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The Shadow Crypt
The Shadow Crypt is the 5th quest in the Litany of the Dead Part 2 story arcStory arcs are chains of quests that make up a story line. Completing everything in a story arc often yields a nice reward.. |
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The first four quests can be completed in any order to unlock The Shadow Crypt. |
Tomb of the Shadow Guard • Tomb of the Shadow King • Tomb of the Shadow Knight • Tomb of the Shadow Lord • The Shadow Crypt |
Nerezza's resting place is a twisted game of darkness and shadow. North becomes south, East becomes West, nothing is at seems.
Requires access to adventure pack
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The Shadow Crypt | |
Heroic level: | 9 |
Epic level: | None |
Duration: | Very Long |
Heroic XP: | ♣6,690Solo/Casual ♦11,800Normal ♥12,450Hard ♠13,100Elite |
Epic XP: | N/A |
Takes place in: | The Shadow Crypt |
Bestowed by: | The Herald |
NPC contact: | The Herald |
Quest acquired in: | The Necropolis |
Patron: | The Silver Flame |
Base favor: | 7 |
Purchase: | The Necropolis, Part 2 or VIP |
Extreme Challenge: | No |
Overview
The Herald of the Emerald Claw requires your assistance in stopping Brother Nerezza and obtaining the Twisted Apocrypha. You must discover the treacherous path through the Shadow Crypt to defeat Brother Nerezza.
Spoiler Warning: Spoiler material below this point!
Objectives
- Find and speak with Dame Calla
- Acquire 2 Small Blue Gears
- Acquire 2 Small Red Gears
- Acquire 2 Small Green Gears
- Acquire 2 Small Yellow Gears
- Open the way to Nerezza
- Defeat the Shadow Council (defeat 4)
- Slay Brother Nerezza
- Acquire The Twisted Apocrypha
- (Optional) Slay Gloom — Bonus (10%): Heroic( ♣669 ♦1,180 ♥1,245 ♠1,310 )
- (Optional) Slay Twilight — Bonus (10%): Heroic( ♣669 ♦1,180 ♥1,245 ♠1,310 )
- (Optional) Slay Login Yapow — no XP
- (Optional) Slay Rhonita Hourd — no XP
- (Optional) Slay Callin Fornan — Bonus (10%): Heroic( ♣669 ♦1,180 ♥1,245 ♠1,310 )
- (Optional) Slay Timoty Jorem — Bonus (10%): Heroic( ♣669 ♦1,180 ♥1,245 ♠1,310 )
- (Optional) Slay Myriel Everborn — Bonus (10%): Heroic( ♣669 ♦1,180 ♥1,245 ♠1,310 )
- (Optional) Slay Dontre Lebram — Bonus (10%): Heroic( ♣669 ♦1,180 ♥1,245 ♠1,310 )
- (Optional) Slay Caligin — Bonus (10%): Heroic( ♣669 ♦1,180 ♥1,245 ♠1,310 )
- (Optional) Slay Dusk — Bonus (10%): Heroic( ♣669 ♦1,180 ♥1,245 ♠1,310 )
- (Optional) Slay Lurid — Bonus (10%): Heroic( ♣669 ♦1,180 ♥1,245 ♠1,310 )
- (Optional) Slay Murk — Bonus (10%): Heroic( ♣669 ♦1,180 ♥1,245 ♠1,310 )
What to Expect
- Maze (3 possible variations)
- Map useful only in individual rooms
- Randomly placed quest items (mandatory: 8 gears; optional: 4 additional gears)
- Spawning/respawning monsters
- Note: All optional encounters are rare spawns. You will generally only encounter 6–9 per instance, and may not enter the same room with them.
Tips and Misc
Some form of underwater action item, or water breathing potions or spells, is strongly recommended, as one quarter of the rooms encountered are (similar) underwater mazes.
The "path" through this quest is very confusing and non-intuitive, with each room seemingly connected at random to other rooms. Read below to familiarize yourself with some of the strategies for successfully navigating the quest.
Dame Calla will give the party a 2-use/rest Dimension Door trinket, Death's Door. This can be used to return you to the starting room. Use it wisely. (This item drops on exiting the quest.)
- After first speaking with the injured Dame Calla, there will be a 10–15 seconds pause before the first fight begins.
Finding the gears
You will find five types of rooms, each in four different colors. Each room has a different solution – combat, maze, or puzzle. There is only one type for each color, 20 rooms altogether, but they are connected via "teleporting" exits/entry points – the layout is not something that can be represented with a standard map.
