |
Rogue Skill Boost I: Activate this ability to receive a +2 bonus to skills for 20 seconds.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Rogue Skill Boost II: Activate this ability to receive a +3 bonus to skills for 20 seconds.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Rogue Skill Boost I | |
Rogue Skill Boost III: Activate this ability to receive a +4 bonus to skills for 20 seconds.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Rogue Skill Boost II | |
Rogue Skill Boost IV: Activate this ability to receive a +5 bonus to skills for 20 seconds.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Rogue Skill Boost III | |
Rogue Acid Trap Lore I: You gain energy resistance of 2 versus acid, or improve your existing resistance by 2.
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AP Cost: 1 | Level: 2 | Progression: 3 | No requirements | |
Rogue Acid Trap Lore II: You gain energy resistance of 4 versus acid, or improve your existing resistance by 4.
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AP Cost: 2 | Level: 6 | Progression: 18 | Requires: Rogue Acid Trap Lore I | |
Rogue Acid Trap Lore III: You gain energy resistance of 6 versus acid, or improve your existing resistance by 6.
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AP Cost: 3 | Level: 10 | Progression: 33 | Requires: Rogue Acid Trap Lore II | |
Rogue Cold Trap Lore I: You gain energy resistance of 2 versus cold, or improve your existing resistance by 2.
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AP Cost: 1 | Level: 2 | Progression: 3 | No requirements | |
Rogue Cold Trap Lore II: You gain energy resistance of 4 versus cold, or improve your existing resistance by 4.
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AP Cost: 2 | Level: 6 | Progression: 18 | Requires: Rogue Cold Trap Lore I | |
Rogue Cold Trap Lore III: You gain energy resistance of 6 versus cold, or improve your existing resistance by 6.
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AP Cost: 3 | Level: 10 | Progression: 33 | Requires: Rogue Cold Trap Lore II | |
Rogue Electric Trap Lore I: You gain energy resistance of 2 versus electricity, or improve your existing resistance by 2.
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AP Cost: 1 | Level: 2 | Progression: 3 | No requirements | |
Rogue Electric Trap Lore II: You gain energy resistance of 4 versus electricity, or improve your existing resistance by 4.
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AP Cost: 2 | Level: 6 | Progression: 18 | Requires: Rogue Electricity Trap Lore I | |
Rogue Electric Trap Lore III: You gain energy resistance of 6 versus electricity, or improve your existing resistance by 6.
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AP Cost: 3 | Level: 10 | Progression: 33 | Requires: Rogue Electricity Trap Lore II | |
Rogue Fire Trap Lore I: You gain energy resistance of 2 versus fire, or improve your existing resistance by 2.
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AP Cost: 1 | Level: 2 | Progression: 3 | No requirements | |
Rogue Fire Trap Lore II: You gain energy resistance of 4 versus fire, or improve your existing resistance by 4.
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AP Cost: 2 | Level: 6 | Progression: 18 | Requires: Rogue Fire Trap Lore I | |
Rogue Fire Trap Lore III: You gain energy resistance of 6 versus fire, or improve your existing resistance by 6.
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AP Cost: 3 | Level: 10 | Progression: 33 | Requires: Rogue Fire Trap Lore II | |
Rogue Sonic Trap Lore I: You gain energy resistance of 2 versus sonic, or improve your existing resistance by 2.
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AP Cost: 1 | Level: 2 | Progression: 3 | No requirements | |
Rogue Sonic Trap Lore II: You gain energy resistance of 4 versus sonic, or improve your existing resistance by 4.
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AP Cost: 2 | Level: 6 | Progression: 18 | Requires: Rogue Sonic Trap Lore I | |
Rogue Sonic Trap Lore III: You gain energy resistance of 6 versus sonic, or improve your existing resistance by 6.
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AP Cost: 3 | Level: 10 | Progression: 33 | Requires: Rogue Sonic Trap Lore II | |
Rogue Subtle Backstabber I: Your melee attacks generate 10% less hate, making enemies less likely to attack you.
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AP Cost: 1 | Level: 4 | Progression: 11 | No requirements | |
Rogue Subtle Backstabber II: Your melee attacks generate 20% less hate, making enemies less likely to attack you.
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AP Cost: 2 | Level: 7 | Progression: 22 | Requires: Rogue Subtle Backstabber I | |
Rogue Subtle Backstabber III: Your melee attacks generate 30% less hate, making enemies less likely to attack you.
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AP Cost: 3 | Level: 10 | Progression: 33 | Requires: Rogue Subtle Backstabber II | |
Rogue Subtle Backstabber IV: Your melee attacks generate 40% less hate, making enemies less likely to attack you.
