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Henshin Mystic enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK – WM | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
---|---|---|---|---|---|---|
Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
Bladeforged 1,295 DDO Points | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Henshin Mystic enhancements[edit]
Core abilities[edit]
Riddle of Fire: Each Core Enhancement in the Henshin Mystic tree, including this one, grants you the following passive abilities:
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Monk Level 1 | |
Ki Bolt: Ki Spell-Like Ability: You fire a ki blast that deals 1d6 fire and 1d4 force damage per Caster Level to an opponent. This damage scales with 300% Melee Power. The target also gains a stack of Weakened Will, Feeble Fortitude, and Reduced Reflexes. (-1 Saving Throws, 6 second duration. Can stack up to 5 times.) This ability has double normal spell range. (Cost: 5 Ki. Cooldown: 3 seconds)
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Monk Level 3, Riddle of Fire | |
Sounding Staff: You gain the Quick Draw feat, which reduces the time between using Spell-Like Abilities and attacking. In addition, while you are centered and wielding a Quarterstaff, you gain +2 Ki each time you hit a creature. This stacks with all other sources of Ki generation.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Monk Level 6, Ki Bolt | |
Incinerating Wave: Fire Ki Spell-Like Ability: You produce a wall of ki flame that travels away from you, dealing 1d6+3 fire and force damage per caster level every 2 seconds to all opponents near it. This damage scales with 300% Melee Power. A successful Reflex save (DC 10 + Monk Level + Wisdom Modifier + Stunning Bonuses) reduces damage by half. (Cost: 20 Ki. Cooldown: 9 seconds)
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Monk Level 12, Sounding Staff | |
Cauldron of Flame: Fire Ki Spell-Like Ability: You will flame into the world around you. Enemies around you take 1d2 fire damage per Monk level every 2 seconds, increasing by an additional 1d2 fire damage per Monk level every 2 seconds that you remain standing in the flames. This damage scales with 200% Melee Power. If you leave the area of the flames, this effect ends. A successful Reflex save (DC 10 + Monk Level + Wisdom Modifier + Stunning Bonuses) reduces damage by half. While you remain inside your Cauldron of Flames, you personally gain +20 PRR, +10 MRR, and +15% Dodge that ignores Dodge Cap. (Cost: 30 Ki. Cooldown: 1 minute)
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Monk Level 18, Incinerating Wave | |
Serenity: Your understanding of things has evolved to a level that defies description.
Passive:
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Monk Level 20, Cauldron of Flame |
Tier One[edit]
Requires Riddle of Fire, Monk Level 1
Elemental Words: Select one of four attacks that increase elemental damage taken by your opponent: Deal +10% Damage (Activation Cost: 10 Ki. Cooldown: 15 seconds)
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
Henshin Staff Training: +1 to hit and damage with quarterstaves.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
Mystic Training: +1/+2/+3 to the DC's of your monk Finishing Moves.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Negotiator: +1/+2/+3 Bluff, Diplomacy, and Haggle. Rank 3: The cooldown for your Bluff, Diplomacy, and Intimidate are reduced by 10%.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Animal Forms: You emulate a creature of nature in your training.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Monk Level 2, 5 APs spent on tree
Elemental Words: Select one of four attacks (not previously selected) that increase elemental damage taken by your opponent:
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Elemental Words (Tier 1) | |
Henshin Staff Training: +1 to hit and +2 to damage with quarterstaves.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Staff Training (Tier 1) | |
Quick Strike: Deals +10%/+20%/+30% Damage. Melee Quarterstaff Attack: You gain a 5%/15%/25% Morale bonus to melee doublestrike for 10 seconds. (Cooldown: 18/15/12 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Elemental Ki Strikes: Select one of four attacks that have secondary aftereffects: (Activation Cost: 5 Ki. Cooldown: 3 seconds)
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
Contemplation: +1/+2/+3 Concentration and Will Saves. Rank 3: Your passive Ki regeneration is increased by 1.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Monk Level 3, 10 APs spent on tree
Elemental Words: Select one of four attacks (not previously selected) that increase elemental damage taken by your opponent:
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Elemental Words (Tier 2) | |
Henshin Staff Training: +1 to hit and damage with quarterstaves.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Staff Training (Tier 2) | |
Lighting the Candle: Imbue Toggle: While you are centered, you enhance your attacks with ki flame, dealing 1d6 Fire damage on hit, and an additional 1d6 Force damage on crit. Your Ki Spells also apply the Fire portion of this damage. The Fire and Force damage scale with Melee Power. Your Ki generation on hit is reduced by 1.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
Embrace the Void: Gain 1/2/3 Meditation use per rest, +1/+2/+3 to Dodge Cap, and regenerate Ki faster while meditating. While you are meditating, you generate a protective shield which can absorb up to 25/50/100 damage, and is refreshed every 3 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Ability Score: +1 to any ability score:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Monk Level 4, 20 APs spent on tree
Elemental Words: Select one of four attacks (not previously selected) that increase elemental damage taken by your opponent:
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Elemental Words (Tier 3) | |
Henshin Staff Training: +1 to hit and +2 to damage with quarterstaves.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Staff Training (Tier 3) | |
Focus: While centered, you and nearby party members gain a +10 Exceptional bonus to Universal Spell Power, a +5 Exceptional bonus to hit, and a +5 Exceptional bonus to Melee and Range Power.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Embrace the Void | |
Ability Score: +1 to any ability score
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Ability Score (Tier 3) |
Tier Five[edit]
Requires Monk Level 5, Character Level 12, 30 APs spent in tree
Void Strike: Void Ki Melee Attack: You have learned to make attacks backed by pure Ki energy. On Hit: +30% Damage, +1 to Critical Threat Range and Multiplier, and 10d6 Force damage that scales with Melee Power. On Vorpal: Your enemy is erased from existence. (Activation Cost: 10 Ki. Cooldown: 3 seconds)
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Elemental Words (Tier 4) | |
Henshin Staff Training: +3 to hit and +3 damage with quarterstaves.
Bug: doesn't require character level 12 and only monk level 4 instead of 5. | ||||
AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Henshin Staff Training (Tier 4) | |
Staff Specialization: You gain a +1 Competence bonus to Critical Damage Multiplier and Threat Range with quarterstaves.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Self Defense: Grants +5 Magical Resistance Rating, MRR Cap and a +25% Competence bonus to Hit Points.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Balance in Dawn: Select a melee attack that opposes your philosophy:
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |