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User:Yoko5000/rngenhtest
Ranger |
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Starting a... |
Class Enhancements |
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Barbarian Bard |
Race Enhancements |
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Drow |
Ranger Energy Resistence Boost I: Activate this ability to receive energy resistance 8 for 20 seconds.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Ranger Energy Resistence Boost II: Activate this ability to receive energy resistance 10 for 20 seconds.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Ranger Energy Resistence Boost I | |
Ranger Energy Resistence Boost III: Activate this ability to receive energy resistance 12 for 20 seconds.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Ranger Energy Resistence Boost II | |
Ranger Energy Resistence Boost IV: Activate this ability to receive energy resistance 15 for 20 seconds.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Ranger Energy Resistence Boost III | |
Ranger Extra Action Boost I: You can use each of your ranger action boosts an additional time between resting.
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AP Cost: 2 | Level: 11 | Progression: 38 | Requires: Any of Ranger Action Boost IV | |
Ranger Extra Action Boost II: You can use each of your ranger action boosts an additional time between resting.
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AP Cost: 4 | Level: 14 | Progression: 48 | Requires: Ranger Extra Action Boost I | |
Ranger Skill Boost I: Activate this ability to receive a +2 bonus to skills for 20 seconds.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Ranger Skill Boost II: Activate this ability to receive a +3 bonus to skills for 20 seconds.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Ranger Skill Boost I | |
Ranger Skill Boost III: Activate this ability to receive a +4 bonus to skills for 20 seconds.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Ranger Skill Boost II | |
Ranger Skill Boost IV: Activate this ability to receive a +5 bonus to skills for 20 seconds.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Ranger Skill Boost III | |
Ranger Sprint Boost I: Activate this ability to receive a running speed bonus for 20 seconds.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Ranger Sprint Boost II: Activate this ability to receive a running speed bonus for 20 seconds.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Ranger Sprint Boost I | |
Ranger Sprint Boost III: Activate this ability to receive a running speed bonus for 20 seconds.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Ranger Sprint Boost II | |
Ranger Sprint Boost IV: Activate this ability to receive a running speed bonus for 20 seconds.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Ranger Sprint Boost III | |
Ranger Swamp Lore I: You gain energy resistance of 2 versus acid, or improve your existing resistance by 2.
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AP Cost: 1 | Level: 2 | Progression: 3 | No requirements | |
Ranger Swamp Lore II: You gain energy resistance of 4 versus acid, or improve your existing resistance by 4.
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AP Cost: 2 | Level: 6 | Progression: 18 | Requires: Ranger Swamp Lore I | |
Ranger Swamp Lore III: You gain energy resistance of 6 versus acid, or improve your existing resistance by 6.
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AP Cost: 3 | Level: 10 | Progression: 33 | Requires: Ranger Swamp Lore II | |
Ranger Tundra Lore I: You gain energy resistance of 2 versus cold, or improve your existing resistance by 2.
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AP Cost: 1 | Level: 2 | Progression: 3 | No requirements | |
Ranger Tundra Lore II: You gain energy resistance of 4 versus cold, or improve your existing resistance by 4.
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AP Cost: 2 | Level: 6 | Progression: 18 | Requires: Ranger Tundra Lore I | |
Ranger Tundra Lore III: You gain energy resistance of 6 versus cold, or improve your existing resistance by 6.
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AP Cost: 3 | Level: 10 | Progression: 33 | Requires: Ranger Tundra Lore II | |
Ranger Desert Lore I: You gain energy resistance of 2 versus fire, or improve your existing resistance by 2.
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AP Cost: 1 | Level: 2 | Progression: 3 | No requirements | |
Ranger Desert Lore II: You gain energy resistance of 4 versus fire, or improve your existing resistance by 4.
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AP Cost: 2 | Level: 6 | Progression: 18 | Requires: Ranger Desert Lore I | |
Ranger Desert Lore III: You gain energy resistance of 6 versus fire, or improve your existing resistance by 6.
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AP Cost: 3 | Level: 10 | Progression: 33 | Requires: Ranger Desert Lore II | |
Ranger Elemental Empathy: You can use this ability to pacify Elementals much like you can pacify animals with Wild Empathy.
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AP Cost: 2 | Level: 4 | Progression: 42 | Requires: Ranger Extra Empathy I, Feat: Favored Enemy: Elemental, Ranger Energy Resistance Boost III, Ranger Extra Empathy IV | |
Ranger Extra Empathy I: You gain the ability to use Wild Empathy 1 additional time between each rest.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Ranger Extra Empathy II: You gain the ability to use Wild Empathy 2 additional times between each rest.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Ranger Extra Empathy I | |
Ranger Extra Empathy III: You gain the ability to use Wild Empathy 3 additional times between each rest.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Ranger Extra Empathy II | |
Ranger Extra Empathy IV: You gain the ability to use Wild Empathy 4 additional times between each rest.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Ranger Extra Empathy III | |
Ranger Favored Attack I: When attacking a favored enemy, you receive a +1 bonus to attack.
