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Cold Bolts
Cold Bolts
Target: Foe, Directional, Breakable
School: Evocation
Spell Resistance: No
Effect: Fires ice crystals that damage your enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struck by these crystals receive a Fortitude save for half damage.
- Charge Tier 1: 2d6+2 + 1d2+1 per Artificer level (4 to 14 + 2 to 3 per Artificer level)
- Charge Tier 2: 2d8+3 + 1d4 per Artificer level (5 to 19 + 1 to 4 per Artificer level)
- Charge Tier 3: 2d10+4 + 1d6 per Artificer level (6 to 24 + 1 to 6 per Artificer level)
- Charge Tier 4: 2d12+5 + 1d8 per Artificer level (7 to 29 + 1 to 8 per Artificer level)
- Charge Tier 5: 2d14+6 + 1d10 per Artificer level (8 to 34 + 1 to 10 per Artificer level)
Found on: (Rune Arms only)
- Chill of Winter, ML:13
- Chill of Winter (Level 23)
- Chill of Winter (Level 24)
- Chill of Winter (Level 25)
- Ice Rune Arm
- Greater Ice Rune Arm
- The Devourer's Hunger
- Chulchannad's Claw
- Quarantine
- Legendary Quarantine
Update 38[1] made some changes to how Cold Bolts operate:
"Projectiles from Cold Bolt Rune Arms now have homing, and are twice as large."