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Just Reward
Adds temporary spell points for every light/force/physical/alignment/fire spell critical hit. This includes some non-spells that can critically hit like Fan of Knives, and can proc multiple times on AoE spells and spells that hit multiple times such as magic missiles. This will also proc off light spell powered on-spell hit effects such as Radiant Glory on a Lantern Ring. Unless your permanent spell point pool is empty, only a maximum of 20 temporary spell points will be used per spell. For example, if you cast a 50 SP spell with a temporary pool of 100 spell points, 20 temporary and 30 permanent spell points will be spent. Combining a Lantern Ring for light spell crits and procs with a healing wall which hits players with Just Rewards will generate many Just Reward temporary spell point procs over the wall's duration.