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AP Cost: 2 | Level: 6 | Progression: 18 | No requirements | |
Ranger Favored Attack II: When attacking a favored enemy, you receive a +2 bonus to attack.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Ranger Favored Attack I | |
Ranger Favored Damage I: When attacking a favored enemy, you receive a +1 bonus on damage rolls.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Ranger Favored Damage II: When attacking a favored enemy, you receive a +2 bonus on damage rolls.
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AP Cost: 2 | Level: 5 | Progression: 14 | Requires: Ranger Favored Damage I | |
Ranger Favored Damage III: When attacking a favored enemy, you receive a +3 bonus on damage rolls.
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AP Cost: 3 | Level: 9 | Progression: 29 | Requires: Ranger Favored Damage II | |
Ranger Favored Damage IV: When attacking a favored enemy, you receive a +4 bonus on damage rolls.
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AP Cost: 4 | Level: 13 | Progression: 44 | Requires: Ranger Favored Damage III | |
Ranger Favored Defense I: When attacked by a favored enemy, you receive a +1 bonus on Armor Class.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Ranger Favored Defense II: When attacked by a favored enemy, you receive a +2 bonus on Armor Class.
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AP Cost: 2 | Level: 7 | Progression: 22 | Requires: Ranger Favored Defense I | |
Ranger Favored Defense III: When attacked by a favored enemy, you receive a +3 bonus on Armor Class.
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AP Cost: 3 | Level: 13 | Progression: 45 | Requires: Ranger Favored Defense II | |
Ranger Favored Resistance I: When making a saving throw against a spell or effect from a favored enemy, you receive a +1 bonus on saving throws.
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AP Cost: 1 | Level: 2 | Progression: 3 | No requirements | |
Ranger Favored Resistance II: When making a saving throw against a spell or effect from a favored enemy, you receive a +2 bonus on saving throws.
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AP Cost: 2 | Level: 8 | Progression: 26 | Requires: Ranger Favored Resistance I | |
Ranger Favored Resistance III: When making a saving throw against a spell or effect from a favored enemy, you receive a +3 bonus on saving throws.
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AP Cost: 4 | Level: 14 | Progression: 48 | Requires: Ranger Favored Resistance II | |
Ranger Item Defense I: You are skilled at protecting your gear against damage, granting you a 25% chance to negate potential item wear before it occurs.
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AP Cost: 1 | Level: 5 | Progression: 15 | No requirements | |
Ranger Item Defense II: You are skilled at protecting your gear against damage, granting you a 33% chance to negate potential item wear before it occurs.
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AP Cost: 2 | Level: 9 | Progression: 30 | Requires: Ranger Item Defense I | |
Ranger Item Defense III: You are skilled at protecting your gear against damage, granting you a 50% chance to negate potential item wear before it occurs.
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AP Cost: 3 | Level: 13 | Progression: 45 | Requires: Ranger Item Defense II | |
Ranger Arcane Archer I: Grants the abilities to conjure returning magical arrows and fire True Strike arrows. Also grants +20 spell points.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Feat: Point Blank Shot, Feat: Weapon Focus: Ranged Weapons, Energy of the Dragonblooded I, Energy of the Scholar I, Energy of Music I, Elven Arcanum I, Feat: Mental Toughness | |
Ranger Arcane Archer: Conjure +2 Arrows: Activate this ability to conjure a stack of +2 Returning Arrows.
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AP Cost: 1 | Level: 9 | Progression: 31 | Requires: Ranger Arcane Archer I | |
Ranger Arcane Archer: Conjure +3 Arrows: Activate this ability to conjure a stack of +3 Returning Arrows.
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AP Cost: 2 | Level: 12 | Progression: 42 | Requires: Ranger Arcane Archer II | |
Ranger Arcane Archer: Conjure +4 Arrows: Activate this ability to conjure a stack of +4 Returning Arrows.
