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Roaring
Roaring
Effect: A roaring weapon causes target to become shaken and, on a critical hit does 2d6 sonic damage to the target.
Found on: (8) Roaring items:
Improved Roaring
Effect: A roaring weapon causes target to become shaken and, on a critical hit does 2 to 12 sonic damage to the target.
Found on: (6) Improved Roaring items:
Notes: (MrCow's information)
- Improved Roaring causes shaken, a -2 morale penalty to-hit, saves, and skills (the description was a poor copy and paste, it is a -2 penalty, not -4 penalty, although they may have put the improper number for the actual penalty amount as well).
- Shaken should not stack with shaken. Regardless, Improved Roaring's Shaken stacks with standard Roaring's Shaken.
- Shaken is not a curse, thus it stacks with Cursespewing.
- Improved Roaring's shaken effect allows a reoccurring save to shrug off due to its duration (as it lasts longer than the standard 6–12 seconds for shaken, it has a maximum duration of 1 minute).
- The Improved Roaring effect neglects to mention that it requires a DC will save (DC 28 if I remember, but I'm not certain).
- This is also a fear effect so it falters heavily in places like Shavarath where critters get a large bonus vs. fear and mind afflictions.