Year of the Dragon: Through May 28th, claim free Expansion Pack (excluding Vecna Unleashed) or a Greater Elixir of Discovery! Speak to Xatheral in the Hall of Heroes. edit
Thank you for your patience while we continue to upgrade DDOwiki to the latest MediaWiki LTS version. If you find any errors on the site, please visit the Discord chat server and let us know.
Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!
Sonic spells
A form of energy attack based on sound properties, often dealing sonic damage.
Icon | Name | Description | Classes | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Greater Shout | Emits an ear-splitting yell that deafens and deals 1d3+3 sonic damage per caster level and Dazes the targets in it's path for 6 seconds. A successful Fortitude save halves the damage and negates the Daze effect. | |||||||||||
Prismatic Strike | A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by three different effects. The spell does 1d3+3 points each of fire, force, and sonic damage per caster level, up to a maximum of 10d3+30 damage (per element) at caster level 10, and the target's melee and ranged damage is reduced by 75% on a failed saving throw. | |||||||||||
Protection from Elements | Grants temporary immunity to five forms of energy damage for 1 minute per caster level, or until 12 points of energy per caster level (Maximum 120 points at caster level 10) for each energy type has been absorbed. Protects against: Acid, Cold, Lightning, Fire and Sonic. | |||||||||||
Protection from Elements, Mass | Casts Protection from Elements on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per caster level, or until 12 points of energy per caster level (Maximum caster level 10.) for each energy type has been absorbed. | |||||||||||
Protection from Energy | Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it (Acid, cold, electricity, fire, or sonic.) for 1 minute per caster level, or until 12 points of energy per caster level (Maximum caster level 10.) from the chosen kind of energy type has been absorbed. | |||||||||||
Resist Energy | Gives an ally limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic. | |||||||||||
Shout | Emits an ear-splitting yell that does 1d3+3 sonic damage per caster level to all targets in its path. A successful Fortitude save halves the damage. | |||||||||||
Sonic Blast | Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage per 2 caster levels. (Maximum damage 5d2+10.) The target must make a successful Will save to avoid be Dazed for 2 to 6 seconds, or until they take damage. This spell has double range. | |||||||||||
Soundburst | A tremendous cacophony creates a burst area of effect dealing to every creature 1d8 points of sonic damage, and each creature must succeed on a Fortitude save to avoid being Dazed for 6 seconds. | |||||||||||
Wail of the Banshee | You emit a terrible scream creating an area of effect based on yourself that kills enemy creatures that hear it. Each creature who makes a successful fortitude save negates death, but takes 1 to 4 negative levels. |