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AP Cost: 3 | Level: 15 | Progression: 53 | Requires: Ranger Arcane Archer III | |
Ranger Deepwood Sniper I: Grants a +1 bonus to Hide, Move Silently, and Spot. Also grants the ability to take an aimed 'sniper shot' with a bonus to hit, critical threat range, and critical threat multiplier.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Feat: Point Blank Shot, Feat: Weapon Focus: Ranged Weapons, Ranger Hide II, Ranger Move Silently II, Ranger Spot II | |
Ranger Tempest I: Grants a stacking bonus to dual wield attack speed and a +2 bonus to armor class while dual wielding.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Feat: Two Weapon Fighting, Feat: Improved Two Weapon Fighting, Feat: Dodge, Feat: Mobility, Feat: Spring Attack | |
Ranger Vermin Emphaty: You can use this ability to pacify Vermin much like you can pacify animals with Wild Empathy.
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AP Cost: 2 | Level: 2 | Progression: 38 | Requires: Ranger Extra Empathy IFeat: Favored Enemy: Vermin, Ranger Desert Lore II, Ranger Swamp Lore II, Ranger Extra Empathy IV | |
Ranger Heal I: Grants a +1 bonus to Heal skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Ranger Heal II: Grants a +2 bonus to Heal skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Ranger Heal I | |
Ranger Heal III: Grants a +3 bonus to Heal skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Ranger Heal II | |
Ranger Heal IV: Grants a +4 bonus to Heal skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Ranger Heal III | |
Ranger Hide I: Grants a +1 bonus to Hide skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Ranger Hide II: Grants a +2 bonus to Hide skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Ranger Hide I | |
Ranger Hide III: Grants a +3 bonus to Hide skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Ranger Hide II | |
Ranger Hide IV: Grants a +4 bonus to Hide skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Ranger Hide III | |
Ranger Jump I: Grants a +1 bonus to Jump skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Ranger Jump II: Grants a +2 bonus to Jump skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Ranger Jump I | |
Ranger Jump III: Grants a +3 bonus to Jump skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Ranger Jump II | |
Ranger Jump IV: Grants a +4 bonus to Jump skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Ranger Jump III | |
Ranger Move Silently I: Grants a +1 bonus to Move Silently skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Ranger Move Silently II: Grants a +2 bonus to Move Silently skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Ranger Move Silently I | |
Ranger Move Silently III: Grants a +3 bonus to Move Silently skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Ranger Move Silently II | |
Ranger Move Silently IV: Grants a +4 bonus to Move Silently skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Ranger Move Silently III | |
Ranger Search I: Grants a +1 bonus to Search skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Ranger Search II: Grants a +2 bonus to Search skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Ranger Search I | |
Ranger Search III: Grants a +3 bonus to Search skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Ranger Search II | |
Ranger Search IV: Grants a +4 bonus to Search skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Ranger Search III | |
Ranger Spot I: Grants a +1 bonus to Spot skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Ranger Spot II: Grants a +2 bonus to Spot skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Ranger Spot I | |
Ranger Spot III: Grants a +3 bonus to Spot skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Ranger Spot II | |
Ranger Spot IV: Grants a +4 bonus to Spot skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Ranger Spot III | |
Ranger Swim I: Grants a +1 bonus to Swim skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Ranger Swim II: Grants a +2 bonus to Swim skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Ranger Swim I | |
Ranger Swim III: Grants a +3 bonus to Swim skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Ranger Swim II | |
Ranger Swim IV: Grants a +4 bonus to Swim skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Ranger Swim III | |
Ranger Devotion I: Grants a 10% increase to the effectiveness of your healing spells.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Ranger Devotion II: Grants a 20% increase to the effectiveness of your healing spells.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Ranger Devotion I | |
Ranger Devotion III: Grants a 30% increase to the effectiveness of your healing spells.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Ranger Devotion II | |
Ranger Devotion IV: Grants a 40% increase to the effectiveness of your healing spells.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Ranger Devotion III | |
Ranger Energy of the Wild I: Grants a 20 point increase to spell points.
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AP Cost: 1 | Level: 4 | Progression: 11 | No requirements | |
Ranger Energy of the Wild II: Grants a 40 point increase to spell points.
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AP Cost: 2 | Level: 8 | Progression: 26 | Requires: Ranger Energy of the Wild I | |
Ranger Energy of the Wild III: Grants a 60 point increase to spell points.
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AP Cost: 3 | Level: 12 | Progression: 41 | Requires: Ranger Energy of the Wild II | |
Ranger Dexterity I: Grants a +1 increase to Dexterity score.
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AP Cost: 2 | Level: 2 | Progression: 2 | No requirements | |
Ranger Dexterity II: Grants a +2 increase to Dexterity score.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Ranger Dexterity I | |
Ranger Dexterity III: Grants a +3 increase to Dexterity score.
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AP Cost: 6 | Level: 10 | Progression: 30 | Requires: Ranger Dexterity II |