See Instance Paths for detailed information on paths and rooms.
There are 3 known configurations to this dungeon. Depending on the configuration you get, the directions you take from each room will land you in a different room. Each room is one of 4 possible colors (red, yellow, green or blue), and each room has one chest that contains a gear that matches the color of that room.
- Your base objective is to collect 2 gears per color, 8 total; that is 2 each of red, blue, green, and yellow.
- Optional: To open the "big chest" at the end (which has many of the named items, listed below!), you need to acquire one additional gear per color, for a total of 3 gears per color, 12 total.
A simple approach to finding all the gears is to just go the same direction every time you exit a room. Eventually most of the rooms will be explored. Be aware that although you may exit a room heading one way, say "east", you may enter the next oriented in any direction. Be aware of which way you exit the room on the map.
End Fight
Once you have located the gears you need, you have to find the end-fight.
To get to the end fight, you must find a "banner room", a room which has a pale transparent banner hanging over one of the actual exits (and beyond the archway leading to that exit). The banner in one of these rooms may be hard to spot – look carefully. Once you find any banner, take that exit and look for the next – it will be one of the exits in the next room. After several of these, you will be in a new hallway, and you will be on track for the end-fight.
- Minor bug: Low graphics quality can remove the banner, making it impossible to know which room it is. Use Ctrl+o to adjust your graphics quality.
- Tip to find the Banner Room. From the starting room (you can use the Dimension Door trinket), take the South Exit, then the East Exit, then the West Exit, and check the room that you arrive in. If the Banner isn't in that room, dimension door back to the start and then take the East Exit three times and check that room for the banner. Look carefully.
- Once the fight is over, use the altar to teleport directly to the end-chests.
Nerezza will clone himself multiple times when hurt below a certain level. You need to either hurt him fast enough so that he doesn't get to clone, or use Firewall to hurt all the clones. If you can't hurt him before he clones, and you don't have access to the Firewall spell, have all your party members focus on the original Nerezza by keeping him targeted using the Tab key. It used to be that Nerezza still remained targeted after re-appearing, but that is no longer the case.
You can identify the clones by seeing how much damage they take – clones have half as many hit points as Nerezza.
Nerezza also has special DR:
Quote: |
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Originally Posted by DeadlyGazebo Actually, Nerezza has his vampiric 10/silver, an additional 10/magic ... 2/adamantine. (12/silver, 12/magic, 6/adamantine on hard, 15/silver, 15/magic, and 9/adamantine on elite). |
After the quest is complete, you can use the altar once to upgrade:
- a Silver Flame Nugget to a Silver Flame Amulet
- a Silver Flame Amulet to a Silver Flame Pendant
- an Emerald Claw Nugget to an Emerald Claw Amulet
- an Emerald Claw Amulet to an Emerald Claw Pendant
The altar may only be used once per run of the quest (on any difficulty); if you wish to make more than one upgrade, you will have to re-run the quest.
Optional minibosses
This quest has possibly the highest density of optional minibosses of any quest in the game. However, not all minibosses are accessible on all runs, as each is tied to a certain spawn location – some of which are inaccessible for certain instance layouts.
- Rhonita Hourd and Login Yapow almost always spawn in the first fight.
- Caligin may spawn in the Yellow Pyramid room in a Red or Green instance.
- Dontre Lebram may spawn in the Red Maze room in a Green instance, or the Yellow Maze room in a Red or Blue instance.
- Dusk may spawn in the Green Pyramid room in a Red or Blue instance.
- Gloom may spawn in the Red Columns room in a Red or Blue instance, or the Blue Columns room in a Red or Green instance.
- Lurid may spawn in the Red Torches room in a Green or Blue instance.
- Murk may spawn in the Red Torches room in a Green or Blue instance, or the Blue Torches room in a Blue instance.
- Myriel Everborn may spawn in the Red Maze room in a Green instance.
- Twilight may spawn in the Blue Columns room in a Red or Green instance.
- Timoty Jorem and Callin Fornan almost always spawn in the long corridor with eight levers leading to Nerezza.
- Overall, this means a Red or Blue instance may contain up to 9 rare monsters, while a Green instance may contain up to 11 (of a possible 12.)
