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Grandmaster of Flowers
ARCANE | Draconic Incarnation |
Fatesinger |
Magus of the Eclipse |
Machro- technic |
DIVINE | Divine Crusader |
Exalted Angel |
Unyielding Sentinel |
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MARTIAL | Grandmaster of Flowers |
Legendary Dreadnought |
Shadow- dancer |
PRIMAL | Fury of the Wild |
Primal Avatar |
Shiradi Champion |
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Grandmaster of Flowers[edit]
Description[edit]
This destiny is primarily for the Monk class or anyone who wishes to take advantage of centering, hand wraps and Ki. In addition, it also provides a number of useful enhancements for melee combat, thus being a potential auxiliary tree for those with a martial focus.
Core Abilities[edit]
Inner Focus: You gain proficiency with Handwraps. You also gain +10 Maximum Ki per Epic/Legendary Level if you have at least one level of Monk or are in the Grandmaster of Flowers Destiny Mantle. Each core Ability in this tree, including this one, grants the following:
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EDP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: None | |
Disciple of Material: Multiselector:
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EDP Cost: 1 | Ranks: | Progression: 5 | Requires: Inner Focus, Character Level 23 | |
Disciple of Morality: Multiselector:
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EDP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Disciple of Material, Character Level 26 | |
Master of Philosophy: Multiselector
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EDP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Third core, Level 32 |
Tier 1 (Requires Character Level 20)[edit]
Strike with Poise: +2/4/6 Stunning DCs
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None | |
Disciple's Studies: +1/2/3 Heal, Diplomacy and Intimidate. Rank 3: +10 Healing, Repair, and Negative Amp.
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None | |
Serenity: Grandmaster of Flowers Destiny Mantle: You may now fight with the Unarmed combat style as if you were a Monk, and may be Centered and use Ki. When you attack with Handwraps or begin falling, you will use the Monk class' animations instead of your own. You gain a +15% Action Boost bonus to movement speed, and no longer take damage from falling. Finally, you are unbothered by the physical restraints of the world: you may tumble through enemies, and are immune to slippery surfaces and most forms of knockdown. You also gain 10 Ki for training this enhancement.
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EDP Cost: 2 | Ranks: 1 | Progression: 0 | Requires: None | |
Gain Strength: Multiselector:
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None | |
Enlightenment: +15/30/45 Maximum Ki and +2/4/6 Concentration. Rank 3: +1 passive Ki generation.
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None |
Tier 2 (Requires Character Level 20, 5 points spent in tree)[edit]
Calm before Storms: +3/6/10 Spell Resistance. Rank 3: You no longer fail Will saves automatically on a roll of 1.
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EDP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: None | |
Grandmaster Strikes: Multiselector:
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EDP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: None | |
A Dance of Flowers: While in your Grandmaster of Flowers Destiny Mantle, your weapons gain 1[W].
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EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Serenity | |
A Flower's Bloom: Multiselector:
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EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: None | |
Hail of Blows: +5% Offhand strike chance, +10% Strikethrough, +3% Doublestrike and Doubleshot.
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EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: None |
Tier 3 (Requires Character Level 23, 10 points spent in tree)[edit]
The Flickering Flame: +1/2/3 to hit and damage. Rank 3: +25% Fire Absorption. If you are in any Sun Stance, the bonuses of this enhancement are doubled.
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None | |
Flow of Water: +1/2/3 saving throws, you take 5/10/15% less damage from being Helpless. Rank 3: +25% Cold Absorption. If you are in any Ocean Stance, the bonuses of this enhancement are doubled.
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None | |
Serene Mercy: While in Grandmaster of Flowers Destiny Mantle, you deal +5/10/15% bonus damage to the Helpless.
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: A Dance of Flowers | |
Catch the Wind: +1/2/3% Dodge, +2/4/6 Armor Class. Rank 3: +25% Electric Absorption. If you are in any Air Stance, the bonuses of this enhancement are doubled.
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None | |
Strength of Stone: +5/10/15 Hit Points and +2/4/6 Physical Resistance Rating Rank 3: +25% Acid Absorption. If you are in any Mountain Stance, the bonuses of this enhancement are doubled.
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None |
Tier 4 (Requires Character Level 26, 20 points spent in the tree)[edit]
The Clarity of Law: Your attacks bypass 5/10/15% of enemy Fortification. Rank 3: +15% Law Absorption.
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EDP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: None | |
The Serenity of Good: +1/2/3 Saves vs Enchantments, Curses, and Illusions, and +2/4/6 Magical Resistance Rating. Rank 3: +15% Good Absorption.
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EDP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: None | |
Epic Strikes Upgrade: Multiselector:
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: None | |
The Delight of Chaos: +1/2/3 Critical Hit Confirmation and Critical Hit Damage. Rank 3: +15% Chaos Absorption.
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EDP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: None | |
The Cruelty of Evil: +1/2/3 Sneak Attack and Sneak Attack Damage. Rank 3: +15% Evil Absorption.
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None |
Tier 5 (Requires Character Level 30, 30 points spent in the tree):[edit]
Beyond the Center: +5/10/15 Magical Resistance Rating cap. Rank 3: +15% Force Absorption
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EDP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: None | |
Imposing Force: While centered, when rolling a 19 or 20 on an attack, your critical multiplier is increased by +1.
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EDP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: None | |
Everything is Nothing: Your state of luminous consciousness allows your will to alter the fabric of the planes, ripping your foes out of time and space. Up to six nearby non-boss enemies must make a saving throw (DC: 20 + Highest Ability Score Mod + Stunning Bonuses) or be erased from the multiverse. If they succeed at their saving throw, they are instead paralyzed by temporal shock for six seconds. When you activate Everything is Nothing, you are affected by Emptiness for 5 minutes. Emptiness: +3% Dodge, +1% Dodge cap. You gain the effects of the Elusive Target feat, or if you already have it, it instead has double the chance to proc. Ki Cost: 50. Cooldown: 3 minutes.
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EDP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: None | |
Split the Soul (Epic Moment): For 30 seconds, your soul is split, and a fragment of it manifests beside you as a combatant. Your Soul Warrior provides the following benefits:
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EDP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: None | |
Legendary Flurry of Blows: +1/2/3% Doublestrike and Doubleshot, +3/6/10% Strikethrough, +3/6/10% Offhand Strike chance. Rank 3: While dual wielding (including handwraps) or using a quarterstaff, you gain: On Vorpal: Break an enemy's guard, as per a Guardbreak effect. (Effectively a Daze, meaning you'll only get one hit before it ends.)
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EDP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: None |