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Item:The Immortal Sun Flask
The Immortal Sun Flask
Proficiency Class | Simple Weapon Proficiency | |
---|---|---|
Accepts Sentience? | Yes | |
Damage and Type | 5[1d4+2] + 15 Pierce, Good, Magic | |
Critical threat range | 20 / x2 | |
Weapon Type | Dart / Thrown weapons | |
Race Absolutely Required | None | |
Minimum Level | 30 | |
Required Trait | None | |
Use Magical Device DC | No UMD needed | |
Handedness | ||
Attack Mod | DEX | |
Damage Mod | STR | |
Binding | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | |
Durability | 315 | |
Made from | WoodWood: Wood is common for use in Quarterstaffs, bows, or ammo. It is light, but its durability is low. | |
Hardness | 40 | |
Base Value | ppPlatinum Piece 5cpCopper Piece | 12,000|
Weight | 0.50 lbs | |
Location | Too Cold to Continue, on the floor at the end of the optional path | |
Enchantments |
|
|
Upgradeable? | ||
Description | This flask is packed with secret ingredients passed down from generation to generation, and bursts on impact with a monster or wall. Nearby creatures are momentarily blinded by the flash, and it's claimed that the liberal use of Sun Flasks can drive away the darkness of Mabar. | |
Tips |
Cannot be fed to Sentient Weapons, probably because it's a guaranteed spawn. |
- Sentience accepting weapons
- Minimum level 30 weapons
- Binds to account
- Binds on acquire
- Wood items
- Too Cold to Continue loot
- Brilliance of the Shattered Sun items
- Ghostbane 6 items
- Ghost Touch items
- Flaming Blast 6 items
- Good Blast 6 items
- Returning items
- Red augment slot items
- Purple augment slot items
- Mythic Weapon Boost items
- Darts
- Thrown weapons
- Simple weapons
- Weapons
- Darts (level 30)
- Update 52 named items