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AP Cost: 4 | Level: 13 | Progression: 44 | Requires: Rogue Subtle Backstabber III | |
Rogue Faster Sneaking I: Grants a 10% increase in movement rate while sneaking.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Rogue Faster Sneaking II: Grants a 20% increase in movement rate while sneaking.
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AP Cost: 2 | Level: 5 | Progression: 14 | Requires: Rogue Faster Sneaking I | |
Rogue Faster Sneaking III: Grants a 35% increase in movement rate while sneaking.
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AP Cost: 3 | Level: 9 | Progression: 29 | Requires: Rogue Faster Sneaking II | |
Rogue Faster Sneaking IV: Grants a 50% increase in movement rate while sneaking.
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AP Cost: 4 | Level: 13 | Progression: 44 | Requires: Rogue Faster Sneaking III | |
Rogue Item Defense I: You are skilled at protecting your gear against damage, granting you a 25% chance to negate potential item wear before it occurs.
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AP Cost: 1 | Level: 5 | Progression: 15 | No requirements | |
Rogue Item Defense II: You are skilled at protecting your gear against damage, granting you a 33% chance to negate potential item wear before it occurs.
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AP Cost: 2 | Level: 9 | Progression: 30 | Requires: Rogue Item Defense I | |
Rogue Item Defense III: You are skilled at protecting your gear against damage, granting you a 50% chance to negate potential item wear before it occurs.
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AP Cost: 3 | Level: 13 | Progression: 45 | Requires: Rogue Item Defense II | |
Rogue Sneak Attack Accuracy I: You gain +1 to hit with your sneak attacks.
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AP Cost: 2 | Level: 2 | Progression: 2 | No requirements | |
Rogue Sneak Attack Accuracy II: You gain +2 to hit with your sneak attacks.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Rogue Sneak Attack Accuracy I | |
Rogue Sneak Attack Accuracy III: You gain +3 to hit with your sneak attacks.
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AP Cost: 6 | Level: 10 | Progression: 30 | Requires: Rogue Sneak Attack Accuracy II | |
Rogue Sneak Attack Training I: You gain +2 to your sneak attack damage.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Rogue Sneak Attack Training II: You gain +4 to your sneak attack damage.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Rogue Sneak Attack Training I | |
Rogue Sneak Attack Training III: You gain +6 to your sneak attack damage.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Rogue Sneak Attack Training II | |
Rogue Sneak Attack Training IV: You gain +8 to your sneak attack damage.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Rogue Sneak Attack Training III | |
Way of the Assassin I: +2 bonus to Bluff, Hide, and Move Silently skills and a +1 bonus to Fortitude saves versus Poison. Activate to gain a +2 bonus to hit when making sneak attacks, a +20 bonus to confirm critical hits, and a 33% chance to apply one of three poisons with each sneak attack, for 20 seconds. Consumes one use of Rogue Damage Boost for the day.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Rogue Hide II, Rogue Move Silently II, Rogue Sneak Attack Accuracy I, Rogue Sneak Attack Training I, Rogue Subtle Backstabber I, Rogue Damage Boost II | |
Way of the Mechanic I: +2 bonus to Disable Device, Open Lock, Repair, Spot, and Search skills. Activate to apply a repair over time effect to a targetted friendly Warforged or Construct. Consumes one use of Rogue Skill Boost for the day.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Rogue Open Lock II, Rogue Disable Device II, Rogue Improved Trap Sense I, Rogue Skill Boost II, Any of Rogue Trap Lore I | |
Way of the Thief-Acrobat I: +2 bonus to Balance, Jump, and Tumble skills and 2 extra uses of Uncanny Dodge per day. Activate to gain a +10 bonus to Balance, Jump and Tumble, a 25% Enhancement: bonus to movement speed, and a +4 bonus to Dexterity for 20 seconds. Consumes one use of Rogue Haste Boost for the day.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Rogue Balance II, Rogue Tumble II, Rogue Faster Sneaking I, Rogue Haste Boost II, Rogue Dexterity I | |
Rogue Balance I: Grants a +1 bonus to the Balance skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Rogue Balance II: Grants a +2 bonus to the Balance skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Rogue Balance I | |
Rogue Balance III: Grants a +3 bonus to the Balance skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Rogue Balance II | |
Rogue Balance IV: Grants a +4 bonus to the Balance skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Rogue Balance III | |
Rogue Bluff I: Grants a +1 bonus to the Bluff skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Rogue Bluff II: Grants a +2 bonus to the Bluff skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Rogue Bluff I; | |
Rogue Bluff III: Grants a +3 bonus to the Bluff skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Rogue Bluff II | |
Rogue Bluff IV: Grants a +4 bonus to the Bluff skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Rogue Bluff III | |
