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Paralyzing
Paralyzing
Type: Prefix
Base price modifier: +5
Effect: Any creature struck by this weapon must succeed on a DC 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute. Certain creatures, such as the Undead and Constructs, cannot be paralyzed.
Notes: (Long ago, this caused the normal paralyzed status which included the expected helplessness and auto-crits. It was changed for balance reasons, and now is Daze-like in effect, as it prevents any action from the afflicted monster but does not render a creature helpless.)
Improved Paralyzing
Effect: Any creature struck by this weapon must succeed on a DC 23 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute. Certain creatures, such as the Undead and Constructs, cannot be paralyzed.
Found on: (12) Improved Paralyzing items:
Notes: Some versions claim it's DC 25 will save, but in reality it's DC 23.
Special Paralysis-like Effects
- Paralyzing Arrows from the Ranger and Elven Arcane Archer enhancements have a Will save but with an improvable DC based on 20 + Wisdom modifier + Enchantment focus modifiers.
- A Shiradi Champion tier 5 ability, Nerve Venom: While in Prism stance, your ranged and thrown attacks and offensive spells have a 7% chance to paralyze living creatures for 6 seconds.
- Freezing the Lifeblood, a Monk dark finishing move is a Fortitude-based paralysis against humanoid enemies based on DC 10 + Monk level + Wisdom modifier that lasts 60 seconds and causes the prey to become Helpless.
- Paralyzing Fear from Thunder-Forged crafting: "On Hit: 5% chance to Paralyze for 5 sec. (No save)"