Bonus XP
- Aggression bonus: 33 or more monsters killed +10% Bonus.( ♣669 ♦1,180 ♥1,245 ♠1,310 )
- Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣1,004 ♦1,770 ♥1,868 ♠1,965 )
- Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣1,673 ♦2,950 ♥3,113 ♠3,275 )
Loot
- Chests: 3 guaranteed, 1 optional "big chest"
- Collectables: 5 (maybe more)
- Crude Altar in the entrance
- Moss in the Green Columns room
- 2 Adventurers' Packs in the Blue Maze
- Adventurer's Pack in the Yellow Water room
- Shadow Scarab (in end chest)
NPC end rewards
Random item
Named Chest Drop
- Shards of Light - 50 +3 Arrows: Infused with Positive EnergyInfused with Positive Energy: This weapon is infused with positive energy. It will apply a Cure Moderate Wounds spell to any target hit. This deals 2d8+3 damage to Undead (Fortitude Save for half damage), but will heal most normal creatures., Returning 75%Returning 75%: This missile will return to the player 75% of the time. (Left End Chest, Big Chest)
Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
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Cloak of Protection (edit) | Cloak |
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7 | Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip | The Shadow Crypt, Optional "big chest" |
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Dusk (edit) | Docent |
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8 | Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip | The Shadow Crypt, Optional "big chest" |
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Phase Hammer (edit) | Maul |
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8 | Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip | The Shadow Crypt, Optional "big chest" |
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Devout Handwraps (edit) | Handwrap |
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8 | Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip | The Shadow Crypt, Optional "big chest" |
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Tenebrous Stiletto (edit) | Dagger |
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8 | Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip | The Shadow Crypt, Middle End chest, Optional "big chest" |
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Witching Hour (edit) | Quarterstaff |
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8 | Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip | The Shadow Crypt, Right End chest and Optional "big chest" |
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Silver Flame Pendant (edit) | Necklace |
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9 | Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire | The Shadow Crypt, altar; upgraded from Silver Flame Amulet |
|
Emerald Claw Pendant (edit) | Necklace |
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9 | Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire | The Shadow Crypt, altar; upgraded from Emerald Claw Amulet |
Monsters
Name ( picture ) | CR | Type | Race |
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Brother Nerezza ( view • edit ) | ♥13Hard ♠16Elite | Undead | Vampire |
Caligin ( view • edit ) | ♦9Normal | Magical Beast | Spider |
Callin Fornan ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite | Undead | Wraith |
Dontre Lebram ( view • edit ) | ♥11Hard ♠14Elite | Undead | Spectre |
Dread Wraith ( view • edit ) | ♠18Elite ●♦25Epic Normal ●♠34Epic Elite | Undead | Wraith |
Drifting Scourge Mage ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite | Undead | Spectre |
Drifting Scourge ( view • edit ) | ♦8Normal ♥10Hard ♠13Elite | Undead | Spectre |
Dun Butcher ( view • edit ) | ♦8Normal ♥10Hard ♠13Elite | Humanoid | Human |
Dusk (spider) ( view • edit ) | ♦9Normal ♠14Elite | Magical Beast | Spider |
Gloom ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite | Undead | Shadow |
Login Yapow ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite | Undead | Shadow |
Lurid ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite | Undead | Shadow |
Murk ( view • edit ) | ♦9Normal ♠14Elite | Undead | Shadow |
Myriel Everborn ( view • edit ) | ♥11Hard ♠14Elite | Undead | Spectre |
Phase Spider ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite | Magical Beast | Spider |
Rhonita Hourd ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite | Undead | Shadow |
Shadow (Mabar) ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite | Undead | Shadow |
Shadow Guard ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite | Undead | Wraith |
Shadow King ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite | Undead | Wraith |
Shadow Knight ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite | Undead | Wraith |
Shadow Lord ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite | Undead | Wraith |
Shrouded Terror Mage ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite | Undead | Wraith |
Shrouded Terror ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite | Undead | Wraith |
Spectre of Calla ( view • edit ) | ♦11Normal ♥13Hard ♠16Elite | Undead | Spectre |
Timoty Jorem ( view • edit ) | ♦9Normal ♠14Elite | Undead | Wraith |
Twilight (monster) ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite | Undead | Shadow |
- Litany of the Dead Part 2 chain quests
- Very long quests
- The Shadow Crypt quests
- The Necropolis quests
- The Silver Flame patron quests
- Pay to Play quests
- Minor game bugs
- Pages mentioning DeadlyGazebo
- Pages sourced by DDO forums
- Quests by name
- Quests with maps
- Compendium:Level 9 quests
- Level 9 quests
- Quests with 7 base favor reward
- The Necropolis, Part 2 quests
- Quests with no traps