Rogue Disable Device I: Grants a +1 bonus to the Disable Device skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Rogue Disable Device II: Grants a +2 bonus to the Disable Device skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Rogue Disable Device I | |
Rogue Disable Device III: Grants a +3 bonus to the Disable Device skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Rogue Disable Device II | |
Rogue Disable Device IV: Grants a +4 bonus to the Disable Device skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Rogue Disable Device III | |
Rogue Hide I: Grants a +1 bonus to the Hide skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Rogue Hide II: Grants a +2 bonus to the Hide skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Rogue Hide I | |
Rogue Hide III: Grants a +3 bonus to the Hide skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Rogue Hide II | |
Rogue Hide IV: Grants a +4 bonus to the Hide skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Rogue Hide III | |
Rogue Move Silently I: Grants a +1 bonus to the Move Silently skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Rogue Move Silently II: Grants a +2 bonus to the Move Silently skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Rogue Move Silently I | |
Rogue Move Silently III: Grants a +3 bonus to the Move Silently skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Rogue Move Silently II | |
Rogue Move Silently IV: Grants a +4 bonus to the Move Silently skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Rogue Move Silently III | |
Rogue Open Lock I: Grants a +1 bonus to the Open Lock skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Rogue Open Lock II: Grants a +2 bonus to the Open Lock skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Rogue Open Lock I | |
Rogue Open Lock III: Grants a +3 bonus to the Open Lock skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Rogue Open Lock II | |
Rogue Open Lock IV: Grants a +4 bonus to the Open Lock skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Rogue Open Lock III | |
Rogue Search I: Grants a +1 bonus to the Search skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Rogue Search II: Grants a +2 bonus to the Search skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Rogue Search I | |
Rogue Search III: Grants a +3 bonus to the Search skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Rogue Search II | |
Rogue Search IV: Grants a +4 bonus to the Search skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Rogue Search III | |
Rogue Spot I: Grants a +1 bonus to the Spot skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Rogue Spot II: Grants a +2 bonus to the Spot skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Rogue Spot I | |
Rogue Spot III: Grants a +3 bonus to the Spot skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Rogue Spot II | |
Rogue Spot IV: Grants a +4 bonus to the Spot skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Rogue Spot III | |
Rogue Tumble I: Grants a +1 bonus to the Tumble skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Rogue Tumble II: Grants a +2 bonus to the Tumble skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Rogue Tumble I | |
Rogue Tumble III: Grants a +3 bonus to the Tumble skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Rogue Tumble II | |
Rogue Tumble IV: Grants a +4 bonus to the Tumble skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Rogue Tumble III | |
Rogue Dexterity I: Grants a +1 increase to Dexterity score.
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AP Cost: 2 | Level: 2 | Progression: 2 | No requirements | |
Rogue Dexterity II: Grants a +2 increase to Dexterity score.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Rogue Dexterity I | |
Rogue Dexterity III: Grants a +3 increase to Dexterity score.
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AP Cost: 6 | Level: 10 | Progression: 30 | Requires: Rogue Dexterity II | |
Rogue Improved Trap Sense I: Grants an extra +1 bonus on saving throws against traps.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Rogue Improved Trap Sense II: Grants an extra +2 bonus on saving throws against traps.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Rogue Improved Trap Sense I | |
Rogue Improved Trap Sense III: Grants an extra +3 bonus on saving throws against traps.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Rogue Improved Trap Sense II | |
Rogue Improved Trap Sense IV: Grants an extra +4 bonus on saving throws against traps.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Rogue Improved Trap Sense III | |
Iron Companion: You have a loyal iron defender as a pet, and can summon it once per day to aid you for five minutes.
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AP Cost: 2 | Level: 1 | Progression: 0 | Requires: Enhancement: Rogue Way of the Mechanic I, Feat: Self Sufficient, Feat: Least Dragonmark of Making, Feat: Skill Focus: Repair, Enhancement: Warforged Mechanics II, Enhancement: Fighter Repair II, Enhancement: Wizard Repair II | |
Iron Companion: You have a loyal steel defender as a pet, and can summon it once per day to aid you for five minutes.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Enhancement: Iron Companion | |
Iron Companion: You have a loyal mithral defender as a pet, and can summon it once per day to aid you for five minutes.
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AP Cost: 2 | Level: 8 | Progression: 26 | Requires: Enhancement: Steel Companion |